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An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

Development Update #3: March 2013

Posted by Josh Parnell (Creator)
1 like

NOTE : It has come to my attention that the upload did not go through in its entirety, the last few minutes are missing audio.  Terribly sorry, I will re-upload as soon as possible.  I am working off of a cell phone connection at the moment, and don't have access to high-speed internet, which is probably why such a large upload went awry in the first place.  Am working on a solution as we speak!!!  I will leave the current video up, but please know that I am working to fix it.

Happy Easter! Nice day for an update, don't you think? :)

The Video.

At three months, it's practically a tradition.  You know what to do!

Watch the Video Here!

The Summary.

March was insane. It was a month of oceans of code and rivers of gameplay. Here's a partial summary:

Immense number of new, functional interfaces, including

  • Buying / Selling at a docked location
  • Mission boards
  • New ship viewer / cargo / power router
  • Docked ships viewer / buying ships / repair

Lots of new HUD features, including

  • Target trackers for easily seeing where your friends/enemies are in relation to you
  • Aiming guides for knowing where to aim to hit your target
  • Objectives overview for current mission
  • Power status / health status / ammunition status displays for hardpoints

And some miscellaneous stuff:

  • Better graphics, including more detailed surfaces and smoother metal
  • Functional docking, currently only for asteroid bases, but the same tech will be used for planets, regular stations, and carriers
  • Procedural items, including ships
  • Functional sensors / targeting / "knowledge" system (including limited visibility in command interface)
  • Underlying mechanics of mission system + a few basic mission types!
  • Preliminary combat AI

Screenshot time!!

More Stuff to Buy!

Because last month, you couldn't buy or sell anything...but this month, you can buy anything from a measly Lambda Magmahammer to a hulking, 1-km-long dreadnought.

View Full Size

More Cash to be Earned!

Because last month, credits didn't even exist in the game...but this month, you can reel in paycheck after paycheck if you've got the right equipment.

View Full Size

More Ways to Blind Your Enemy!

With an infinite variety of procedural weaponry, you'd better be ready for some serious space fireworks.

View Full Size

The Prototype!?

You bet. At the risk of being overly-optimistic, I will say that I believe I'm still on target for an April launch of the Prototype! Over the next week or two, I will be wrapping up the loose ends, packing this puppy up, and figuring out how to ship it on over to the people that pledged for it.

I really appreciate your patience in waiting for it; you guys have been great and no one has lit any fires under me yet, even though "early 2013" seems to be quickly coming to a close. Nonetheless, I think you will find that your patience has been rewarded, as the Prototype that I am delivering is significantly more than the initially-promised "combat prototype." As you can see from this month's demo, the game already includes a good bit more functionality than just combat, and this will come with the Prototype! So, on top of combat, you'll get a chance to:

  • Buy / Sell procedural equipment, upgrading your ship until you get the best of the best
  • Buy and pilot new and bigger ships, up to and including some fairly large sub-capitals
  • Run basic missions to fatten your wallet
  • Explore single systems and dock with locations therein

I think this will really give the Prototype a lot more context, and perhaps make it feel slightly more like a a genuine slice of the LT vision for which you pledged, rather than a naked feature in isolation. Granted, it's still only a tiny slice of the whole pie, but it's already pretty fun to play with...in my totally-unbiased opinion ;) I'll be keeping you all up-to-date on the prototype situation via KS updates, as usual!

Conclusion.

March was a great month, there's no other way to say it. I think this month saw about twice as much total progress as last month. Now here's the real question: can this doubling trend continue??? I sure hope so!

Onto April we go!

~Josh

Felewin likes this update.

Comments

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    1. Missing avatar

      darkslateblue on

      Never mind that last post, did find the video...

    2. Missing avatar

      darkslateblue on

      Hmm, getting a "This video has been removed by the user." here, can you check?

    3. Rembrandt on

      Great video update, Josh.
      Too bad, but there's this guy talking almost all the way through te video.
      Fortunately you succeeded in blocking him out in that last part.
      :-)
      Hope you'll get that internet connection up and running.
      Take care!

    4. Missing avatar

      Barry Drennan on

      Josh, you're doing some awesome work here :) But I saw your daily development blog, and you're pulling 12 hour days seven days a week. If you're having fun, that's great, but just make sure you don't burn out!

    5. Kahuna Kevin on

      Looking REALLY awesome! One small thing I don't like is the amount of icons over the ships. My preference in friendly/enemy battles is only tag enemy ships with a red square reticles, no ! icons that cover any ships, no green reticles for friendlies. Just mark enemies. It'll clear up the clutter.

    6. Missing avatar

      Jamie on

      It looks incredible, can't tell you how much I'm looking forward to the future of LT.

    7. Silver on

      Nice update, keep up the good work! I'm really looking forward to playing this game.

    8. Styggron on

      Good on you Josh. You are totally on track and we are all very appreciative. Everything looks outstandingly fantastic...........as ALWAYS. :-)

    9. Blood Dragon on

      This game just keeps getting better! I cannot wait to give it a spin!

    10. Matt Dubois on

      Great job, Josh! Every week when I read your dev logs, I'm impressed by your work ethic and ability to transform your clear vision into a great game. Keep it up and you'll have a game that pushes the whole genre forward.

    11. Missing avatar

      Robert on

      Beautiful stuff as always Josh. Seems you can't put a foot wrong! Thank you.

    12. charnode on

      Just wanted to point out that I *really* dig the user interface. Everything else, too, of course! Great work, Josh!

    13. James Clark on

      This looks awesome!

      Is there plans for a reticle that will show "If you shoot here, the current weapon will hit the enemy if they continue flying in this direction and speed"?

      I think it would be cool to make that an option you have to buy :)

    14. William
      Superbacker
      on

      Libraries usually have decent internet access. Also you can get free wireless access at tons of places (that may or may not be high speed, but worth a shot).

    15. Missing avatar

      Magnus Wittström on

      :)
      keep up the good work. I'm impressed.

    16. Missing avatar

      Magnus Wittström on

      Nice video but no sound after 12:22

    17. gandalf.nho
      Superbacker
      on

      Nice update!

    18. Josh Parnell Creator on

      NOTE : It has come to my attention that the upload did not go through in its entirety, the last few minutes are missing audio. Terribly sorry, I will re-upload as soon as possible. I am working off of a cell phone connection at the moment, and don't have access to high-speed internet, which is probably why such a large upload went awry in the first place. Am working on a solution as we speak!!! I will leave the current video up, but please know that I am working to fix it.

    19. Koshinator on

      Your video lost sound about 60% of the way through... you might want to reupload it.

    20. Missing avatar

      saluk on

      Wow great progress. It's starting to look like a game!

    21. Missing avatar

      cpt_freakout on

      Congratulations on so much progress!

    22. Malexmave on

      Concerning distribution of the prototype: Have you considered using bittorrent (or at least giving the option to use it)? You would save a bunch of money on the bandwidth, compared to hosting it on Amazon S3 or similar services.