Welcome to the world of "2-Ton Punch"
WHAT'S THE COMIC ABOUT?:
Welcome to Criterion, the last city on a small moon in the depths of space. Inside its walls are every facet of human society. If you believe the marketing sold to the city's denizens: It's an idyllic place to live on a hostile planet that has every amenity that one could ask for, regardless of living situation.
Only problem is that monsters tend to cause havoc in the city. Their destruction covered up or played down by an overwhelmed government of a distracted populous. For the citizens that pay attention or see the problems cracking at the edges of their society, they find there was no option.
That is until an option dropped dead in Kyle "KB" Baboumian's watering hole. After a long day picking up trash, having to deal with a body was the last item on his list.
Now using the armor of a dead man, KB is on a mission to thrash some of the creatures that go boom in the night and figure out how to stop them once and for all.
HOW "2-Ton Punch" CAME TO BE:
This whole thing started because Nick wanted to tell a story about a detective that punched monsters in some heavy duty futuristic and powerful armor. As a writer, Nick saw an opportunity to enrich the story with his heritage, and make the central character, KB, an Armenian descendant. So, expect a hairy, angry guy punching his way through this tale. He's NOT a super hero, but simply a man trying to solve a mystery and that's what KB's hopefully going to achieve in 2-Ton Punch.
Nick pitched the idea to J.Q. at Starbucks one afternoon, and 5 minutes later, he was hooked. J.Q. Loved the idea so much, he wanted in, and the following week he showed up to Starbucks again with the first concept sketches that would be the groundwork for Issue #1, and much of the overall story.
From there the story began to take shape, what would this comic ultimately be? What story did we truly want to tell?
We wanted to make a comic that was fun. This isn't an all ages comic, but it isn't an adults only one either. We want action, some saucy dialogue, and a good yarn that can entertain anyone from the ages of 8 to 92.
This was our opportunity to re-create the kinds of comics we read growing up. Overbleeding colors, larger than life dialogue, weekly high stakes action of good guys fighting the bad guys, send away ads that you could order a hypnotizing watch through and it would show up at your door 4-6 weeks later, and a real working "Letters to the Editor" section at the end of every issue, a place where the internet doesn't exist, a place where you could personally talk to the creators, complete with a "Next Issue" blurb synopsis.
As the artist, J.Q. wanted bright colors and heavy black inks, character designs that would leave an impact, and loud action scenes. Words like WHAM! POW! and SHAZAM! blasting onto the page, bringing Nick's characters to life, while still existing in the pages of a old tattered comic book from another era.
Nick slapped a catchy title onto the book, and thus 2-Ton Punch was born!
REVIEWS FROM OUR BETA-READERS:
"Definitely a lot of fun, with the perfect amount of punching, monsters, and sweet, pulpy, laugh-groan action hero one-liners. A fun read."
Cameron Dayton- Creative Director at Scopely, Author of the best-selling cyberpunk novel Etherwalker, lover of tacos
"... the art, the cover, the pencils, inks, the pulp styling is just GORGEOUS! It's super slick dude, truly. Really honoured you let me see this early on!"
"I really liked the book. Although I was disappointed that it ended, I need more issues to read, NOW."
Melodie Yates- 14 year old teen, reader of many books, lover of The Aquabats!
"It's easy to get a sense of the humor and style, and I love the attention to detail with the nostalgia for the early days of comic books."
"This would be something good for bored kids to read because it is entertaining but not too complicated."
Christopher Allen- 14 year old teen, eater of food, #1 at teenage things
GET TO KNOW THE CREATORS:
Nick has worked in a wide variety field of narrative forms that stretches from magazines to podcasts. His work can be found in video games under the titles of Retrovirus, The Wanderer, Steam Bandits: Outpost, and more! His book Where Monsters Lie has been positively received by readers and reviewers.
A long time lover of science-fiction, history, detective stories, and horror, he cannot wait to get 2-Ton Punch off the ground and in readers hands!
You can find the rambles of his mad mind over at Ironclad Words!
J.Q. Hammer has created artwork for various companies such as 20th Century Fox, Robot Chicken, Capcom of America and Comic-Con International, illustrating everything from tv posters, ads, and comic book characters. His heart lies with comics, but primarily makes a living from illustrating business cartoons.
A die hard fan for the "golden age" of comics. J.Q. remembers a better time where superheroes fought bad guys, not each other. Stories of adventure and heading off into the unknown using only your imagination, blissfully cheering on your favorite characters. And at the end of every issue you could order a pair of X-ray specs for a nickel, and write a letter to the comics creators.
He has also had several successful Kickstarter campaigns, and when he isn't throwing ink down on paper, you can catch him and his artwork at many monthly pop-up galleries in Los Angeles.
Original Concept Art for Issue #1 and upcoming issues:
OUR PROMISE TO YOU:
On behalf of both of us at "2-Ton Punch" we'd like to thank you for taking the time to check out our Kickstarter, and hope we have given you enough of what we can offer with this project, so that you can back us and help us realize the creation of Issue #1 and then go on to create future issues of our comic. We hope to see you all soon in the funny pages!
J.Q. Hammer and Nick Mazmanian
Risks and challenges
Our kickstarter is simple, and with the money raised, we do not anticipate any major problems. It will be a simple production run, and you will have your orders on time. The first issue of "2 Ton Punch" is fully complete and what you see displayed are actual pages from the exact comic you will be receiving (minus the property owned tags of course), so there is no hangup on the art. It's simple, we have everything in place, and the day we finish on funding we can go straight to the work. We get the funds from Kickstarter, the art files go to the printer, and after the initial copy is approved, production should be no later than a month and a half, and then we ship to our backers. Other than any hiccups in human error, or postal delivery factors, everything is smooth sailing! Thank you again.Learn about accountability on Kickstarter
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