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An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

Development Update #9: September 2013

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Hey everyone!  Sorry for the late upload today...a long day of traveling yesterday left me too worn out to pull the usual all-nighter :/ But here we are, finally...and I think this month will be worth it!

The Video.

I do have one apology this month: sorry for the absurd number of times that I use the word 'exciting' or variations thereof.  It was a good month.  I guess you'll pick up on that somewhere between the tenth and fifteenth redundant usage of it.

Watch The Video :)

The Summary.

At the risk of upsetting the previous months, I'd like to go ahead and call September the most productive month ever in LT development history.  It would have been a big month had the graphics features been the only focus.  But that wasn't enough for September.  September wanted more.  This crazy month went ahead and threw in a tremendous amount of A.I. to boot.

You know, I think I'll skip the "small list" this month.  There's just too much (if you want it, read the dev log weekly summaries).  Let's turn our attention to the big stuff.

The Dust.  Now With Personality.

What good is a cloud of dust if you can't get out of it and stare back in?  That's exactly the kind of question that we needed to ask ourselves last month.  But no longer.  The new volumetric rendering engine shows it like it is.

(Full Resolution)

The Flares.  Now in Existence.

Everyone loves to see bright streaks of light across the screen, right!?  No but seriously, for some reason they do look nice.  Now you can enjoy those lovely ion trails in more blinding glory than ever before.

(Full Resolution)

The Lighting.  Now Bending to Your Will.

With a shiny new dynamic lighting engine, the universe is more colorful than ever.  Sit back and watch as your weaponry lights up more than just the poor NPC in your crosshair.

(Full Resolution)

The Intelligence.  Now Planning Your Demise.

Using a state-of-the-art planning-based A.I. algorithm, the NPCs of Limit Theory are coming to life.  Dreaming, solving dreams, and figuring out how to exploit the infinite universe: it's all in a day's work for the inhabitants of LT.  Think you can keep up with them?

Conclusion.

For a while there, you thought we'd never see the end of the high-level.  And yet, here we are, standing on the shores of a fledgling universe, gazing up at what may well be the beginning of the end.  And now that we look back, I guess it wasn't such a vast ocean after all.  The ocean's always bigger when you're trying to get to the other side, right?  But we're here.

Cryptic as it may seem, my point is genuine: the architecture is in place.  It's time to build this universe.  I, for one, am....'excited' :)

~Josh

Brett Camper, Ashley Rolleston, and 2 more people like this update.

Comments

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    1. Roman Ondrus on October 3, 2013

      I like your updates ... they are so ... well .... natural. Keep up the good job.

    2. Remy pivois on October 2, 2013

      Hello ! thank you very much for the regular and excitings Update. Really feel that you treat your backers right.. really feel that we are part of something! espacially something taking a beautifull shape. have a nice day and keep up the trend :)

    3. Missing avatar

      Godewijn on October 1, 2013

      Nice :)
      Now would it be hard to make sure the AI doesn't switch plans too quickly as soon as some minor stuff changes, and they don't all choose the same solution etc?

    4. Ryan Carey on October 1, 2013

      Seriously! WOW!!
      Love your concept of the AI.
      Some one else posted on here as well about Love and Hate.
      That would be an interesting implimentation into the procedural AI, conscience.
      Some AI might have more morals than others and there actions define who they are and become throughout the game. Question, can they change after there reputation is already damaged?

      This is not just a game, it is alive!!

      Great job Josh!
      Everything looks amazing!

    5. Missing avatar

      Lorenz Jugel on October 1, 2013

      Sounds... exciting. You're just telling it like it is, Josh.

      Looks great, too. Stunning, really.

      That highway right into the station at around 12 minutes in seems like it could possibly be painful though. :)

    6. Silver on October 1, 2013

      Looking good, keep on track and you'll get a much larger player base than your Kickstarter backers. :)

    7. Willem on October 1, 2013

      Wonderful progress; really liking the AI implementation (goal driven). Graphics engine is getting better and better. Music is awesome as always (thanks to the composer)! Keep up the great work Josh.

    8. Kahuna Kevin on October 1, 2013

      YES! Please add floodlights and spotlights to ships! So many game strategies if you add lights... Nothing like picking on something way above your rank and dropping into stealth mode.

    9. Missing avatar

      Beat Wolf on October 1, 2013

      Nice! I would just like to make one small comment. The game seems quite dark to me! Is there a way to make ships etc more visible? Often its hard to see the details of your own ship.. (at least in the videos)

    10. The Arrow on October 1, 2013

      Many nice... niceties. :)

      But I'm getting little tired of just asteroids and planets. What about something in between, like moons and with it celestial mechanics? ;)

    11. Missing avatar

      David Guyomarc'h on October 1, 2013

      Great work Josh! So excited too haha.
      Keep up the good work, the gameplay is finally coming and I'm really happy about this.

      Great graphic improvements too, your game looks shinier every month :).

    12. Missing avatar

      cpt_freakout on October 1, 2013

      Amazing, congrats on yet another landmark, Josh!

    13. Missing avatar

      TyreeC on October 1, 2013

      @Daniel Persson In one of the early comments Jose posted on the video was:

      "You (or anyone else who is interested in the LT AI's "master algorithm") can search "SHOP2: An HTN Planning System" and check out that paper - I found it today and it's really similar in spirit to what the LT AI is using! Super interesting stuff."

      I haven't looked it up yet but I want to have a read too :)

    14. Daniel Persson on October 1, 2013

      First of. Great work. Lovely graphics and I would love to sink many hours of game play in to this engine if I could spare them. Please keep it up.

      As a developer I'm interested in the AI routine. And I could see a lot of implementations. If you are willing I would love to know more about how you structure a decision matrix so it perform on a large scale and make the AI have goals and wants and achieving their goals using the rules defined. Have you followed any guides or papers that I could look into to get a better understanding how you could develop these kinds of mechanics? Understand me correctly, I'm not out to copy or steal your work just fascinated about the prospect of understanding and maybe implementing an AI from a good starting point. Standing on the shoulders of giants.

    15. Missing avatar

      Victor Tombs on October 1, 2013

      Interesting!....Oh alright, very interesting. :)

    16. Missing avatar

      Andrew Sarkarati on October 1, 2013

      so excited and i just can't hide it

    17. MesoTroniK on September 30, 2013

      Hmm, yummy information...

    18. charnode on September 30, 2013

      Truly the best thing I backed on Kickstarter as of yet. I love the progress.

    19. Blood Dragon on September 30, 2013

      @J.L. so close ... ;-D

    20. J.L. on September 30, 2013

      Sounds exc...eh, ehm.... ...excellent! (c:

    21. Blood Dragon on September 30, 2013

      Josh, you are amazing! The LT universe just gets better and better! I have to say that I am excited about your vision for the game's AI, and am looking forward to seeing how it develops around concepts like supply and demand economics, territory and government, and even emotions like love and hate. Here's to more exciting and wondrous months in the development of LT! :D

    22. Ross Allen on September 30, 2013

      I'm so excited!!!!! It's so sexy.