The Mechanazium Part 1: A Megadungeon Adventure for 5E (Canceled)
Part 1 of a level 3-15 megadungeon adventure, for 5th Edition D&D.
On the search for traders and merchants who went missing along a new road, the heroes discover a mighty mechanical fortress, hidden until now. Fight, sneak, and scheme your way through 10 rotating floors of hideous abominations. Meet dozens of bewildered NPCs from multiple factions, and risk aiding their survival at your expense; or leave them behind, should desperation take you. Weather random attacks from the metal maze's creators, keen on putting your participation in this experiment to an end. All done to find whatever secret lies at the top of this pyramid, and whatever adventure may follow.
The Mechanazium is part 1 of a megadungeon adventure, estimated to provide around 6 months of content or more (assuming weekly meetings), taking players from levels 3-9. The content is divided such as to allow any game master to easily slice and serve the content as he needs, speeding up the progress of the dungeon for a shorter adventure or adding "spare" NPCs and factions to up the tension and increase the adventure's duration!
Dozens of new monsters, potions, magic weapons and armor, scrolls, NPCs, and more come together in the race to get to the top of the Mechanazium.
Risks and challenges
Not only am I fluent in 5E's design and a writer myself, I'm surrounded by people I regularly game with who are similarly proficient. That being said, the adventure as presented may prove more challenging than players or the DM expected. The "funnel" method we're incorporating into the design (as opposed to the rails) is attractive to many players, but the DM may not have prior reference for managing the various complexities of the adventure.
If this project is funded, the adventure will be written. Zero chance of any other outcome. That being said, the people who run the game itself may find it not to their tastes, or need to adjust it to the group they're running. We'll make sure any competent DM is adequately equipped to run this adventure, but there are exceptions to any rule.Learn about accountability on Kickstarter
- (40 days)