Development Update #9: September 2013
Hey everyone! Sorry for the late upload today...a long day of traveling yesterday left me too worn out to pull the usual all-nighter :/ But here we are, finally...and I think this month will be worth it!
I do have one apology this month: sorry for the absurd number of times that I use the word 'exciting' or variations thereof. It was a good month. I guess you'll pick up on that somewhere between the tenth and fifteenth redundant usage of it.
At the risk of upsetting the previous months, I'd like to go ahead and call September the most productive month ever in LT development history. It would have been a big month had the graphics features been the only focus. But that wasn't enough for September. September wanted more. This crazy month went ahead and threw in a tremendous amount of A.I. to boot.
You know, I think I'll skip the "small list" this month. There's just too much (if you want it, read the dev log weekly summaries). Let's turn our attention to the big stuff.
The Dust. Now With Personality.
What good is a cloud of dust if you can't get out of it and stare back in? That's exactly the kind of question that we needed to ask ourselves last month. But no longer. The new volumetric rendering engine shows it like it is.
The Flares. Now in Existence.
Everyone loves to see bright streaks of light across the screen, right!? No but seriously, for some reason they do look nice. Now you can enjoy those lovely ion trails in more blinding glory than ever before.
The Lighting. Now Bending to Your Will.
With a shiny new dynamic lighting engine, the universe is more colorful than ever. Sit back and watch as your weaponry lights up more than just the poor NPC in your crosshair.
The Intelligence. Now Planning Your Demise.
Using a state-of-the-art planning-based A.I. algorithm, the NPCs of Limit Theory are coming to life. Dreaming, solving dreams, and figuring out how to exploit the infinite universe: it's all in a day's work for the inhabitants of LT. Think you can keep up with them?
For a while there, you thought we'd never see the end of the high-level. And yet, here we are, standing on the shores of a fledgling universe, gazing up at what may well be the beginning of the end. And now that we look back, I guess it wasn't such a vast ocean after all. The ocean's always bigger when you're trying to get to the other side, right? But we're here.
Cryptic as it may seem, my point is genuine: the architecture is in place. It's time to build this universe. I, for one, am....'excited' :)