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Seduce lovers, snub enemies, and survive the French revolution in a new, roguelike game for PC and Mac.
Seduce lovers, snub enemies, and survive the French revolution in a new, roguelike game for PC and Mac.
Seduce lovers, snub enemies, and survive the French revolution in a new, roguelike game for PC and Mac.
1,037 backers pledged $61,503 to help bring this project to life.

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Join the 'Ambition: A Minuet in Power' Backers Only Discord Channel!

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For backers only. If you're a backer of this project, please log in to read this post.

The March to Beta Continues...

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Mesdames et Messieurs,

Welcome back to another update for Ambition: A Minuet in Power! During the campaign, beta access for the game was one of the most popular rewards, and we haven't forgotten that, at all. While the beta for the game isn't ready yet, we're still aiming for our first beta release to happen before the end of summer. However, game development is always full of rude surprises, and we shall keep you appraised of any changes that may develop.

 As some of you already know, the game is divided into four chapters.

  • The Prologue
  • Chapter 1
  • Chapter 2
  • Chapter 3

While the finished game will contain all of these chapters at release, our first beta release for the game will only contain the prologue. Once we've analyzed your feedback and gotten the prologue to a state where we feel comfortable with it, we'll release a beta version of the game containing both the prologue and chapter 1. Putting out the story in multiple phases like this allows us to roll out content at a steady pace, while also taking your feedback into account and polishing the game as we go. 

Over the last few months, our art director Alexandria has been hard at work on the various characters you'll encounter in Paris. In our last update we met the incomparable Fatima Shenna. In this update, we can offer you a preview of some other individuals you'll meet. 

While I can't name or describe these colorful characters right now, rest assured that they'll play a major role in the prologue.

And what would our characters be, if they didn't have interesting locales to occupy? Dennis, our environment artist, has been working on different backgrounds for the story to take place in. Here are the streets of Paris, cast in the glow of hanging lanterns.

While we work on the art, programming and story, our composer John continues to lovingly craft the score for Ambition. While this particular piece isn't completed, as it lacks the final instrumentation, we wanted to give you a preview anyway. You might hear this piece as you get into conversations with the elite individuals one encounters at parties held by the crown. Enjoy!

Ambition: A Minuet in Power - The Crown - A Lively Conversation (In Progress)

Thanks for reading our update, and have a great day!

All the best,  

- Luther
Game Designer
Joy Manufacturing Co.

Meet Fatima Shenna!

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Mesdames et Messieurs,

As you might have noticed in our various updates, clothing plays a serious role in Ambition. You've probably also wondered how you, as Yvette, will get your hands on such things. Well look no further than the deft and incomparable Fatima Shenna!

Her 'Why me?' face in the bottom right is my personal favorite.

The owner and operator of a lesser known dress shop on Rue du Faubourg Saint-Honoré, 'La Petit Mogul', Fatima's family originally hails from Morocco. 

From the get-go with Fatima, we wanted her personal style to immediately indicate her trade, her Parisian upbringing, and her personal heritage. Personally, I think that Alexandria absolutely knocked this design out of the park.

General Progress Update: The Prologue

As for where we're at with Ambition as a whole, we're currently focused on finishing the game's prologue. This means we're focusing on everything it would need; from the writing, to the art, sound, and systems. To give you an idea of scale, Ambition itself is currently divided into the prologue, chapter 1, chapter 2 and chapter 3 (very imaginative names, I know...). This is all part of our strategy to provide a solid base of the game for our beta test, which is currently slated for the mid-to-late summer. 

Thanks for reading our update, and have a great day!     

All the best,  

- Luther
Game Designer
Joy Manufacturing Co.

Spring Play Game Expo - Recap!

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Mesdames et Messieurs,


The Spring Play Game Expo has wrapped up, and we're still working on all the feedback we got at the show. It's impossible for a single person to sit down, lay out all of the systems of a game in a design doc, and just know that it's going to be fun, or play out a particular way.

No one is that good. That's why play testing, and listening to player feedback is so important.

Some of our earliest play testers of the evening.

Armed with feedback from various folks we met at the Game Developer Conference, we spent the last month refining our UI and working on our tutorial system. That effort appears to be paying off. While we're obviously far from done, the systems have a lot less friction to them. People have an easier time picking things up without moments of doubt or confusion. In an ideal world, someone can step into your game effortlessly. Even if the game itself is challenging, playing the game should be easy.

As you can see, the showroom floor was packed!

This season, the show was packed into a much smaller space than usual. There were also more teams showing off their games than ever, which meant that space was at a premium. Most teams ended up sharing tables with each other. On the plus side, this always makes meeting new people a lot easier.

That was good because these Game Expos always attract a great crowd of developers. You get everything from big indie titles getting ready for release, to student projects made by people working on their first game ever. It's always inspiring to see the hard work everyone is putting into their games.  

Getting some last plays through before everything closes up. 

Overall, it was a great experience, and we'll probably be back for the same show in the summer. In our next update, we'll start diving into more of Ambition's systems, and other exciting developments!

Thanks for reading our update, and have a great day!  

All the best,  

- Luther
Game Designer
Joy Manufacturing Co.

UI Updates, Playtesting, and Ambition on the Radio!

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Mesdames et Messieurs,


Thank you for joining us for our third progress update to Ambition: A Minuet in Power. It was a pretty hectic time leading up to the GDC, and now that it's passed, things aren't slowing down anytime soon! 

Let's dive in, shall we?

UI Updates: Out with the Old and In with the New

A game's user interface (aka: the 'UI') is composed of the panels, text, buttons, meters, and frames that provide the player with both information and context in the game. UI is one of those critical things that nobody notices if it's doing its job correctly, but everyone notices if something is wrong. One the earliest shown screens from Ambition was the 'incidents screen', which is where we convey the major story moments of the game. Here is what the old UI for that screen looked like:

In the original UI for this screen, we were going for a format that had a storybook feeling to it, hence the columned, vertical layout. However, it felt cramped and disconnected from the layout of the rest of the game. Simply, it felt like the player was flipping between two separate games, instead of staying in one cohesive experience.

The new layout on the other hand, feels way more in-sync with the rest of the game's UI. While bits of it are still being tweaked, we're a lot happier with how it feels. It's roomier and easier to read.

Come See Us At the Spring Play Game Expo!

For our fans in the the San Francisco Bay Area, there's a chance to play an alpha build of Ambition! We'll be showing off our latest build at Playcrafting's Spring Play Game Expo. On Thursday, April 26th, from 6:00pm to 9:00pm, we'll be showing off the game on the show floor. We'll be observing players carefully, taking notes, and recording as much player feedback as humanly possible.

Get your ticket while supplies last!

Hear the Ambition Main Theme on the Radio

Did you enjoy the Ambition Main Theme from the last update? Do you dream of hearing it piped through the ether into your home radio? If so, you're in luck!

Ambition's main theme will be playing on WSHU public radio on Tuesday, April 3rd at 10:20am Eastern Time, as part of a segment on music that's not as old as it sounds (we take that as a high compliment indeed). For those who don't receive that station on your radios, you can listen to the stream on their site.

Thanks for reading our update, and have a great day!

All the best,

- Luther
Game Designer
Joy Manufacturing Co.