About this project
Thanks to all of the Kickstarter backers who helped sail Ophir to success! We couldn't have done it without you, and we can't wait to get the game to your table. THANK YOU THANK YOU THANK YOU!!
If you've discovered Ophir after the project has ended, you can order a copy of the game by clicking the button below.
Check out the gorgeous art by the very talented Naomi Robinson (Fantasy Frontier, Pay Dirt, Kanban Automotive Revolution):
* final components and quantities may vary from those shown above *
Ophir is a pick up and deliver, set collection, resource management game set in an ancient, prosperous world for 2-4 players. In Ophir, you're an influential merchant of government, trade, or religion with a singular focus - the construction of the Temple.
The Temple is built layer by layer through collective contributions of Silver and Gold. These precious metals are delivered by your merchant ship for Victory Points at the Temple, one of the seven locations you'll be visiting in Ophir.
To afford these precious building materials, you must navigate the region's seas against your clever rivals to collect Goods. You must then decide whether to fulfill the demand at the Market for Coin, or exchange the goods for Favor with the Temple.
Well-timed trades, efficient cargo storage, and tactical transportation will be the keys to your success. But you must be swift in your travels, because the game ends immediately once the construction of the Temple is complete. Will it be you whose name is spoken alongside the stories of Ophir's wonder?
Ophir's accessibility makes it a joy to play for families -- and with its modular setup, exclusive player roles, and mercurial market, Ophir has tactics, tension, and replayability for experienced gamers to savor!
Ophir is also language-independent and color-blind friendly! All of the components will contain numbers, shapes, and iconography and will be in colors that should not conflict for most color-blind players.
Check out the video below to see how the 3D Temple of Ophir will progress throughout its construction during the game:
We recently released a few of the stretch goals we have planned for Ophir. Each of these will be possibilities once we reach our goal to get the game manufactured. We'll un-grey each level of the Temple as we achieve each corresponding stretch goal.
At $26,000 we want to add some more Specialist roles to the game for even more variability. At $30,000 we want to add die-cut CUSTOM WOODEN GOODS AND MAP SETUP MARKERS! We'd love to be able to include these extras to enhance the gameplay and components, so let's completely build up the Temple with stretch goals!
Also, we have purposely structured our rewards to be as simple as possible. We didn't offer any add-on items or confusing tiers because we just want to make the best possible game that we can, and if we surpass our goal, we'll have the opportunity to make it even better.
We believe in Ophir and want you to be able to pledge with confidence. Therefore, we're offering this FREE print and play version so you can try the game before you pledge. This free version includes our basic prototype artwork. The $10 pledge level will include the final artwork and any applicable, unlocked stretch goals.
** Backers of the full game will include the files from the $10 pledge level as well :) **
Also, here you can download the rules and check out these introductions to the gameplay of Ophir:
- Rules (prototype art and layout)
- Part 1: The Temple
- Part 2: The Market
- Part 3: Map and Movement
- Part 4: Ships and Specialists
Interested in playing Ophir online with the designers!? Email firstname.lastname@example.org to coordinate a time!
Are you the owner of a retail store interested in selling Ophir in your store? Please send us a message or email us (email@example.com) so we can work out the details of getting you set up with a quantity of games that works best for your needs.
Hi! My name is Jason Kingsley. I live with my wife and our three boys in Siloam Springs, Arkansas, where I work as a freelance illustrator and graphic designer. It has been my privilege to work alongside Charles Wright and Terra Nova Games to bring you Ophir.
Over three years ago, I sketched a game concept in my notebook of a simple map and a few small ships. After some basic development, I sought out Charles in December of 2011. We teamed up, challenging each other to explore and expand the gameplay. A year later, I was inspired by the name “Ophir”, a historical reference to a lost region renowned for its gold. Immersed in this ancient, prosperous world, we saw our vision come alive. Though much has changed since the first plays, some of the very first glimpses into Ophir have remained—the small map, barriers that block movement, the importance of gold. The best part of this process is how every person along the way—family, friends, designers, publishers, gamers—has helped shape the experience Ophir offers today.
Thank you for joining us, and welcome to the world of Ophir! — Jason & Charles
Residing in Manchester, England, Naomi Robinson is a freelance artist specializing in illustration for board games and concept art in games. Ophir is her third board game project, and she's previously worked on Pay Dirt by Crash Games, Fantasy Frontier by Gamelyn Games, and is currently working on Kanban: Automotive Revolution by Stronghold Games.
Based in Austin, TX and Denver, CO, Terra Nova Games was founded in 2013 as a way to share our passion for the board gaming hobby with others. We launched our company after our first successfully Kickstarted game, Guile. Since then, it has been our mission to encourage face-to-face fun through interactive and innovative gameplay. We strive to bring people together in person, to use games as a means of socializing and strategizing around a table of friends.
Thanks for your support! -- Justin & Robert
Risks and challenges
This is our second Kickstarter project, and we could not print and produce these games without the support from you, our Kickstarter backers. Ophir has been in development for 3 years and it's been play tested hundreds of times. 95% of the art is finished and the files are just about ready to send to the printer, but that won't be possible without your help!
There are many other challenges to making sure this project is successful. Because of occasional unforeseen events like weather conditions, customs delays, and component shortages, it is common for board game production to be delayed. We've done all we can to ensure that this game will be delivered on time if funded.
With your help, we can have the funds to print the game, overcome the various obstacles that are in the way, and make sure you are delivered a quality product. We will do everything in our power to ensure that the games get delivered on time and promise to keep you informed at every step in the development, printing, and delivery processes.Learn about accountability on Kickstarter
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