Because I use a U.S.-based manufacturer, and am not relying on bulk discounts in order to have the games produced, I do not need to sell a certain quantity in order to make them. Thus, I set the bar low, to ensure the project funds. That way, even if only a handful of backers would like the games, I can still get them into their hands :) As always, I'm hoping to sell many more copies of the games, far above the threshold I've set. But, realistically, each of my campaigns will only be for a small number of games.
From the manufacturer's website: "11.6-pt. thickness, 320 gsm black core card stock from French paper manufacturer Arjo-Wiggins. This silk-finish stock is similar to, but superior to, the stock used on popular trading card games. It's slightly thinner for easier shuffling, but dense to give better rigidity and snap than thicker stocks. It's the best playing card stock we've found."
Yep :) The games are made and shipped to you direct from the manufacturer. As the game creator, it will never even touch my hands. Haha. I realize that most Kickstarter creators ship your reward 6 months to a year after the campaign concludes. But, there's no reason for such a lengthy period of time in my case. My games are fully designed, thoroughly play tested, and ready to get into your hands. The manufacturer makes and ships the game about 5 business days after I place the order. It's really that simple :)
I favor shorter campaigns, so that I can get the games I produce into the hands of my backers in less time :) There's not really a reason to have something drag on for a month, if it doesn't need to, as I have no real way to promote the campaign :P
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