A competitive game where space robots fight and throw missiles to each other to win the rugbot tournament.
A competitive game where space robots fight and throw missiles to each other to win the rugbot tournament. Read more
About this project
We’ve been working really hard to make a prototype that encapsulates the idea of the game and we hope that you see in it the same virtues that we see. You can download it here:
Keep always in mind that is just a concept to see if all the elements come together to make a fun and engaging game. It allows to play a quick match between 2 to 4 players locally. We hope you have a good time with it!
If you want to support us here, we have something else to ask you. We want to offer the game on Steam, and for that we need to be approved by the community. You can help us voting for the game on Steam Greenlight.
You can also watch a small gameplay video captured from the prototype here:
Being a robot is hard, technology moves forward at a scary pace and soon becomes old and obsolete. The production of new baby robots is strictly controlled and it’s not enough for every Roboplanet. The annual Rugbot tournament is celebrated to decide who will adopt those Babybots.
Each Roboplanet send their best champions to compete in the tournament. The most determined, fierce and badass robots will face each other to be the ones who take the Babybots and help the prosperity of their planet.
The game starts when the Mumbot releases a Babybot in the field where the RuGBoT players have gathered to compete.
Then all the players have to try to grab the Babybot, and then the camera will follow the one who takes it. That player will have to run to their goal while the others try to steal the Babybot from him. To do so, they will have to ram into him or use a weapon.
Beware of going out of the screen because you could lose the contact of your robot and get lost in space. If that happens, or your Robot takes too much damage and explodes, you’ll have to wait a few seconds before your tech team fixes your robot and you can go back to the game. When a team gets the Babybot to their goal the players will gather again in the center of the field and another Babybot will be released.
A RuGBoT match ends when the time is up and one team has more Babybots than the other. If it’s a tie, the game will continue until one team scores.
The rules of RuGBoT are simple: a new Babybot is released and all the players have to do whatever it takes to take it to their goal, which is placed in the other team’s field. If the Babybot is placed in the base with a touchdown the team will be awarded with 2 extra Babybots, and if it’s placed there with a distant throw the team will only gain that one Babybot.
The robots aren’t allowed to carry any weapon to the match, but they are free to use any weapon that they find in the field.
- Campaign: In the beginning of the game you’ll select one of the two Roboplanets unlocked and will play it’s campaign. It will consist of a brief story of the planet and 7 rounds to play against the rest of planets (AI controlled). If you can win those rounds you’ll unlock a new playable Roboplanet and its campaign.
- Quick match: The name says it all. A quick match against AI or your friends locally. If the stretch goal is met will also be available online.
The best thing about RuGBoT is that you can bring your pet with you! In the game you'll choose your pet to go with you to the field (or you can choose to go alone). They react to what's going on in the screen, following you around and barking if something happens.
Pets don't give any advantage, but they are cute as hell!
The final game will feature 8 different carefully design arenas with different graphical themes, set on the different planets that compete in the tournament.
Each one will have an unique way to approach it. Some will have tighter corridors and fewer weapons to favor tactical gameplay and others will be more open and full of weapons to let the players unleash chaos and mayhem.
If greenlit, the game will be released on PC, Mac and Linux through Steam, and we'll try to make it available for other platforms such as GOG, Humble Store, etc.
In command of your robot you have two main abilities:
- Boost: An extra set of thrusters will appear on your back and you’ll be launched at a high speed. It consumes 1 energy charge.
- Shock wave: Channel your energy charges into a big explosion that will repel any object close to you, including other robots.It consumes 2 energy charges.
To replenish your energy charges to be able to use those abilities you’ll find containers full of energy floating in space. When you see one, go get it!
In the field you can find crates with weapons. Each weapon will have unique purposes that can be used for offensive or defensive actions. You can only use them once, so be careful when you choose to shoot!
In the final game we have plans for lots of fun and diverse weapons that will allow a lot of freedom and creativity in the game.
Right now in the prototype there are two weapons:
- Missile Launcher: I mean, there has to be one of those, right? It’s an offensive weapon that launches 4 missiles with a little delay in between and creates a big explosion when touches something. If the player holding the Babybot gets caught in the explosion it will cause him to lose it and it will be your chance to steal it.
- Mines: The weapon of choice of the big strategists. It’s a defensive weapon that releases 4 mines in space. When a robot touches one it will attach to him and make him go slower during 3 seconds. It can be stacked, so the more mines you touch the slower you’ll go. Place it in tight corridors to make sure someone gets them. But be careful, you could be a victim of your own mines!
Have in mind that while holding a robot in your hand you won’t be able to use weapons nor abilities.
+ Online mode. We really hope to get here. Competitive games are at it's best when you can see the faces of the people you're beating, but that's not always possible. So an online mode where you can play with another human at any time would be very welcomed and we would be really happy to make it.
In addition of the last stretch goal, we'll make the game even better adding:
+ 4 new Robots with their campaign (12 total).
+ 4 new pets to select as your partner (12 total).
+ 2 new awesome weapons (10 total).
+ Special weapons: Each weapon will have it's own special version.
All of the above plus:
+ 4 new Robots with their campaign (16 total).
+ 4 new pets(16 total).
+ CUSTOM ROBOTS:
You'll be able to fully customize your own Robot. The different parts of the robot are the main body, the legs, the shoulders and the arms. You’ll be able to select each one individually to create your unique RuGBoT player.
+ CLAN CREATION
You’ll be able to create your own clan with it’s unique flag. If you invite friends to your clan, every game every one of you play (either together or not) will increase your clan points in a global leaderboard. Every month those leaderboards will be reset and the winners will be awarded with clan medals that will show up in their clan info.
Alberto Ahijado and Javier Sánchez
They've been making games together since they started Jumptoplay a year ago. They have two finished games including their latest: Save the Robots.
They're in charge of the programming, game design and level design. They work great as a team because they share a vision on how they want their games. They love videogames and would love to keep making them in the future.
He's responsible for the art of Recoilman (soon on Android and iOS) foamcreature.com
Self-taught musician with rock origins, avid composer and nostalgic gamer. He's responsible for the music of Recoilman (Foam Creature, soon on Android and iOS), member of the metal duo Els Germans (elsgermans.bandcamp.com) and guitarrist in The Ruido Maker.
You can hear a little taste of his style in this piece that he made for the prototype:
We're still working on this. Part of the Kickstarter funds that we ask is to get someone who would help us make this game better with awesome sound FX.
The ones in the prototype are just placeholders and won't be there in the final version.
After finishing our last game (Save the robots) we felt that we left a lot of great ideas behind because the scope of that game couldn’t be as big as we wanted to.
We started planning our next move and we combine all those ideas into a dream game for us. Unfortunately we don’t have the resources to make that game happen. That’s why we ask for your help here on Kickstarter.
Here you can see how we'll distribute the funds:
- The development is to pay the licenses for the software and maintain the cost of living of the developers.
- The art is for the production of the graphics, music and FX.
- The rest are the kickstarter fees and taxes.
Risks and challenges
Although this is our biggest game yet, it's not our first so we think that we have planned the development of the game well enough to avoid big delays or running out of money.
We really want to make this game happen and we are very passionate about it, so we are the first ones pushing ourselves to deliver on time.
With that being said, of course there are risks and things out of our control. Working with Space Robots can be dangerous, like that one time that we were motion capturing one and it almost used real missiles. He was fired though, so no worries.
With successful funding and if nothing unlikely happens, we're pretty sure that we'll be fine.Learn about accountability on Kickstarter
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