Share this project

Done

Share this project

Done
An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

Development Update #8: August 2013

1 like

Hey there :)

The Video. Sans Apology.

I told you I'd get it right one of these days.  So...was that day today?  Yes.  Yes it was.  Energetic voice? Check.  Awesome new music?  Check.  15+ minutes of shininess?  Check.  Sorry folks, no apologies this month ;) I mean, other than that apology.  Which was just a sarcastic apology for the lack of apologies.  Anyway.  Onto the goods.

Watch the Video! Do it!!

The Summary.

August: it's as though someone ripped off half a month of graphics / engine fun, then ripped off half a month of thought and design, and slapped them together into this lovely thing sitting here before us.

Have a look as I attempt to convince you, in bullet-point form, that the month was a productive one:

  • Dynamic entity loading system for vast, dense tracts of asteroid-laden space!
  • Improved shading model for asteroids and dusty space in general
  • ~50% finished with conversion to double-precision engine (biiiiig planets: they're on the way!)
  • First successful high-level AI test runs
  • Almosttt finished with simulation engine architecture
  • Shinier interface graphics
  • An awesome new preview track for the game's music by François Jolin

Infinite Asteroids.

Listen, we all know asteroids are the cornerstone of a good space sim.  So how do we build a better space sim?  The answer is simple, of course: more asteroids.  WIth LT's fancy new dynamic loading system, you'll never be left with want of more rocks to explore!!

(Full Resolution)

Infinite Interface.

Crisper text, softer edges, and an overall boost in user interface well-being.  Ok, maybe "infinite" is a stretch.  But it sure is looking nice!

(Full Resolution)

Conclusion.

Graphics are moving forward, as always.  But perhaps more importantly, the architectural back-end seems to really be falling into place now.  A few months ago there were only questions.  Now, however, the answers outweigh the questions, and the remaining questions feel a lot more tractable.

With the high-level architecture of the simulation and A.I. engines nearing completion, it won't be long before we start to see more gameplay!  Gameplay progress has been put on hold until the high-level design is done...but with that approaching completion, the day of reckoning (i.e....."real" gameplay) draws ever-nearer.  The day when the LT universe wakes up and breathes it's first breath of life...it will be a wondrous day.  That day is nearing!!

Now, into the chillier months we must go, but the fires of Limit Theory will surely keep us warm.

Thanks for backing :)

~Josh

Felewin likes this update.

Comments

Only backers can post comments. Log In
    1. colorrr on September 4, 2013

      The UI is way better that before. Well done Josh. And the game looks stunning, as usual.
      I am really looking forward to play this. Take your time and keep up the good work !

    2. Roger Yates
      Superbacker
      on September 3, 2013

      My goodness. As excellent as the game looks, I can hardly believe I find myself more excited about the interface than nearly everything else on display here. The music is a close runner-up.

      I guess I've been so confident that the gameplay and mechanics were destined to be good that the things that a select few games get right--the UI experience and the music--are suddenly what I'm appreciating most.

      Thanks for the video, Josh!

    3. charnode on September 2, 2013

      roids + ambient music = spacesim win!

    4. Willem on September 2, 2013

      Thank you for the update Josh. Love the music, it is brilliant; sounds like you have the right guy for the job. The game seems to be coming along very nicely, keep up the great work.

    5. Missing avatar

      Jan Panek on September 2, 2013

      Hello, thanks for the update. I agree with others, the music is excellent. Any possibility for an mp3 download?

    6. Harry Torque on September 1, 2013

      Great update! The UI looks gorgeous, and the atmospheric music is beautiful!

    7. Missing avatar

      Raymond Lee
      Superbacker
      on September 1, 2013

      Loving the music - will this be part of the downloadable original soundtrack so that we can mellow out to it outside of the LT universe? :D

    8. Jonathan Rudd on September 1, 2013

      Great update - thanks!

      The music is really nice - it fits perfectly with LT.

      It's all looking very pretty! Nice 'roids, dude!

    9. Keith Z-G on September 1, 2013

      Talking about using the same high-level simulation to provide the AI the ability to reason about the universe and the implications of their actions within it, underscored by that fantastic atmospheric track? Goosebumps, literally.

    10. Greg Love on August 31, 2013

      Obligatory Star Wars quote: C-3PO: Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1.

      Han Solo: Never tell me the odds.

      Seriously though, I am very impressed by this, and the superb music certainly adds to the atmosphere, great work!

    11. Josh Parnell Creator on August 31, 2013

      Hey thanks for the positivity everyone! I just woke up from a well-deserved nap ;)

      @Victor - It really is a tragedy...I've been so fixated on coding lately that I've really let my asteroid-hunting skills decline D:

      @rightfulError - Well, sorry to disappoint, but the emphasis in LT is actually not on "realistic" astrophysics, so I don't think we'll see planetary gravity wells and orbital slingshots. However, yes, you can land on planets and set up bases! :)

      @Alter Ego - This has been discussed quite a bit on the forums, and my answer there is - due to technical limitations, asteroids in general can't be mobile. The cost of a moving object is far greater to the physics engine, and it just wouldn't be able to manage if all of those rocks were movable (which, of course, they would need to be in order to rotate). Now, it's still possible that we can add some "special" rotating rocks for scenery, but they would have to be scarce compared to the fixed ones.

    12. Missing avatar

      Victor Tombs on August 31, 2013

      Superb! Well what else am I going to say? It was a very impressive video.Voice-over was probably the best yet (everyone's a critic). The music was just right for the calm flying around you were doing. Good to hear it working so well. I did notice that your accuracy in asteroid shooting has suffered a decline. You also need to remember your Freelancer days when you were flying in dense asteroid fields. Never take your eyes off them. If you had hit that big one (14.60) whilst fiddling with your menus you would never have lived to finish LT. Just saying!

    13. Blood Dragon on August 31, 2013

      Wow! LT is looking better than ever! Objects, and graphics overall really, are looking much more defined now. Definitely looking forward to more, and I can't wait to see how the NPC AI turns out!

    14. rightfulError on August 31, 2013

      Josh,

      The progress you put out is phenomenal and inspiring! I just love the excitement and you always have something great to show!

      My one question at current is if players are going to have to handle gravity wells. There's this dramatic image I really like of having to route all power to thrusters to escape a planet's gravitational hold, perhaps using it as a sort of slingshot. Furthermore, are we going to be able to land on planets and set up bases (or trading posts or anything else)?

      Keep up the good work!

    15. James on August 31, 2013

      Looking great as always!

    16. Missing avatar

      Lorenz Jugel on August 31, 2013

      It's a joy to watch this universe grow and mature, and Josh just exudes so much enthusiasm in these videos, it's great watching them. Gets me hyped every time.

      Dear Josh: Thanks for making the game and taking us along for the ride. :)

    17. Missing avatar

      Alter Ego on August 31, 2013

      Hey Josh,
      really great seeing how things are coming along. I've backed too much projects but yours is kind of *the* one I'm looking for updates every month.

      Seeing the Asteroids coming along is really great. But I've one question/suggestion: I don't know if you read my comment from December 2012 (woha, long time ago?) but it still holds true: what if asteroids would rotate ... see my comment: http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/posts/361652… .

      cheers

    18. Hendrik Valentim on August 31, 2013

      This guy is crazy. And he sure delivers. :-P Can't wait to play the game and go digging roids.