Comm Msg #059 - May Development Recap
First, two big pieces of news:
We have an alpha date for XO! (skip to the end if you can’t wait)
And the teaser trailer for XO is done! Click... Read more
Comm Msg #058 - April Development Recap
In April we turned almost exclusively to bug fixing. And it was a big, big month for bug fixing.
We started the month with 59 known bugs. Over the month... Read more
Comm Msg #057 - March Development Recap
Heru fixed a rare lockup bug that occurred if you tried to bring up the menu in the Windows version of the game.
Functionality and UI
By far and away... Read more
Comm Msg #056 - February Development Recap
It’s time for our in-depth update for what was accomplished in February!
Functionality and UI
We added the ability to submit a direct bug report or send us feedback from... Read more
Comm Msg #055 - January Development Recap
Hello everyone, here’s our in-depth update for what we accomplished in January!
Functionality and UI
A big piece of functionality that was completed last month was the weapon recharge bars.... Read more
Comm Msg #054 - December Development Recap
Happy new year everyone. Here’s our December in-depth dev update!
Functionality and UI
A lot of work was done on the galactic map, and I’m happy to say that it’s... Read more
Comm Msg #053 - November Development Recap
Here’s our December in-depth dev update!
Characters now only use accessories specific to their faction. The way it works is that the game chooses a gender for each ship’s... Read more
Comm Msg #052 - October Development Recap
Read on for our October in-depth dev update!
Mining ore and melting ice is now fully complete. Mining ships mine ore by default, but you can also tell them... Read more
Comm Msg #051 - September Development Recap
Here’s our September in-depth development update for XO!
For me our biggest accomplishment was implementing faction leaders and the four initial faction leader powers. This is a big deal,... Read more
Comm Msg #050 - August Development Recap
We got a lot done in August, here’s a very full update!
For me the biggest accomplishment in August were fleet events. Fleet events start immediately when you emerge from... Read more
Comm Msg #048 - July Development Recap
July wrapped up another solid month of development for us. Read on for all the details!
Probably the most important piece of functionality in July was the completion of the... Read more
Comm Msg #048 - June Development Recap
Hello everyone! I asked last month if people wanted longer updates and the response was overwhelmingly yes so I’m pleased to add another good long one detailing what we were... Read more
Comm Msg #047 - May Development Recap
It’s time for our monthly update on XO’s progress. May was another productive month as you'll see. This is the longest update we’ve ever done, mostly because a lot of... Read more
Comm Msg #046 - April Development Recap
Here’s what we got done on XO last month:
Overall, the game just got a lot harder to play. And that’s a good thing.
The player must now have the... Read more
Comm Msg #045 - March Development Recap
We continued making good progress working full time on XO in March. Here’s what we accomplished:
Alexander finished out ship icons for the Empire destroyer and gunboat.
Heru added three... Read more
Comm Msg #044 - January/February Development Recap
I apologize for the delay; I was trying to squash an obscure bug that I later discovered only affects /just/ my computer and only in the Unity editor. It was... Read more
Comm Msg #043 - December Development Recap
December was another great month for development on XO.
Continuing with our work on the event system, we can now have a second level of choices that return back to... Read more
Comm Msg #042 - November Development Recap
In November we kept the momentum going.
The event system was enhanced, giving us the ability to reference more details such as the random amount of a resource the player... Read more
Comm Msg #041 - October Development Recap
October was an eventful month for us... because we mostly worked on the event system. (See what I did there?)
Here’s how events work. Every ship you encounter is associated... Read more
Comm Msg #040 - September Development Recap
We had a productive September working on XO. Here’s what we accomplished:
Heru’s biggest accomplishment in September was a major refactor of the game code that brought us a major... Read more
Comm Msg #039 - August Development Recap
August was another solid month of development. Here’s a summary of what we were up to:
The minimap was improved with colors denoting the friendliness of ships around you. Blue... Read more
Comm Msg #038 - July Development Recap
In July we continued to make good progress on XO. Read on for the details!
We’ve ironed out a pipeline for visual effect creation and have a near-final effect for... Read more
Comm Msg #037 - June Development Recap
June was a good month; we got a lot done. Many things are coming together nicely.
We’ve begun to put effort towards the various actions you can perform in the... Read more
Comm Msg #036 - April/May Development Recap
What a busy two months it has been. We have been making good progress!
During the last two months Heru continued implementing the user interface (UI) for hovering and issuing... Read more
Comm Msg #035 - February/March Development Recap
This is a bad news/good news update. I struggled with whether or not to post an update sooner, but I didn’t want to just post something that had only bad... Read more
Comm Msg #034 - January Development Recap
January was another solid month for us, and we got a lot of good work done despite the ice storm that locked the city down for a few days. Art... Read more
Comm Msg #033 - November/December Development Recap
The big news is that we reached internal alpha on 12/20, just ahead of the schedule we posted last month! Of course we still have quite a few features to... Read more
Comm Msg #032 - October Development Recap
In October we continued tying all of the game systems together.
We really enjoyed exhibiting at Indie Game Con. It was great to catch up with some of you and... Read more
Comm Msg #031 - September Development Recap
In September we began integrating all of the various game systems together.
We’ll be at Indie Game Con in Eugene, Oregon November 11-13 and we hope to see you there!... Read more
Comm Msg #030 - August Development Recap
In August we continued putting in the user interface (UI) for the game -- and working on all of the systems behind them.
Marquee selection for multiple ships was perfected,... Read more
Comm Msg #029 - July Development Recap
In July we continued our push to the quickly approaching alpha!
July in detail
Last month we tied up all of our systems into a cohesive whole and integrated... Read more
Comm Msg #028 - June Development Recap
In June we began finalizing all aspects of the game for the upcoming alpha.
June in detail
Last month our new intern Alex started! Alex is helping us with... Read more
Comm Msg #027 - May Development Recap
We continued this month on our push to add features. We also had indie game expos to attend!
May in detail
In May we got the starmap functional elements finished.... Read more
Comm Msg #026 - April Development Recap
This month was heads-down on development with no external demos, and we’ve accomplished quite a lot. We just learned we are finalists in the Seattle Indie Game Competition (SIGC)!
It’s... Read more
Comm Msg #025 - March Development Recap
Another month has passed and we’ve accomplished quite a lot.
This month we have been making the entire interface what we call holographic - meaning no flat buttons on the... Read more
Comm Msg #024 - February Development Recap
February was extremely productive. We're getting excited as most of the functionality in the game is now in place!
Our event system has been dramatically improved, and we are happy... Read more
Comm Msg #023 - January Development Recap
What a busy month it has been! We're settled into our new office and are continuing to work hard on XO. Here's what we've been up to:
Much of January... Read more
Comm Msg #020 - October Development Recap
Mark your calendars! The XO team will be back on Twitch this Wednesday (Oct. 28th) at 3:00pm PST, streaming the latest build on Intel's Gamedev channel. Here's an overview of... Read more
Comm Msg #017 - XO Twitch Marathon
We'll be streaming on Twitch through the final hours of our Kickstarter, come hang out with us while we play XO and some of our other favorite indie games! http://www.twitch.tv/intelgamedev
Again,... Read more
Comm Msg #016 - 7 Months of Game Development in 5 Minutes
Now that we're reaching the end of our Kickstarter, we thought it would be cool to pull back the curtain and show you how XO has progressed over the... Read more
Comm Msg #015 - PC Gamer Exclusive // XO at PAX
Ok everyone, lots of cool stuff to share today. We have about 50 hours left on Kickstarter, so let's get right to it!
XO's Intelligence Network: First Look
PC Gamer... Read more
Comm Msg #014 - Final Days
We're almost at the finish line, the XO Kickstarter ends at 6PM PST on Wednesday. Just a reminder that we'll be on Twitch at 4PM PST todaystreaming XO,... Read more
Comm Msg #013 - Twitch Stream on Friday
Mark your calendars! We'll be on Twitch this Friday at 4pm PST celebrating with backers, streaming XO gameplay, answering questions, and rallying towards our first Funding Stretch Goal!
Come... Read more
Comm Msg #012 - Announcing Funding Stretch Goals
Last Friday the whole team sat down with our personal wishlists for stretch goals, which have swelled recently thanks to the suggestions that you’ve made in the comments. We have... Read more
Comm MSG #011 - Further Reading: XO Devlog
As some of you may know, we've been keeping a weekly developer blog since January 2015. If you're interested in taking a deeper look into our process, here's a few select... Read more
Comm MSG #010 - Get to Know the Team: Jumpdrive Interview with OPB's State of Wonder [NPR]
XO on public radio
April Baer put together a really great story about XO and Jumpdrive for her radio show/podcast State of Wonder.
When we were putting together... Read more
Comm Msg #009 - Backer Mission Spotlight
Today I wanted to share some of the amazing submissions we've received recently!
This piece comes from our friends at Jolby, who have a Kickstarter of their own... Read more
Comm Msg #008 - 100% Funded // New Backer Mission: Remix Jim Guthrie's XO Theme
In case you missed it, XO hit 100% around 8:30 PM PST on Friday! Everyone rallied hard that night, and it really paid off. I was sitting at a bar... Read more
Comm Msg #007 - New Enemy Ship: Devastator // Fan Art
NEW ENEMY SHIP TYPE SIGHTED... CAPABILITIES: UNKNOWN
Intelligence has codenamed it a Devastator-class ship.
Fan Art Backer Mission
We're getting close to completing more Backer Missions, and that means... Read more
Comm Msg #006 - XO on Steam // New Factions Unlocked // Cosplay
Greenlit in 8 Days
Good news! XO has been greenlit on Steam - this means that our game will be available on the biggest digital gaming marketplace in the world!... Read more
Comm Msg #005 - 17 Minutes of Gameplay // XO at Galacticon
Hi everyone, hope you had a good weekend! I managed to catch up on some much needed sleep, and now I'm rested and ready to kick off week 2 on... Read more
Comm Msg #004 - Twitch Stream // New Reward Tier
The fleet is now over 1,000 strong! We're overwhelmed by the amount of support for XO, and we're having a blast chatting with everyone in the comments section.
I have... Read more
Comm Msg #003 - Thirteen Starships and Counting
It's no secret that all of us here at Jumpdrive Studios are obsessed with starships. We currently have a baker's dozen implemented in XO... let's skip the chatter and... Read more
Comm Msg #002 - Over 50% Funded // New Space Stations
We're halfway there... and we did it in just a day and a half!! Everyone's been doing a great job spreading the word, we saw coverage on PC Gamer, Escapist,... Read more
Comm Msg #001 - Backer Missions
Hello XO Backers! My name is Corey, and I’ll be contacting you periodically throughout our Kickstarter campaign with updates, behind the scenes videos, and exclusive content - only available to... Read more