The Forever-Lost Development Update of August 2014 :/
Guys, it makes me unimaginably sad to write this, but I feel deeply that it's the right choice at this point.
Having worked for an extra week to give this month's update the sparkle it deserves, only to run into some ridiculous issues over the last three days that have driven me out of my mind, I'm just going to have to admit that it'd be a wiser choice to pass on this month's update, collect and return myself to a state of sanity, and continue August's work through to September.
I'm sure you're probably all disappointed about that decision, but please believe me when I say that I'm orders of magnitude more sad about it. The monthly update has been a staple of LT's development process, but I need to step back and recognize that a staple is of value only so long as it serves the underlying purpose (in this case, to show beautiful progress), and I can't bring myself to put out a lackluster update.
It's not lost on me that this paradigm of promising more goodies for more lateness has had a somewhat-fractal recurrence in LT's development, but all I can ask is that you give me the chance to show how it can all add up to something beautiful (hopefully those of you who got to play the prototype will agree that it was worth it?)
Yeah, that's a cryptic way of saying: I'll bring the goods next month ;)
Thanks so much and...stay sane without your monthly hit -- I recommend staying hydrated :)