[No Video Yet.]
Mimic a fighting game with specially-cut pieces of unique paper and battle against friends. There are no cards that have you pretend to be random fighters who ‘want to be the best’ or ‘that one American who can never fireball’ (You know what we’re talking about…) — you play as you.
Play with cards that are described for what it’s worth— Poison, Heal, Counter, Shield, Taunt.
Play cards that aren’t exactly described to have the imagination flowing— Fist, Kick, Special Move, Heal.
Use cards to attack opponents, alter opponent’s attacks, add bad effects to them to challenge their own playing technique, or heal yourself from ever stepping down— whatever it takes to be the best Card Fighter around.
[So far] 3 different ways to play: Standard Play (2+ players; recommended 2-4 players simultaneously), Tournament Play (3 on 3), or Sudden Death Play (1 on 1, but whatever). All still to feel…
HOW TO PLAY
Each player is given Heart cards of various colors to simulate their Health: Green, Yellow, and Red; and Energy cards to use a majority of cards to fight opponents (Balancing stuff...).
The standard deck (the deck that will never contain the Green, Yellow, and Red Heart Cards or Energy cards, otherwise known as the HUD cards) contains four different types of cards:
to hurt your opponent (ATTACK),
Cards that kinda protect yourself from attacks, and at times help you out when attacking (ACTION),
Cards that damage your opponent slowly or help you out slowly (EFFECT),
And cards that are specific to heal yourself in some form or fashion (RESTORATION).
Here are a few examples of the cards made:
Save up Energy Cards use better cards (unless you like certain weaker ones) against the opponent or to use for your favor! Cancel everyone’s Energy (including yours) to prevent them to use good cards (Yeah, we have a card for that)! Use a Chain Link to use multiple moves, or a Cancel to stop an opponent to use a Chain Link and end their turn!
At least 30 unique cards (Excluding HUD cards, and its variations) to strategize with against your opponent, and to utilize yourself (50+ including its variations)!
Strategize yourself as a Card Fighter and test your skills when it comes down to—
Now that the quick advertisement is out of the way...
The Fight of the Cards kinda started as a random idea at like 3 in the morning Saturday. I'm actually surprised I would even get this far into an idea like this.
Kickstarter is being used for TFOTC for nearly everything that has something to do with financial issues, or at least where the budget will come from. With it, it will be used to pay for printing out the cards, shipping, and other things that involve money I will more than likely not have. If this can get through into being at least slightly successful, hopefully there can further installments into this game and extensions, possibly involving dice.
Aside the financial issues and stuffs, this could also be used to bring awareness for this card game, along my own time into trying to get this noticed and balanced.
Right now, I'm on...
Step One being to get about $600 or so to buy one deck (or so) to try to play test, see how it comes out on physical cards and such. It does seem best to rather have me, myself, and I to only get pissed than hundreds of people to get mad at me over a lot of defects. The wanted budget may be low, but it's worth it before I screw myself over and forget what its original purpose was.
I'll get to Step 2 when we manage to achieve Step 1.
I'll admit, the Rewards are almost nothing compared to other projects here on Kickstarter, but it's the most I can do for now. Truthfully speaking, I could offer more, if I had more of the resources.
Facebook Link: https://www.facebook.com/TFOTC
Oh yeah.... Sorry for reading all of this. I'll try to make some low rated video as fast as I can.
Risks and challenges
First time creating something on Kickstarter, so this'll be a new experience for me... And also an important thing NOT to omit.
Constantly doubting myself throughout this project. So there's that.
More risk and challenges have yet to come...Learn about accountability on Kickstarter
- (30 days)