Comm Msg #029 - July Development Recap
In July we continued our push to the quickly approaching alpha!
July in detail
Last month we tied up all of our systems into a cohesive whole and integrated... Read more
Comm Msg #028 - June Development Recap
In June we began finalizing all aspects of the game for the upcoming alpha.
June in detail
Last month our new intern Alex started! Alex is helping us with... Read more
Comm Msg #027 - May Development Recap
We continued this month on our push to add features. We also had indie game expos to attend!
May in detail
In May we got the starmap functional elements finished.... Read more
Comm Msg #026 - April Development Recap
This month was heads-down on development with no external demos, and we’ve accomplished quite a lot. We just learned we are finalists in the Seattle Indie Game Competition (SIGC)!
It’s... Read more
Comm Msg #025 - March Development Recap
Another month has passed and we’ve accomplished quite a lot.
This month we have been making the entire interface what we call holographic - meaning no flat buttons on the... Read more
Comm Msg #024 - February Development Recap
February was extremely productive. We're getting excited as most of the functionality in the game is now in place!
Our event system has been dramatically improved, and we are happy... Read more
Comm Msg #023 - January Development Recap
What a busy month it has been! We're settled into our new office and are continuing to work hard on XO. Here's what we've been up to:
Much of January... Read more
Comm Msg #020 - October Development Recap
Mark your calendars! The XO team will be back on Twitch this Wednesday (Oct. 28th) at 3:00pm PST, streaming the latest build on Intel's Gamedev channel. Here's an overview of... Read more
Comm Msg #017 - XO Twitch Marathon
We'll be streaming on Twitch through the final hours of our Kickstarter, come hang out with us while we play XO and some of our other favorite indie games! http://www.twitch.tv/intelgamedev
Again,... Read more
Comm Msg #016 - 7 Months of Game Development in 5 Minutes
Now that we're reaching the end of our Kickstarter, we thought it would be cool to pull back the curtain and show you how XO has progressed over the... Read more
Comm Msg #015 - PC Gamer Exclusive // XO at PAX
Ok everyone, lots of cool stuff to share today. We have about 50 hours left on Kickstarter, so let's get right to it!
XO's Intelligence Network: First Look
PC Gamer... Read more
Comm Msg #014 - Final Days
We're almost at the finish line, the XO Kickstarter ends at 6PM PST on Wednesday. Just a reminder that we'll be on Twitch at 4PM PST todaystreaming XO,... Read more
Comm Msg #013 - Twitch Stream on Friday
Mark your calendars! We'll be on Twitch this Friday at 4pm PST celebrating with backers, streaming XO gameplay, answering questions, and rallying towards our first Funding Stretch Goal!
Come... Read more
Comm Msg #012 - Announcing Funding Stretch Goals
Last Friday the whole team sat down with our personal wishlists for stretch goals, which have swelled recently thanks to the suggestions that you’ve made in the comments. We have... Read more
Comm MSG #011 - Further Reading: XO Devlog
As some of you may know, we've been keeping a weekly developer blog since January 2015. If you're interested in taking a deeper look into our process, here's a few select... Read more
Comm MSG #010 - Get to Know the Team: Jumpdrive Interview with OPB's State of Wonder [NPR]
XO on public radio
April Baer put together a really great story about XO and Jumpdrive for her radio show/podcast State of Wonder.
When we were putting together... Read more
Comm Msg #009 - Backer Mission Spotlight
Today I wanted to share some of the amazing submissions we've received recently!
This piece comes from our friends at Jolby, who have a Kickstarter of their own... Read more
Comm Msg #008 - 100% Funded // New Backer Mission: Remix Jim Guthrie's XO Theme
In case you missed it, XO hit 100% around 8:30 PM PST on Friday! Everyone rallied hard that night, and it really paid off. I was sitting at a bar... Read more
Comm Msg #007 - New Enemy Ship: Devastator // Fan Art
NEW ENEMY SHIP TYPE SIGHTED... CAPABILITIES: UNKNOWN
Intelligence has codenamed it a Devastator-class ship.
Fan Art Backer Mission
We're getting close to completing more Backer Missions, and that means... Read more
Comm Msg #006 - XO on Steam // New Factions Unlocked // Cosplay
Greenlit in 8 Days
Good news! XO has been greenlit on Steam - this means that our game will be available on the biggest digital gaming marketplace in the world!... Read more
Comm Msg #005 - 17 Minutes of Gameplay // XO at Galacticon
Hi everyone, hope you had a good weekend! I managed to catch up on some much needed sleep, and now I'm rested and ready to kick off week 2 on... Read more
Comm Msg #004 - Twitch Stream // New Reward Tier
The fleet is now over 1,000 strong! We're overwhelmed by the amount of support for XO, and we're having a blast chatting with everyone in the comments section.
I have... Read more
Comm Msg #003 - Thirteen Starships and Counting
It's no secret that all of us here at Jumpdrive Studios are obsessed with starships. We currently have a baker's dozen implemented in XO... let's skip the chatter and... Read more
Comm Msg #002 - Over 50% Funded // New Space Stations
We're halfway there... and we did it in just a day and a half!! Everyone's been doing a great job spreading the word, we saw coverage on PC Gamer, Escapist,... Read more
Comm Msg #001 - Backer Missions
Hello XO Backers! My name is Corey, and I’ll be contacting you periodically throughout our Kickstarter campaign with updates, behind the scenes videos, and exclusive content - only available to... Read more