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An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

Development Update #17: May 2014

Posted by Josh Parnell (Creator)

Hey hey everyone!  It's about that time, isn't it :)

The Video.

It's a long one, all right :D  I didn't get a chance to hone my recording pipeline this month, unfortunately, so the quality will be equal to that of last month.  Still, things are looking quite nice if you ask me :)  Still, an apology is in order because I sound a lot more tired than I thought I would this month...sorry :/

Get Ahead and Check Out May's Progress!

Fancy Missions, Fancy Data.

With a novel, continuous mission architecture in place (based around the concept of first-class data), the AI and players alike are ready to control the flow of action in the LT universe.  From sabotage to theft to exploration, if you've got the gear to make it happen, someone out there has a pile of credits with your name on it.

Fancy Mechanics.

With mechanics like research and production finally ready to roll, the LT universe has never been more ready to sprawl out its long, economic tendrils.

Fancy Colors.

A minute of graphics a day keeps the doctor away, said the monkey.  Naturally, I was happy to oblige this month...and the results were rather pleasing: dramatic improvements in procedural nebulae and some lovely artistic coloring really give those LT systems the unique beauty that they deserve!

May Retrospective.

As much as I got done in May, I honestly just felt that it wasn't a great month for my productivity.  I was a bit off for most of the month, and for that I apologize (I did have personal reasons).  June is going to be a whole new bag of candy, of that I am certain ;)

That being said, there's a whole lot of stuff coming together at this point in time.  The AI is in the final phase: understanding how to expand, develop, secure, and monopolize its existing operations through the mission architecture.  The foundational mechanics are largely in place, and the theory is solidified.  That leaves us at a nice little place that I like to call 'content development,' which, in a procedural game, is a significantly easier affair than the architecture and algorithms!

I foresee a lot of fun in the months to come.  We are going to be expanding the AI meta-behaviors, implementing new content algorithms for ships, stations, and planets, fleshing out the mission content, polishing the whole shebang, and so forth.  It's going to be a fun time.  Before you know it, the beta will be upon us!

Thanks so much for your continued support, you know I love you all <3


Jordan Louis, Aaron Farrington, and 30 more people like this update.


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    1. Justin Grubbs on

      "If I spend enough time, can I pilot an imperial star destroyer?"

      Cutting to the heart of richard's question


    2. Missing avatar

      Richard Kolarik on

      you are an amazing game designer. i dont think there are may if any games out there that can compete with this one. but one question has remained unanswered.

      What is the largest ship that the game will generate. im not talking about the space stations, which the one in the current sector is pretty huge. I mean pilotable and AI ships. i want to know if i can pilot that research vessel you had in this update. and is there a possibility of there being larger ships then that one that we can fly around in.

    3. Onizuka on

      Can't wait to play it !

    4. Sector94 on

      this guy is a machine, that's the only logical explanation I can think of.

    5. Dawn_

      pff, this game is getting better and better..when i see some KS not being able to best that while having received twice the money you had. It makes me wonder..either you are really damn good at what you do either..they really are crap.

      In any case you are impressive.

    6. Missing avatar

      Paul Mikhail on

      I thought you were joking when you said this has been a slow month! Great work, it's fantastic seeing all the pieces come together.

    7. Missing avatar


      Awesome update, as always! Thanks for the great video, it just keeps looking more and more beautiful.

    8. Missing avatar

      Joel on

      Got to say, more excited about this game than my backing of elite. Can't wait!

    9. Missing avatar

      Finadil on

      Just wanted to thank you for all your work. This is one of my favorite KS projects because of your timely and thorough updates. Keep doing what you're doing, and thanks!