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An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

Development Update #16: April 2014

Posted by Josh Parnell (Creator)

Excuse there!  I have here with me that hot plate of Limit Theory you ordered!

The Video.'s the longest dev update so far.  By a pretty good margin.  I'm sorry...I really didn't mean to take up your whole's just easy to get carried away when so much is happening around you!

Grab it Here!

The Life.

For the first time, I can say that Limit Theory really feels alive.  NPCs buzzing around performing real tasks, just like the player.  Asteroid fields lighting up with transfer beams and pulse lasers.  The coming and going of ships at trade hubs.  It's all finally starting to come together to produce that feeling of being a small fish in an infinite sea.

The Market.

A detailed new commodities screen allows serious traders to track and analyze trends in one convenient place.  Think you can beat the markets?

The Sheen.

It's no secret that "shiny" is one of my favorite words.  Last month I was able to abstain from graphics-programming-related indulgences.  But surely no one expected for that to last two months?  Well, it's a good thing it didn't.  With refined planets, better central star lighting, richer star fields, more detailed asteroids, and a new station algorithm, there's a lot of new shine going on here.

April Retrospective.

This is it folks.  We're getting to a point now where all those months of writing, re-writing, of thinking and re-thinking, of learning from errors and fixing them the right way...are paying off.  The systems are here.  The algorithms are here.  We have incredibly powerful infrastructure for AI, for UI, for general gameplay implementation, and for graphics.

This month we are starting to see that power unleashed in the LT universe.  And it is only the tip of the content iceberg.  From the algorithms we will tap an infinite spring of content.  More will follow quickly...and we will have our vibrant, living universe.

We will have it :)

~ Josh


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    1. Missing avatar

      coder1000 on

      So mad I didn't pledge at a higher level! LT2? LT2??

    2. Styggron on

      Blown away every month of pure AMAZEMENT I am SO happy I backed this. :)

    3. Brett Koochin on

      Every single month I become happier to be a backer!

    4. Missing avatar


      Beautiful stuff! Thanks for the update, as always, though I'm sad to see Dev Updates coming to a close. They've been my bread and butter for beautiful space stuff lately.

    5. Goat Yoda on

      Cool. Nice to see it coming together!

    6. Missing avatar

      Barry Drennan on

      HAWT. And I haven't even had a chance to watch the update video yet!

      Really looking forward to getting my hands on that grubby little beta key. We wants it!

    7. Roq on

      No doubt release date is when it is finished, I don't think many of us would want to see it rushed to meet some date. Since Josh said there would not be another update that is a power of 2, that means he thinks it will probably ship some time in the next year and a half, I reckon.

    8. Nathan Burgess on

      So, I apparently lost the link to download the LTP, is there any way to get that again?

    9. Mobius on

      in what quater do you plan on releasing LT, I would hope you can get it released before Elite dangerous and Star citizen are released otherwise any profits from this game will take a hit as players will be immersed for the long haul in other space trading games.

    10. Willem on

      Lovely update, thank you Josh. I really loved the mining lasers actually working on the NPCs, it really does look very cool. And seeing the little cocky pirate ships attacking the miners haha; it's all really starting to come together now. Again, the economic and exchange systems are very well done and the interface is coming along nicely; the high level projects management system is also looking very good and actually useful. I also noticed, what seems to be a slight preview of some new music at the end, which sounded very cool. Keep up the great work Josh, really looking forward to LT.

    11. Malexmave on

      @Josh: Ahh, okay. That's what I get for watching the video while being slightly distracted. Thanks for the Info.

    12. NobleBrutus on

      Also a reputation system which allows npcs to bias towards more 'reputable' sources would be good and allow for more Empire building as your empire will be built on your reputation for better or for worse.

    13. NobleBrutus on

      Stations should be able to hire mercenaries as a Policing force, this would combat piracy and make their location seem a more attractive mining prospect to npc mining corporations attracting trade and therefore income but at the cost of hiring their mercenary police force (alternatively they could own the ships in the first place and set them on a policing operation).

      Looks awesome as always, can't wait to see more of the macro systems fall into place.

    14. JHewett

      any idea when beta should be expected?

    15. Josh Parnell Creator on

      Also! To all: I don't know why the images aren't linked to full-res versions...I swear I linked them...

      Anyway, if you want these shots in full-res they are:

    16. Josh Parnell Creator on

      @Malexmave - Haha didn't mean to confuse anyone on that, but I think I did :P I said last update that will be a "power of two" - e.g. 4, 8, 16, 32. In other words, the game will be out before update #32 :D (but probably not before #17!)

    17. Malexmave on

      So, I was unable to listen to the complete video due to time constraints, but in the beginning, you said something about this being the last LT dev update. Why is that? ;-)