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$2,528
pledged of $2,000pledged of $2,000 goal
145
backers
11days to go

All or nothing. This project will only be funded if it reaches its goal by Sat, August 31 2019 11:16 PM UTC +00:00.

$2,528
pledged of $2,000pledged of $2,000 goal
145
backers
11days to go

All or nothing. This project will only be funded if it reaches its goal by Sat, August 31 2019 11:16 PM UTC +00:00.

About


The time has come to bring planeshopping adventures, ships, races, etc back to life, using 5e. We've been rather starved for content that isn't generic fantasyland, up until the releases of a paid setting playtest and MTG conversion from Wizards. It's time we, the playerbase, had access to a new and exciting plurality of mechanics and settings, not simple gazetteers.

Within this book you'll have planes-sailing ship mechanics (I've already done localized airships, so this is a literal cakewalk) in addition to other exotic vehicles (which I've also done in the past).You'll explore at least 4 or 5 worlds with a few major locations and brief histories set up, worlds a GM can *actually* run in. I want them to have unique racial setups with as little overlap as possible, providing at least a dozen new player races. These will have their own planeswalking/sailing setups, along with unique weapons, takes on magic, etc. You'll also (finally) get large races!

This is all in addition to fleshing out a new planar cosmology, and taking a deep dive into those transitory planes well suited for travelling between material worlds. Each one of these planes will have at least one major society a GM could feasibly have their players visit or interact with, at *least* in passing.

This is also an opportunity to introduce personal equipment beyond simple magic items for use in just about any campaign; masterwork items! The living-bug weapons of Nzadiman, the clockwork and steam guns of Brackas, the feared siphons of Iyon, a host of non-magical equipment to dump gold for waits for you and your players in this campaign. Grappling hooks, gliders, small animal companions that don't require a second character sheet to run, the possibilities are nigh endless.

Finally, we for the first time at AOC are allowing fans to contribute in a more direct way to the book. By backing at the appropriate tier, you as a backer can contribute an NPC, player race, or even a world to the book, placing your name on the cover, in the credits, and on the DTRPG page.

We expect this book to be anywhere from 150 to 200 pages long, if not longer.

Risks and challenges

Since we'll be starting off knowing how printing, fulfillment, and layout will be taken care of (Drive Thru RPG and a graphic artist, respectively), virtually all of the typical problems in developing a print product will be taken care of. The real challenge in this product is incorporating fan material, an experimental approach under the Break Kickstarter initiative.

Should conflicts or unfortunate circumstances arise in the event of a backer contributing material, we are 100% prepared for and committed to refunding said backer, well before the campaign's end date if possible (so as to give others an opportunity to back at that particular level).

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    PDF

    You've received the PDF for less than half the price of its cost on official release!

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    Invent an NPC!

    For those who are interested in the PDF but would like to offer additional support, we in turn offer the chance to add a piece of your own design to the book. Backers of this tier can propose an NPC with as specific or general features as they wish, which will then be modified for the appropriate setting or mechanical place in the system.

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    Soft Cover!

    Receive a softcover copy of the book!

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    Hardcover

    A hardcover copy of the book!

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    Invent a Race!

    You get to invent a race (or subrace, if a whole race makes you feel pressured), which will be included in the book and likely added to a world's description. It could also be a planesfaring race!

    Races need to undergo a few minor tweaks to avoid any IP considerations or mechanical imbalances.

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    Invent a World or Nexus!

    You get to personally work with the designers to develop a world or planar nexus visited by those travelling in this setting. Your development will be acknowledged both in the world's initial description and the credits section.

    The only restriction is genre and those races present in the world itself, which must be original or overlap with others included in the rulebook (for reasons of IP law).

    Includes:
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    • Invent a World!
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    • Invent an NPC!
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