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Sequence is a title being developed for the Xbox Live Indie Games initiative, a unique blend of roleplaying and rhythm game elements.
Created by

Jason Wishnov

75 backers pledged $2,602 to help bring this project to life.

Great news! (And kinda bad news too.)

Well, first off: SEQUENCE IS OUT! WAHOO! It's been a long and bumpy journey, but this lovely vista at the end is more than worth it.

You can download the game/free trial here: http://marketplace.xbox.com/en-US/Product/Sequence/66acd000-77fe-1000-9115-d80258550850

You can also check out our final launch trailer here: http://www.youtube.com/watch?v=6P18TmzusBw

Now, the kinda bad news.

I was aware when I made the reward tiers that Microsoft only provides a very limited number of redeemable reward codes, with absolutely no way to obtain more. "But that's okay," I thought, because Microsoft provides a way to gift Microsoft Points, at points.microsoft.com. I would just buy a whole bunch of MSP and gift them out as necessary.

Well, imagine my surprise as this morning I attempted to head to this page, and found absolutely nothing. After an hour on technical support and doing some internet research, it turns out that Microsoft clandestinely removed the ability to gift points sometime in November 2010. And since the lowest MSP Card denomination sold in the United States is 1600 Points (seven times the cost of the game), there is *literally* no way to get people this game directly. So, here's what's going on.

First, my SINCEREST apologies. As the whole point of donating to a Kickstarter campaign is to the enjoy the finished product that you yourselves helped to create, this sucks. Here are the two options.

1) After a very strong initial response from gamers and the media, I plan to release a PC version of the game...hopefully on Steam. I'll be submitting to them in about a week. There's no guarantee they'll accept, but one way or another, there will be a PC build.

If you can hold out (or, more practically, if you do not have an Xbox 360), you can choose to wait for this version. I'm not sure how long it will take...the code already runs on PC, but I'm sure many things will have to be added to be compatible with Steam's systems. Steam has no restrictions on the amount of copies I can give out, so this will not be a problem.

2) If you can't wait, go ahead and purchase the game on your own for 240 MSP. If you choose this, I will *LITERALLY* mail you an envelope with three dollars in it. (Or, if you're in a higher reward tier, six dollars/twelve dollars.) I completely understand if you choose this option; please do not feel as though you're being an inconvenience.

My fervent apologies for this. Please send me a message immediately if you'd like to exercise option 2, and in four days' time I will mass mail a bunch of envelopes out to everyone. You guys are the reason this project happened, and I won't leave you high and dry.

- Jason

Comments

    1. Creator Jason Wishnov on July 18, 2011

      We're still trying to get distribution worked out. Valve hasn't been super responsive...but when there's news, I'll be sure to let you know.

    2. Creator Ian Starkebaum on July 18, 2011

      I know this is really late to ask, but has the PC version showed up yet? It's been kind of quiet round these parts.

    3. Creator Jason Wishnov on May 10, 2011

      Fifty, but 30-35 of them were needed for promotional purposes...gaming media generally won't review a game unless they get a review copy. I wouldn't be able to get down to the $40 or $20 or $5 levels. = (

      Would you like to use option 2, Chris? It's really no big deal; I eventually get two of those three dollars back, after all.

    4. Creator Chris Mack on May 9, 2011

      I am disappoint.

      Glad the game is out though. How many codes did you get? Could you send them to the $500 backers, then the $120 backers, and so on?