Update 3: Come see the Jungle!
Please take a look at the new video above. This is an animating demo showing the "Living Jungle" that is at the heart of the Jungle Adventure Game. A picture is worth a thousand words, and a video even more. This video can convey the game environment better than it can be described. You are seeing a 2.5D jungle with every bit as much depth and realism as one might hope for in a video game. Learn more about 2.5D. The game play while on the jungle path is primarily side-view 2D game play. This particular style of play has proven to be fun and highly addictive.
Because we have chosen Unity 3D as the core technology, for different parts of the game we can depart the jungle path and play in a 3D world. But I will only use that flexibility when it makes sense for the game. After all, how many of you have had trouble figuring out how to navigate a first-person shooter? A game should always be presented to the player in the way that gives him/her maximum control over the action. I have treated this as a hard and fast rule throughout my career in game design.
More Detail on The Game:
Jungle Adventure is actually three complete games in one. As your on-screen avatar skirts the living jungle, he collects treasures and masters obstacles on the path. He uses all of his senses, learning to feel the jungle's heartbeat so he can identify any changes. Every rustle of leaves or flash of color on a tree truck might signify an important clue to making it through the miles of jungle path alive. Descend into the jungle where the path forks. The deeper you go into the depths, the more dangerous the path and the higher the potential reward. Combine certain treasures into clues that will help solve the final mystery.
If you survive the jungle you will encounter ancient ruins, lost to civilization for hundreds of years. If you can find your way inside, a completely new adventure opens up before you: Dark stone passageways, dimly lit by torchlight and the occasional sunbeam filtering through chinks in the stone walls. It quickly becomes clear that these ruins contain extensive ground-level passageways, as well as many levels rising up into the center of an ancient pyramid. Working his way up and down through the ancient builders' maze of passageways he ends up in the Hall of Ancient Kings where much is revealed, and where the statues are so realistic you might think one of them looks just like your neighbor! Better use all of your senses here as well, because you are not alone in these passageways.
Anyone who has played "A Boy and His Blob" will not be surprised to learn that the pyramid and ruins are built over a dramatic series of caverns. A few upper levels of these natural passageways were excavated by the ancients to serve as catacombs. But below that the player discovers natural, underground formations untouched by human hands. Here our hero begins a third new adventure, and more of our adventurer's overall quest is revealed to him in the time he explores these caverns.
At the lowest level of the caverns we realize the search for ancient astronauts, encountering a huge derelict spaceship; embedded in the rock but still fully powered. Our transition takes us from dark and scary to bright, high-tech, and full of booby traps. The ultimate goal of the mission is to bring back the knowledge of the ancient space travelers to the modern world.
Will we have the time and budget to add this fourth complete adventure? That depends on you the backers.