Month End Summary #3: June 2017
Good evening, everyone! Another month has gone by, and it’s time for the June 2017 Month End Summary. It’s been another very productive month, and I’ve been very focused on getting your maps and map icons to you as frequently as I can. I hope you’ve been enjoying them all so far!
This month I’ve released 36 news maps including 8 of the “Taverns & Storefronts” series providing maps for twelve potential urban structures (bundled into 4 full page composite maps) and two of the Underworld Mega-Dungeon maps that were a cross promotion with the AAW Games “Underworld Races & Classes” Kickstarter (which is now available for limited preorder). I have also released over 80 new map icons this month.
As you may have read in the Kickstarter comments, I had a bit of a "misfire" over the past 24-hours with several attempts to push out our Month End Summary download files.
The high-resolution pack was just too large (3.6 GB) for my local ISP to stomach during upload. After multiple failed attempts (and many wasted hours) trying to upload the high-resolution month-end ZIP, I decided to break the file up into three smaller files (each roughly around 1 GB in file size).
The Month-End Summary Downloads for June 2017 are now available to access on the Digital Distribution Tool. Just login and click on the “Monthly Summary Bulk Downloads” button located at the top of the "My Account" page to get started.
Since I tentatively hope to maintain close to this volume of content release to you all for the remainder of the project creation phase, I have decided to make this “multi-file” download the norm for the Month-End Summary download sets.
Note: It will also affect the way the “project end” sets (which will include everything) will be handled as well. When that time comes at the end of the creation phase, that content distribution will likely be handled with several downloads as well (rather than just one massive download).
Updates & New Features for the DDT –
There were only a few minor updates made to the Digital Distribution Tool this month (such as handling the display of mega-dungeons on the map download page). The vast majority of my time was focused on producing content for you all. There are a few pending tweaks I intend to put in place for the DDT, and I will get those updates implemented in the coming weeks.
Want Even More Maps?
This morning I launched my Patreon which will be – I bet you guessed? – creating dungeon maps for VTT and Tabletop Gaming.
Patrons of the project will receive access to download a patron-exclusive map every Saturday. The map quality, style, and method of release will be on par with the digital maps which are released via the DDT for The Big Book of Maps for Tabletop Roleplaying Games.
The two projects are completely separate and no maps or licensing will be shared between the two. However, if you are enjoying the map releases here, want access to even more maps, and would also like to show your support for my work, then I invite you to become a patron – $3/month gets you access to all the additional weekly VTT map downloads.
The creation of the unique maps for my Patreon will not interfere with maps being created for The Big Book of Maps for Tabletop Roleplaying Games in any way. They will be created utilizing blocks of time I had cordoned off in my work schedule for other ongoing projects.
Summary Report –
As of June 30, 2017 the Big Book of Maps project is 36.41% complete. A total of 71 Maps have been released. A total of 11 Map Icon Sets have been released.
Based on projections to complete the project by the deadline, we are currently 64 days ahead of schedule – yes over TWO MONTHS ahead of schedule!
I’m not sure we’ll beat these numbers in July, but I will do my best to at least match the amped-up release schedule.
Here’s a quick look at what was released via the Digital Distribution Tool in June 2017:
Focusing on Custom Maps –
Last month I started working on the maps for backers who received one of the custom maps. My intent with this process was to complete one job before moving on to the next to allow me to better focus on individual backers.
Unfortunately, this has proven to take far longer than I expected, and I don’t think it’s going to work for us. In some cases it’s taking me days (in a couple of cases, weeks) to get responses back during a custom map build.
There’s nothing wrong with that – I want everyone to feel comfortable taking their time and not be rushed. However, for the sake of those who are still waiting to get started on their custom maps, and to ensure that the custom maps don't later become a snag in production, I have decided to change the process to get these done faster.
I will be doubling down on creating non-custom maps for the first two weeks of July (to make sure I have the release schedule I want covered). On (or around) the 14th of July I will send an e-mail out to all custom map backers assigning them a Map ID # and instructions on getting the process started. The goal is to get as many of these done as quickly as I can in the later part of July.
Again, if you backed for a custom map, when the time comes for design please don’t feel rushed. All this change of plans means is that if your replies to messages regarding your custom map take an extended period, I will be moving on to the next person in line to start their work during that delay. In the end, I think this process will better benefit everyone, and help to expedite the process of getting the custom maps for backers completed.
In Conclusion –
June was super productive! Actually we completed more of the project in June alone than we have since launching the production phase. July promises to be another productive month, so we’re looking at being even further ahead of schedule when the time for our next summary comes along.
Thanks again for you amazing support! It’s truly appreciated.
Have a great weekend!
-- Justin Andrew Mason