Development Update #17: May 2014
Hey hey everyone! It's about that time, isn't it :)
It's a long one, all right :D I didn't get a chance to hone my recording pipeline this month, unfortunately, so the quality will be equal to that of last month. Still, things are looking quite nice if you ask me :) Still, an apology is in order because I sound a lot more tired than I thought I would this month...sorry :/
Fancy Missions, Fancy Data.
With a novel, continuous mission architecture in place (based around the concept of first-class data), the AI and players alike are ready to control the flow of action in the LT universe. From sabotage to theft to exploration, if you've got the gear to make it happen, someone out there has a pile of credits with your name on it.
With mechanics like research and production finally ready to roll, the LT universe has never been more ready to sprawl out its long, economic tendrils.
A minute of graphics a day keeps the doctor away, said the monkey. Naturally, I was happy to oblige this month...and the results were rather pleasing: dramatic improvements in procedural nebulae and some lovely artistic coloring really give those LT systems the unique beauty that they deserve!
As much as I got done in May, I honestly just felt that it wasn't a great month for my productivity. I was a bit off for most of the month, and for that I apologize (I did have personal reasons). June is going to be a whole new bag of candy, of that I am certain ;)
That being said, there's a whole lot of stuff coming together at this point in time. The AI is in the final phase: understanding how to expand, develop, secure, and monopolize its existing operations through the mission architecture. The foundational mechanics are largely in place, and the theory is solidified. That leaves us at a nice little place that I like to call 'content development,' which, in a procedural game, is a significantly easier affair than the architecture and algorithms!
I foresee a lot of fun in the months to come. We are going to be expanding the AI meta-behaviors, implementing new content algorithms for ships, stations, and planets, fleshing out the mission content, polishing the whole shebang, and so forth. It's going to be a fun time. Before you know it, the beta will be upon us!
Thanks so much for your continued support, you know I love you all <3