An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe. Read more
This project was successfully funded on December 22, 2012.
Development Update #11: November 2013
Finally it arrives! Hope you all are gearing up to enjoy the holiday season! :)
Well...I do have to apologize this time, but it's on YouTube's behalf. This video looked awfully good on my hard drive but...I'm afraid YT has pulled some rather brutal compression and left the colors in shambles (more so than usual). Try to look past the nasty color quantization...that's not part of the game!! Sorry, not sure what I could have done to mitigate that :(
At least I got the duration right this time!
One AI to Rule Them All.
A brand-new A.I. built from scratch promises even greater intelligence than before, and this time with a natural, fluid reactivity that unifies short-, mid-, and long-term reasoning capabilities. Mining is just the beginning. With parallel reasoning / multitasking already implemented and delegation well on the way, it's simply a matter of time before this code comes to rule over all men.
One UI to Rule Them All.
Fashioned from the embers of last month's data editor, a powerful new interface framework will pave the way to a beautiful, unified nodal interface. From simplifying interface code by ~75% to offering ease-of-use for all input devices, to potentially babysitting the kids and putting out household fires, the nodal interface has, quite literally, promised us the world.
One VI to Rule them All
Decades old and yet still looking slick as a damp cardboard box, this text edito-....oh, wait, no, that's not relevant to LT. Sorry...but I couldn't think of any other way to carry on the epic trend :3 Vi is as close as I could come :P
(And hey, you get to see what my life looks like 24/7!)
In October I promised to reach deep into that A.I. bag and pull up a winner. Only time will tell whether that's what's happened here, but I'm fairly certain it's the case. With an artificial intelligence that can already think on it's feet, make long-term plans, and understand the nuances of performing multiple actions at once, we're well on our way to the vision of a living LT. Granted, there's a lot of gameplay left to implement before we'll see the A.I. really taking advantage of this radiant universe.
But the content is secondary - you all know by now, the magic is in the algorithms.
Speaking of which - this year, for Christmas, I'd like an artificial intelligence that understands how to use subordinates and hire mercenaries to climb to regional dominance. Is it too much to ask? :)