The 1890's to the 1920's were the "Golden Age of Adventure".
Much of the planet was still unexplored and the world's population was enthralled with the exploits of adventurers who went forth and explored these uncharted regions. Even today we look back on this time fondly through movies like "The African Queen," the Indiana Jones films, pulp novels, and numerous other properties that celebrate those explorers. The captains of the boats who ferried freight in the real world were known as "Skippers", and our game honors this legacy by setting you against your friends in this setting to see who can be "King of the Skippers".
For the last 6 years, the Tales From The Jungle Crews podcast has documented the history and experiences of the Skippers of Disney's Jungle Cruise ride; which takes place during this era. Part of the podcast has been a series of Radio plays featuring characters that inhabit the world of the Age of Adventure. King of the Skippers is a classic card shedding game that features the art of Richard Wallace, and his whimsical take on these characters.
RELAUNCH INFORMATION: This campaign is the re-launch of the campaign for King of the Skippers. We are going from a 1,000 piece minimum to a 100 piece minimum for the order, which unfortunately adds $4 to each item in the production cost and $2.40 additional shipping. However, compared to Jungle Rummy, we were able to cut our costs by 25%. ($24 to $18) To avoid confusion, we have added the shipping costs into the pledge levels. We're still learning, and we appreciate your understanding.
The King of the Skippers card game is the second of three games that we are planning that pays homage to this era in history. Our first game, Jungle Rummy, was a 2015 Kickstarter that met funding goals in 45 hours, and eventually funded at 300%.
King of the Skippers is a 4-8 player game, and plays well in a 30-60 minute window. (Although we recommend playing on a table. Playing in a window is very difficult.) The game is family friendly, and is well suited for players of age 10 and up.
The objective of each hand is to be the first person to empty their hand of cards. The deck is dealt out evenly between all players, and a player is picked randomly to play first. The player can play any number of cards of the same value. (Three "4's", four "12's", one "7") The play passes clockwise, and each player must play the same number of cards, in the same value or less. So if the first player plays four "12's", the next player must play 4 of a kind of 12, 11, 10, etc... Play continues clockwise until no players can continue, and the player who played the last card will start a new "round" of play.
At the end of each hand, once one player is out of cards, the players will change seats, arranging themselves in the order of how many cards they had left, and then score that number on a scorepad. Each seat has a special property, and it's own unique card. The seat for the winner is called the "King's Seat" and is the coveted position. Play continues until you are out of drinks and chips, or a rooster starts crowing, or a set amount of time goes by. Whomever has the lowest score at the end of the play session wins. It's like golf, but it's a lot cheaper, and you are unlikely to get a sunburn.
The game comes with 100 cards, 8 Seat position cards, a large rulesheet, and a standard tuck-box. We're looking forward to unlocking stretch goals for an upgraded box, upgraded finishes on the cards, and a holographic assistant who will pop up out of the box and read you the rules. (That last one is going to be *some* stretch...)
The game is being manufactured by The Game Crafter, the premiere print-on-demand game manufacturer, and the manufacturer of Jungle Rummy. They have proven their ability to deliver a high quality product quickly. We will be making some small changes to the color spectrum of the cards to accommodate color challenged vision.
There are many great Kickstarter projects, and a lot of great card games. So, why do we think you should support King of the Skippers?
When we started developing this game, we had three goals in mind. One was to create a unique, inexpensive, easy to play game that would be fun at parties. But we wanted to step away from some of the "group vote" games that have dominated the scene lately. We wanted to go back to a classic style of card game, and add a comic visual style. The second was to help support our programming and help grow the Tales from the Jungle Crews podcast.
The final reason, and to us the most important, is to take the momentum from this game and use it to develop rules and art for more games set during the Age of Adventure. We take a lot of pride in what we created, and this process has helped us learn how to work with game manufacturers, fulfillment, social networking, and Kickstarter to reach you. (And, since this is game #2, we're also here showing you a track record that we're going to keep on doing this... We're shooting for Spring 2017 for our next game, when all goes well.)
But, at the end of the day, we have crafted a great casual game that is easy to learn, fun to play, and has great replay value.
The Rewards- (Stay tuned... this is really going to be good)
$18- One deck, including shipping. Additional decks add $16/deck.
$14- Each deck, will call in Fullerton at Dice House games.
$30- One copy of the game, and (10) 5x7" art card/postcards.
$40- One copy of the game, and 8x10" character art and sketches, your choice of character.
$55- One copy of the game, and an 8x10" of *you*, drawn in the style of an Adventurer
$55- One copy of the game in a custom, monogramed rosewood box with your initial on it in gold leaf. (The "Deluxe" box)
$80- Five copies of the game, discounted, and perfect for gifting.
$99- One copy of the game, and your likeness drawn onto one of the 8 seat cards in the game.
$100- One copy of the game, and postcards sent to you, every other week, for a year.
$400- 5 copies of the game, and you get a personalized 30 minute interview on the Tales From The Jungle Crews podcast.
$2,400- Fund (Which is, really, quite exciting)
$4,800- Improve box quality, adding a thicker finish coating.
$6,000- Upgrade cards to a Linen Texture finish
"Skipper" Kyle Crocker is the host of the Tales From The Jungle Crews Podcast. For the last 6 seasons the podcast has interviewed ex-Cast Members from Disney theme parks to document their experiences and stories in a recorded oral history. The podcast has over 130 episodes, and has been downloaded over 1.5 million times.
Kyle is also a professional photographer and amateur graphic designer, and has been a gamer for his entire life. From Dungeons and Dragons when he was 8 years old, to game module design, beta testing, and has played every game he could get his hands on in the last 36 years.
King of the Skippers is his second published game, and is the second of 3 planned games focussing on the Age of Adventure.
Richard Wallace is no stranger to art and adventure. As a graduate of Cal State Fullerton with a degree in Fine Art, he's combined his love of art & adventure in this latest project. After interning at the Nickelodeon animation studios, he is happy to bring such character-filled and entertaining artwork to this great card game. Richard is available as an artist for hire, or as a tall-person for hire.
The podcast, this project, any websites, or ancillary material is not affiliated with any Disney intellectual property. (Besides capturing the histories of the prior Cast Members.)
(A big thank you to Dice House Games, Orange County's premiere board game retailer, for hosting our will-call efforts. They have an insane stock of games, great knowledge of their product, and low prices. Visit their Facebook for more information, or at 2493 E Chapman Rd, Fullerton, CA)
Risks and challenges
Our first Kickstarter campaign was designed so that we could understand the Kickstarter process. In doing so, we went exceptionally low risk, which unfortunately kept the prices higher than we wanted. We had a 100 unit minimum, and this project has a 1,000 unit minimum, which brings the cost per unit down by 50-60%.
Even as a second time designer and producer, we realize that our inexperience with this platform could cause us issues, so we have taken every step to minimize this. We have partnered with The Game Crafter, a respected manufacturer with a proven track record and bullet-proof production. Their experience, and willingness to advise us, gives us great confidence.
To minimize any delays after funding, we have already completed the art and layout for the product before the campaign begins. We will need to do some minor revisions if we hit particular stretch goals, but because the graphic design is in-house, this can be turned around with negligible added time. Although we cannot and will not guarantee delivery before Xmas, our current delivery schedule appears to be very conducive to us receiving inventory in December and turning it around extremely quickly. (So, fingers crossed, right?)
Because of the price point, and looking at the disproportionately high international shipping cost per unit, we have decided to limit this game to domestic shipping. We love our EU and other supporters from our earlier campaign, and this was a difficult decision for us. As we continue to grow and find distributors within the EU, we will continue to investigate options outside of the US.
Finally, even though we cannot foresee every situation, nor do we have the experience with this specific type of project, we bring 20+ years of high value project management to this Kickstarter. Designer Kyle Crocker has worked on publishing and time-critical projects with significantly higher cost and intricacy, as well as handling the budgets for these items. He has also worked with many promotional advertising companies for items that have comparable scope and costs, and has been able to successfully execute those projects.
In short, we feel like we're Adventurers that are exploring a part of the Jungle that is now familiar to us. We feel that we understand the design, production, promotion, funding, and distribution issues from our previous project. Issues always arise when exploring the "Great Unknown", but as journeyman Skippers, we feel like we can handle whatever is thrown at us.Learn about accountability on Kickstarter
- (14 days)