Development Update #2: February 2013
Hey there! Let's get straight to the point...
I guess I don't need to tell you what this is all about...head on over to YouTube and see the monthly LT progress for yourself!
As I mentioned last month, my focus for February was intended to be gameplay, not graphics. Given that I stuck to this, you won't see much graphical difference, at least in the 3D world, from last month. What you will see, however, is a boatload of new functionality surrounding the interface.
I'm also really pleased that we've now got sound in the game! I've been working closely over the past month with François Jolin (http://www.eonsounds.com) to get a few of the sound assets in place.
Some of the more prominent changes of the month include:
- Overhauled the user interface (for the last time, I promise!)
- Implemented missiles
- Implemented power distribution and preliminary interface
- Acquired and integrated some preliminary sound effects
- Dramatically improved command interface visuals
As always, for a more detailed report of the progress, visit the daily "Dev Logs" in the forums: http://forums.ltheory.com/viewforum.php?f=12 .
And now, some pretty screenshots and bold text, just in case you didn't get enough excitement from the video...
Windows within Windows!
More Color Choices!?
What About the Prototype?
By now, I'm sure you must be starting to wonder about the combat prototype if you've pledged at that level. At the end of last year, I quoted "sometime in March" as a preliminary estimate. Now, I've got good news and bad news. The bad news, as you can probably guess, is that March is, realistically, looking a bit too optimistic. The good news is that I'm now planning to include more functionality in the prototype than I originally intended to! Granted, it's still fundamentally a combat prototype, but I'm beefing it up a bit, in ways that I will describe more as the time approaches! So, that being said, I will now say that April is seeming like the more realistic month of the prototype - I hope you don't mind waiting, but I think giving you a more fleshed out, enjoyable product is going to be worth a teensy bit of extra wait time :)
Please be aware that shipping the prototype has been and will continue to be my sole and absolute focus. I'm working as hard as I can to get that puppy on your hard drive!
I honestly have no idea how February slipped away so quickly! If someone knows how to slow down time, please let me know, as I'd really like to keep March around a bit longer. Despite the hasty passage of time, I still feel great about the work accomplished in February. I may not have gotten around to as much combat / AI work as I would have liked, but I ended up with a lot more on the interface front than I anticipated having at this point in time. That's only going to make it easier to keep pushing gameplay next month, as I'm now in great shape to visualize and control the game with ease and style.
Thanks for watching/reading/caring! See you next month :)