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Seduce lovers, snub enemies, and survive the French revolution in a new, roguelike game for PC and Mac.
Seduce lovers, snub enemies, and survive the French revolution in a new, roguelike game for PC and Mac.
Seduce lovers, snub enemies, and survive the French revolution in a new, roguelike game for PC and Mac.
1,037 backers pledged $61,503 to help bring this project to life.

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A Very Special Concert

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Mesdames et Messieurs,


A few weeks ago, we had the pleasure of having an excerpt of some of Ambition: A Minuet In Power's score performed live by a quartet from the Royal College of Music at a chamber music concert in London.

The concert was focused on game music that could be performed by a string quartet, and our themes for the Bourgeoisie faction certainly qualified! While, unfortunately, none of us got attend the concert ourselves due to our work schedule (being an indie developer is extremely glamorous, as you can tell), we still have these photos and recordings of the event.

The Bourgeoisie pieces in Ambition are some tricky writing, and the pictured musicians only had a week or so to practice and prepare, which only makes their performances more impressive. Eventually, the game's recordings are planned to be recorded in the controlled environment of the studio, but something about a live performance in front of an audience brings us closer to the authentic experience of hearing this this style of music, flaws and all, in it's original performance context.

You can listen to the recording of the music from the concert here.

Thanks for reading our update, and have a great day!  

All the best,  

- Luther
Game Designer
Joy Manufacturing Co.

Playtesting Session - Halloween 2018

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Mesdames et Messieurs,

Yesterday we showed off Ambition as part of the Playcrafting Halloween Showcase. Side by side with games from over 20 other indie dev teams, we demoed our game and got a lot of great feedback. Check out the pictures below! 

After all the excellent feedback we received, our team is working on tightening up the early experience for the player and making sure they get acclimated to the game smoothly. We're still working towards the beta, and it's exciting times over here.

Thanks for reading our quick update and have a great day!

All the best,

- Luther
Game Designer
Joy Manufacturing Co.

Exploring Paris

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Mesdames et Messieurs,  

While our team tirelessly works on getting the beta ready for launch, we thought it'd be a good time to tell you a little bit about what you'll be doing in the game as part of your day-to-day, when you not attending galas, romancing the high society of Paris, and plotting the downfall of your most hated enemies.

On any particular day that the player isn't attending a party or going on a rendezvous with one of their romantic interests, they have the ability to explore Paris and visit a location in the city. 

While initially, you'll only be able to rest at home (which is important), you'll eventually discover interesting places all across the city. These will range from more functional locations like Fatima's dress shop 'La Petit Mogul' to interesting date spots like the exotic 'La Parc Monceau', where you can invite out your various paramours. 

We're really excited about this feature because we think it provides a few things that we feel are important to the game:

  • A Sense of Place - One of the more alluring aspects of Ambition is the fantasy of living in 18th century Paris. While it's possible that we could have made the entire game as a series of daisy-chained parties and story encounters, it felt silly to do that and keep the player 'cooped up' in a few locations with no freedom to explore a fascinating city during a fascinating time period.
  • Player Choice - By letting the player decide when and where they would spend their time in Paris, we're allowing for greater differentiation between each playthrough of Ambition. In a time before cars, cell phones, and internet shopping, planning how to spend your time was really important, as there was only so much you could accomplish in a single day. You only have one day before the next important party? Will you go out shopping, hoping to find the perfect ensemble, or will you rest up to make sure you're in tip-top form for a long night of drinks, discussion and dancing? 
  • One Thing at A Time - Paradoxically, giving a player too many choices and things to keep track of can lead to a kind of mental paralysis. If you've ever looked at a menu with a million choices and found yourself unable to pick anything at all, then you already understand this phenomenon perfectly. By limiting the player to doing one thing each day, it makes all of the player's options feel much more manageable.

Thanks for reading our update and have a great day!

All the best,

- Luther
Game Designer
Joy Manufacturing Co.

Join the 'Ambition: A Minuet in Power' Backers Only Discord Channel!

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For backers only. If you're a backer of this project, please log in to read this post.

The March to Beta Continues...

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Mesdames et Messieurs,

Welcome back to another update for Ambition: A Minuet in Power! During the campaign, beta access for the game was one of the most popular rewards, and we haven't forgotten that, at all. While the beta for the game isn't ready yet, we're still aiming for our first beta release to happen before the end of summer. However, game development is always full of rude surprises, and we shall keep you appraised of any changes that may develop.

 As some of you already know, the game is divided into four chapters.

  • The Prologue
  • Chapter 1
  • Chapter 2
  • Chapter 3

While the finished game will contain all of these chapters at release, our first beta release for the game will only contain the prologue. Once we've analyzed your feedback and gotten the prologue to a state where we feel comfortable with it, we'll release a beta version of the game containing both the prologue and chapter 1. Putting out the story in multiple phases like this allows us to roll out content at a steady pace, while also taking your feedback into account and polishing the game as we go. 

Over the last few months, our art director Alexandria has been hard at work on the various characters you'll encounter in Paris. In our last update we met the incomparable Fatima Shenna. In this update, we can offer you a preview of some other individuals you'll meet. 

While I can't name or describe these colorful characters right now, rest assured that they'll play a major role in the prologue.

And what would our characters be, if they didn't have interesting locales to occupy? Dennis, our environment artist, has been working on different backgrounds for the story to take place in. Here are the streets of Paris, cast in the glow of hanging lanterns.

While we work on the art, programming and story, our composer John continues to lovingly craft the score for Ambition. While this particular piece isn't completed, as it lacks the final instrumentation, we wanted to give you a preview anyway. You might hear this piece as you get into conversations with the elite individuals one encounters at parties held by the crown. Enjoy!

Ambition: A Minuet in Power - The Crown - A Lively Conversation (In Progress)

Thanks for reading our update, and have a great day!

All the best,  

- Luther
Game Designer
Joy Manufacturing Co.