Our Kickstarter journey together is finally at an end.
It is that point in every project's life where there are no more tasks on the board and it is instead... Read more
Junk is shipping!
I got the first notifications today saying that copies of Junk were being shipped out to backers! They're still working on some orders so I assume more will go out... Read more
Game order has been placed!
Awaiting some final confirmation on the printer's side but production should begin soon. I'll let you know when I have dates/details on shipping.
In other news, the links to the... Read more
Game print/ship order more imminent than last time
Hey again everyone. Quick update.
(I hope that none of you got trampled in a Black Friday sale and are all alive to read this.)
I'm ready to submit the... Read more
Game print/ship order imminent
Hey everyone - apologies for the radio silence recently, just passed through some major crunch at work setting me back. When I can commit to the time to organize the... Read more
New game box, the Rules, and upcoming Backer surveys
New Game Box
The new box/game is in and looks awesome! I think it's seriously a perfect fit for the game components and I personally love that it's about the... Read more
Just wanted to say I've been slammed with work crunch/travel and demos in August/July so apologies I haven't updated in a bit.
Only thing left to do is proof the... Read more
Medium Box Remix and the Rules
Today I'm working on submitting the order for the proof of the game packaged in the medium box. Once I've received that and confirmed all the game components etc "work"... Read more
Player Reference Cards: Tech
Still swamped with work deadlines but working on Junk almost every day. I'm close to finishing the last of the player reference cards (ignore the bleed room on the card... Read more
Rules Preview: Turn Overview
A quick update this time around: I've been swamped lately between work crunch/travel but I'm keeping up as best I can - even if it's less than an hour a... Read more
More playtesting/rules editing
Just checking in - nothing especially new to report. Still heads-down playtesting and editing the rules.
No fundamental changes in the works, the goal now is about how to craft... Read more
Playtesting and Notes for Final Production
I've been running playtests (some blind and some guided) this week using the new prototype, paying close attention to what people say without prompts, interpretation of the cards... Read more
New Proof Arrived - Unboxing Pics
Finally - an updated playtest proof :)
And yeah sure, nothing is final until it's printed and sizes/quantities/stuff is still subject to change but this is the version as it... Read more
Variations on a post-apocalypse theme
Hey there backers,
While I'm waiting on the proof to arrive (looking at the production queue/shipping times, ETA is probably this Friday/Saturday) I've been doing some recovery work on earlier... Read more
All game assets are uploaded and what I hope to be the final playtest proof before production has been queued by manufacturer. The idea with this order is that it... Read more
Rules in-progress/Proof Order Pending
I've made myself a goal to finish all the assets, finalize the rules into booklet format and upload the project to the printer's system with my time off... Read more
All Cards Assembled
All the game's art has been assembled into the card designs across all 5 decks so those assets are complete. The only outstanding design work is the converting the rules... Read more
Art->Card Design Assembly and Updated Icon Set
Now that art production is done graphic design assembly work is underway, including updating the icons, across all 5 decks. As of this morning just over 3/5 decks... Read more
Art is done!
All card art is done - a huge milestone. Sure there will still be some edits after seeing the proofs/playtest feedback, but art being adjusted versus created equals a world... Read more
Production Update and more Card Art Previews
As of this morning's asset check-in, Junk's artwork is 89% complete!There's still some production work to get the art merged with the graphic design on the cards, tokens, and... Read more
More Card Art
I've got some new cards nearing final form to share. Player mats are still in the works. Rules are close to done being updated with playtest feedback.
Also, some of... Read more
New Deck Backs and More Cards
Hey there. This week I have some cards/art nearing completion and revised deck backs to share.
Player mats are still in the pipeline - I want to print/test the re-design but... Read more
More card previews and a production update
I want to share some drafts of the cards that are getting close to the 'Done' state in the art pipeline, so check out the attached. Still need... Read more
Card symbology and an "update" update
Hey there survivors,
I have some card symbols to share this time around! The next target is the graphic design work to get those on the player mats and integrated... Read more
Short update this time around - just checking in really but I will say that Junk has been through some playtesting in preparation for a "proof" order. The purpose... Read more
Hail fellow survivors,
I had been holding out on an update waiting for some confirmation from my production guys but no word yet (quotes take... for...ever...) As a result, today... Read more
Recovery and the Wasteland
Hey there wastelanders,
I know it's been a few weeks since the last update. Here's what's been going on:
- :) I have some affordable quotes! They're coming from local custom... Read more
More progress, repairs, and moving... again
Hey there backers!
Hope you've all had a good holiday season. And either the Mayans lied or we don't know how to read their calendar so it looks like we'll... Read more
Progress, moving, and natural disasters
What a month. I'll spare the details but to summarize:
- My computer was damaged in transit - blocking some of my direct work on the game while waiting for the... Read more
Samples, Surveys, and Setbacks!
Since funding closed I've been focusing on logistics and business relationships; once those are confirmed I can focus on the content, art/design side of things.
Last week I met with... Read more
You funded Junk!!! ... ... ... What now?
I want to thank all of you
You really funded a dream here (and all the dream's stretch goals) - I've been wanting to publish a card game since as... Read more
Junk will be fulfilled by Game Salute! And discount pricing for extra copies!
Mothman Games is proud to announce its acceptance into the Game Salute publishing family as a Featured Fulfillment Partner!
Feel free to read the official announcement by Tom Vasel here... Read more
Rewards Update: Junk Design Diary and Additional Game Copies
Just a quick update on a new reward being added and answering a common question on how to purchase additional copies of the game.
Junk Design Diary
Some... Read more
Overdue update and < 1 Week Left!
This update is overdue but I've been slammed busy working on setting up quotes and proof deliveries for the game's production, and finalizing a fulfillment agreement for delivery after production... Read more
Stretch Goal #3 Achieved: Junk Expansion Pack
You guys did it! Junk has moved past $10,000 and now everyone receiving Junk will also be getting the game's first expansion pack.
What is the expansion pack?
Cards were... Read more
Stretch Goal #2 Achieved: Professional Graphic Design Boost 'Collected'
Just past midnight we passed the $7,500 mark, meaning Junk gets a Professional Graphic Design Boost. Though it was my plan to overhaul the card front design regardless of what... Read more
Stretch Goal #1 Achieved: Enhanced Edition of Junk, 'Collected'!
This morning we passed the $6,000 mark unlocking the Enhanced Edition of Junk.It's been less than a week since we launched so that is truly something else. I'm humbled... Read more
You did it! Junk is happening!
I truly want to thank all of you. It's been a dream of mine to bring games from ideas into the hands of players since as far back as I... Read more
Thanks a 'Megaton' for an awesome first day!
42% funded on Day 1. That blew all my estimates away. We need just under 100 pledges, 96 at this writing, of the base game Scavenger reward level to... Read more