Thank you everyone! As of 1:00 Thursday, we are fully unlocked on both of our stretch goals. We are thrilled that so many people have chosen to support this project, and we're very excited to get decks into everyone's hands ASAP!
The 1890's to the 1920's were the "Golden Age of Adventure".
Much of the planet was still unexplored and the world's population was enthralled with the exploits of adventurers who went forth and explored. Even today we look back on this time fondly through movies like "The African Queen," the Indiana Jones films, and numerous other properties that celebrate those explorers.
The Skippers of boats who ferried passengers and cargo through the rivers of the world were central to many of these stories. Jungle Rummy is a game that imagines what sort of card game these Skippers would make if they had to invent their own cards and rules.
For the last 5 years, the Tales From The Jungle Crews podcast has documented the history and experiences of the Skippers of Disney's Jungle Cruise ride; which takes place during this time.
We have also created shirts and merchandise (unrelated to the Disney brand) that celebrate the romance we have with this era. The Jungle Rummy card game is the first of three games that we hope to make that pays homage to this era in history.
Jungle Rummy includes:
80 base cards. (20 cards each 0-9 in 4 "suits": Hippos, Guns, Skulls, Boats)
16 "special" cards (4 each: Wild, Steal 1, Pass 2, Draw 2)
25 Target cards
5 Volcano cards
5 Rule cards
Jungle Rummy is a casual trick-taking card game for 2-4 players, ages 12+. Players compete to take "Targets" that have a different objective or "trick" on them. These may be sets, runs, or flushes. Play continues until 3 Volcano cards have been revealed from the deck of Targets, and the player who has captured the most Target cards at that point has won.
Choose a player to play first. Play moves clockwise. Each player’s turn consists of the following:
-Draw a card from the Deck, or take the top card from the Discard pile.
-If you have a Special card (Steal 1, Draw 2, or Pass 2), you may play it at this time. You may only play one of these cards per turn. Place these cards into the Graveyard.
-If you can collect a Target, do so now, then draw from the Deck until your hand has 5 cards. (Players may have fewer than 9 cards during play.)
-End of turn: If you have more than 9 cards you MUST discard to 9. If you have fewer than 9 cards at the end of your turn, you MAY discard.
-If a Target card has been collected, then turn over another Target. If a Volcano is flipped over, all players turn in their hands. All cards (Deck, Discard, and Graveyard, but not Target) are shuffled together, and every player takes 9 new cards from the Deck. Then, turn over another Target.
-Play then passes to the player on the left.
-Continue until 3 Volcano cards have been flipped. (We recommend 3, but daring Skippers can go all the way up to 5.)
More detailed rules and FAQ can be found in this Jungle Rummy Rules PDF.
Our how-to play video can be found on YouTube, Here...
There are many great Kickstarter projects, and a lot of great card games. So, why do we think you should support Jungle Rummy?
When we started developing this game, we had three goals in mind. One was to create a fun, easy to play 2-4 player game, that had a fun visual style. (Particularly, a game that plays well with 2 players, which was important to us.) The second was to help support our programming and help grow the Tales from the Jungle Crews podcast.
The final reason, and to us the most important, is to take any left over backing and use it to develop rules and art for more games set during the Age of Adventure. We take a lot of pride in what we created, and this process has helped us learn how to work with game manufacturers, fulfillment, social networking, and Kickstarter to reach you.
But, at the end of the day, we have crafted a fun, casual game that is easy to learn, fun to play, and has great replay value.
$4800 Stretch goal: Upgrade to game box thickness and coatings. (18pt box stock instead of 12pt)
$6000 Stretch Goal: Upgrade rule cards to an 8 page saddle stiched color booklet. (And we will include the name of each Kickstarter backer in the Kickstarter exclusive rule book.)
And! More exciting stretch goals if we are able to achieve higher funding. Upgrades to a telescoping box, extra Target cards, and more!
“"The artwork on the cards is stunning, designed to look like old trip tickets" "Once we figured out the rhythm of the game, it became a laugh filled all out battle to win! "” -Beckie, Savvy Homeschool Mom's Podcast
"Skipper" Kyle Crocker is the host of the Tales From The Jungle Crews Podcast. For the last 5 seasons the podcast has interviewed ex-Cast Members from Disney theme parks to document their experiences and stories in a recorded oral history. The podcast has over 100 episodes, and has been downloaded over 1 million times.
Kyle is also a professional photographer and amateur graphic designer, and has been a gamer for his entire life. From Dungeons and Dragons when he was 8 years old, to game module design, beta testing, and play of hundreds of different game in the last 36 years.
Jungle Rummy is his first published game, and is the first of 3 planned games focussing on the Age of Adventure.
The podcast, this project, any websites, or ancillary material is not affiliated to any Disney intellectual property. (Besides capturing the histories of the prior Cast Members.)
Risks and challenges
As a first time designer and producer, we realize that our inexperience with this platform could cause us issues, so we have taken every step to minimize this. We have partnered with The Game Crafter, a respected POD printer with an in-house fulfillment service. Their experience, and willingness to advise us, gives us great confidence. They also have been able to offer us very fast fulfillment, and we believe we will be able to make pre-Xmas delivery with their services.
To minimize any delays after funding, we have already completed the art and layout for the product before the campaign begins. We will need to do some minor revisions if we hit particular stretch goals, but because the graphic design is in-house, this can be turned around with negligible added time. We have also kept rewards to items that we have had experience in shipping, and have minimal potential for delay or cost overruns. (For example, we are only offering t-shirt rewards in US because of shipping limitations.)
Finally, even though we cannot foresee every situation, nor do we have the experience with this specific type of project, we bring 20+ years of high value project management to this Kickstarter. Designer Kyle Crocker has worked on publishing and time-critical projects with significantly higher cost and intricacy, as well as handling the budgets for these items. He has also worked with many promotional advertising companies for items that have comparable scope and costs, and have been able to successfully execute those projects.
In short, we designed this Kickstarter for us to put our toe into the pool safely. We want to make sure we understand the design, production, promotion, funding, and distribution for future projects, so we have made a low-impact and easy to execute project for our first attempt.Learn about accountability on Kickstarter
- (30 days)