Kalidasia Fleet Commander is the new tabletop game of planetary siege and the next chapter in the Kalidasia universe.
What's in the Box – Kalidasia Fleet Commander: Operation Octavius
Kalidasia Fleet Commander Core Edition - $35
- 38 Unit Tokens
- 16 Command Cards
- Two Planets: Cadre 4 and Kaylynn 6
- The Orbital Board
- Standard Full Color Rulebook
- Stat Token Set
- Several Six Sided Dice
Please note that this version does not contain the components to play the Surakari as the Defenders
Kalidasia Fleet Commander Kickstarter Special Edition - $55
This above image should give you a good idea of the game contents. Please note that in the image, the rulebook is not complete and the planet reference sheets are prototypes. The final version of the reference sheets will look just like the prototypes, but will have a print quality similar to the orbital board and cards.
- Includes 76 Unit Tokens + Faction Token. This edition also includes the Heragul Decoy Tokens that are seen in the Cadre 4 Battle Report
- 32 Command Cards
- 3 Planets with Large Planet Reference Sheets: Cadre four, Kaylynn Six, Albion Eight
- 3 Quick Reference Sheets
- Expanded Full Color Rulebook with additional story content
- Stat Token Set
- The Components to play the Surakari as the defenders
- Limited Edition Nine Card Trading Card Set
Kalidasia Fleet Commander Kickstarter Premium Edition - $85
- Everything in the Kickstarter Special Edition
- An Additional 38 Unit Tokens
- A Hand Painted Vinyl Mat
Overview of the Game Mechanics
Kalidasia Fleet Commander is played on an effectively circle orbital board with the planet in the center. Each space on the board is called a region and these regions are grouped into ninety degree wide corridors.
The goal of the Invading Surakari is to blockade these corridors. Their units arrive throughout the game on the edge of the orbital board and then move into blockading positions. This represents them preventing countless numbers of transports from reaching or leaving the planet under siege. If the Surakari player manages to blockade enough of these corridors, they will start to destroy the planet's economy. In addition, once the defenders have been worn down enough, the Surakari can launch a direct strike on the planet.
The Heragul Defenders are working to keep these corridors open by driving back the Surakari. In addition to scoring points by keep these corridors open, the Defenders can attempt to run the blockade with warship escorted convoys to score even more points. However, there are risks and limitations to these convoys.
At the end of each turn, any region with both invading and defending units will fight a combat action. Combat in Kalidasia Fleet Commander is designed to be a series of simple dice mechanics for missiles, guns, armor, and retreat checks. The real tactics in combat come in the form of Command Cards. These cards are another type of a limited resource, but each one is very powerful and they play an important role in claiming victory during combat.
Both players have several other options for scoring points, but the core concepts of the game are all listed above. If you are interested in seeing the whole game in action, check out the complete 25 minute battle report a little further down in the project.
You can find a copy of latest rulebook here.[PDF]
The Surakari Fleet Tokens
The Heragul Fleet Tokens
The Story Behind the Game and About Kalidasia Fleet Commander
About four and half years ago, I created a space combat miniatures game called Legends of Kalidasia and used it to launch the Kalidasia story line. The focus of the story was the invasion of the Heragul Empire by the Surakari. In the years since the release of Legends of Kalidasia, the story has progressed by about five months and the stage is set for the largest series of battles yet.
Due to the relatively small scale of the Legends of Kalidasia engagements, a new game was needed to tell the story of the large scale invasions that would occur during the Albion Prefecture chapter. As a result, Fleet Commander was born.
Fleet Commander is a two player game. At this point in the story, the defending player will take control of the Heragul Empire while the invading player controls the alien Surakari. The Heragul player is attempting to hold out against the invaders until a relief force can arrive. On the other hand, the Surakari is attempting to destroy the economic infrastructure of the planet without spending too much time and military resources. These opposing objectives mean that the Invading player and defending player will use vastly different tactics during a battle.
Multiple planets, custom fleet builds, and powerful abilities called command cards will all add to the re-playability of Fleet Commander. Along with Legends of Kalidasia, this game will play a major part in the story of the Kalidasia Universe and future expansions will add new warships, planets, and different ways to battle for the fate of the Heragul Empire
Cadre 4 Battle Report
This video is a play test of the Battle for Cadre 4 and it is a fairly good representation of the final game.
Budget and Expenses
For each $55 game, the money breaks down as follows:
- Kickstarter fees and payment processing ~ up to $6
- Actual Game Cost ~ up to $30
- United States Shipping per game ~ up to $7
- Estimated Profit per Game ~ Up to $12
With the premium reward level of Fleet Commander, I am making a larger profit margin, but that is due to the fact that a large portion of the cost of the premium mats is in the time I spend making them. Also, the cost of each game will go down if I am able to order them in large enough quantities. If I am able to reduce the cost of game production, I will work to improve the value of the game's contents by including special Kickstarter specific bonuses.
Currently, I still need to spend between $100 and $200 in order to get the game ready for production. This money comes out of the profit per game as listed above.
As I mentioned in the video, I would like to spend some additional money to improve some of the graphical elements of the game if I am able to raise money beyond my initial goal.
The Story So Far...
While evidence exists that the first encounter with the Surakari occurred several centuries ago, the first official contact occurred when the Heragul Destroyer, the Quartex Six, was destroyed patrolling the edges of the Shadow Brook system. Several hours after the destroyer failed to check in, a small search party encountered additional Surakari forces and withdrew from the system.
The full scale invasion of the Heragul Empire began the next day. First it was three planetary systems, then six that fell under attack. All six would fall within two weeks and the largest engagement thus far in the war would soon begin.
Minex was one of the most important planetary systems in the Sarlet district from both a political and industrial perspective. The siege of Minex lasted for nearly three months and it was only saved thanks to the tactics of Captain Zar-X-Let. His Sarlet command battle group, along with Minex's fleets, broke the back of the Surakari at Minex Four, but not before crippling damage was done to the mining and industrial centers of the system. Though this battle was a victory for the Heragul, this planetary system was reduced to a shell of its former self.
Following this siege, the Surakari expanded their invasion conquering over a dozen more planetary systems. As the Verlanda system fell, the Surakari climbed onto the door step of the Albion Economic Prefecture.
About Kalidasia Media Productions and Legends of Kalidasia
Legends of Kalidasia was the first tabletop game I produced and it has been available for over four years now. In that time, I have been selling the game at gaming conventions in Michigan and Ohio. Since the game's release, a total of four expansions, a number of miniatures, and three short stories have expanded on the base game and its story.
Kalidasia Media Productions was the company I created to manage the intellectual property of the Kalidasia Universe and was formed in 2010.
What does Limited Edition Mean?
For the limited edition trading card sets, I will be ordering slightly more sets than actual Kickstarter rewards for a variety of reasons. Therefore, several sets may be given out as promotional items or prizes outside of this project. However, the majority of the sets will be given to backers and once this project has finished shipping, no further sets will be produced.
Risks and challenges
With Legends of Kalidasia, I have earned quite of bit experience in managing a limited production run game. My expectation for Kalidasia Fleet Commander is that it will fall into the similar category. In the event that demand for this game exceeds my estimates by a significant factor, mass production would be a new world for me. Fortunately, since Fleet Commander only has custom printed components, there are lots of local Michigan based companies which could easily handle orders in the thousands. Navigating the world of overseas manufacturing will not be required.
This may seem kind of silly, but it is a real problem. Print on Demand techniques have reduced the price of producing of an independent game in nearly all aspects except for high quality product boxes. In order to achieve reasonable prices on high quality packaging, one most place of orders of over one thousand units. The cheapest best solution for Print on Demand games runs about six dollars for a single box. Other solutions exist for packaging, but they simply are not as nice as what customers typically expect. However, I may have to go with one of those cheaper solutions. If you want to learn more about this topic, you can check out the following Beyond Kalidasia episode:Learn about accountability on Kickstarter
- (30 days)