Development Update #14: February 2014
Wow, most painful upload experience yet! Sorry about the delay on this update, everyone...but it did end up taking somewhere around 15 hours for the YT upload to complete. Ouch! Hope it's worth it..... ;)
I'm quite pleased with this one. Just go see for yourself :)
Hanging masses of frozen liquid immerse you in that classic 'ice field feeling.'
A new frequency spectrum allows for spectral signal analysis, giving you that much more power to uncover the secrets of the Infinite. Learn the frequencies and shapes of the signal emitters to become a master of seeing the unseen.
The Transfer Unit.
With the right tools and a bit of luck, space can be a bountiful place. Meet the transfer unit, your tool of choice for getting shiny things from point A (outside your cargo hold) to point B (inside your cargo hold). Comes with a limited 1 year service warranty!
Despite the shinier-looking graphics (at this point it's simply a given...), February was quite the gameplay month. What you saw in the video was indeed an exciting start to a new area of gameplay, but, perhaps even more importantly, what you didn't see was the implementation of research being nearly complete as well as construction mechanics approaching realization.
As I mention in the video, February was a solid month, but there's a tremendous amount of good stuff in the pipeline at the moment that didn't quite make it out for the end of the month. Couple that with the fact that the 'real' station and ship algorithms are coming into the fold soon, and you've got a recipe for some tremendously-exciting months ahead...! The journey into the infinite gets ever more rewarding :]
See you next month!