Development Update #18: June 2014
Ready for your monthly dose of space? :) Please make sure to read the information concerning release date below!
Thank goodness, I don't think we need any apologies this time! The video's about the right length and there are no awful fumbles that I can see. Head on over and enjoy!
With a new procedural zone system, the LT universe is now packed with more content than ever before. Explore massive asteroid and ice fields without burning your GPU to a crisp. With dynamic, on-the-fly content generation, LT's zones offer a vastly more potent opportunity for exploration and discovery!
A new planetary colony and landing mechanic offer a way to interact with various unique locations on the surfaces of planets. Descend to military colonies to hunt for powerful weaponry. Snag ore on the cheap from mining colonies. Colonies create unique economic opportunities that can dramatically impact the surrounding system's economy! Perhaps more importantly, it's just fun to land on planets! :)
With a new scripting language and built-in script compiler / executor, the LT Engine is now capable of serious modding possibilities. What can you do with it? Surely the possibilities are as endless as the universe itself. Personally, I'm more excited than anyone to see what arises from the creativity of our very own community members :)
(Not really a feature conducive to screenshots, though, unfortunately!)
*** The Delay :/ ***
Definitely my least favorite part of this month, but I'm afraid we can't put off talking about the release date anymore. As you can probably see, LT still has a ways to go before being finished, and with the slated release date of mid-2014 upon us, it simply doesn't seem that it's going to happen.
It was a really, really tough call for me to decide just what to do about the release date. The obvious choice would be "late 2014." Frankly, though, I absolutely do not want to have to push again. For this reason, I've decided to play it on the safe side and opt for pushing the release to early 2015. Rather than cutting it close, I want to ensure that we have enough time to polish LT into the gem that we all know it can become!
Truly, to everyone who has backed, I hope you will accept my sincerest apologies. LT is coming along really, really well...but I'm just not going to be able to pull it out on the original timeline.
With the new release date in mind, I will be looking to launch the closed BETA near the end of 2014 for KS backers. I'm hoping it can make a nice holiday gift for those of you who were generous enough to support at that level :)
If you have further questions or concerns about this shift, please feel free to take them to the forums where we will no doubt be discussing it.
I came into June hoping to grab a handful of polish and content. I came out with polish, content, and some new tech to boot. Above all else, the zone system has got me seriously excited for the creative possibilities that we'll be able to unleash on the procedural universe. The rest of the economy and AI content is, as always, underway and being developed. But with ever-more technology fueling the content, we're getting closer and closer to that glorious day when you backers will finally get to dive in and wash yourselves in the nebulae of the procedural universes.
Once again, I'd like to sincerely thank you all for your patience and understanding, especially given this month's announcement. You've all been so supportive of this little dream, and I vow to continue giving 100% to making sure that your support is not ill-placed. Thank you for helping me build my dream game :)