And So it Begins
Hello everyone! I hope you're having a wonderful holiday season, and are staying warm and dry, hopefully with some hot beverages or something of the sort :)
Full-Time Development...As of Right Now!
When I embarked on this project, I told you all that I would be working 40 hours a week on Limit Theory while continuing my studies at school. As LT continued to gain momentum, I began to realize that, although I might could pull it off in parallel with my studies, I simply can't take the risk and jeopardize the product that you all have given so much support for. To that end, a few weeks ago, towards the end of my fall quarter at Stanford, I arranged to have my official leave of absence begin immediately.
What this means is that I won't be going back to school until the game is released. Now, for those of you who might be concerned about my studies, rest assured, this is not the same as dropping out! In fact, Stanford makes it incredibly easy to put your studies on hold for a few years, because it's a rather common thing to do around Silicon Valley. And that's what I'm doing, but I'll be going back as soon as I finish and release Limit Theory.
More importantly, what this means is that the intense development of Limit Theory has already begun! With over a year of nothing but LT to work on, I'm confident that I can deliver every bit of the vision that I pitched to you all. As you can see, I'm already tucked cozily into my coding cave, and won't come out until I have the game in hand:
For those that would like to keep a close eye on development, you can check my daily logs that I post on the forums (http://forums.ltheory.com/viewforum.php?f=12) to see exactly what I'm up to on any given day. I also recommend checking the blog occasionally (http://limittheory.blogspot.com), as I will post bigger updates there. If you're interested in more technical tidbits, you can follow my personal blog (http://anewmusic.com), where I post more frequently, but not necessarily just about LT. Finally, I'm going to plan on doing monthly video updates, which I will announce via Kickstarter and post via Youtube. These will be somewhat similar to the gameplay demos that I was pushing out during the campaign, except more focused on the new features for each month.
You can expect the first monthly update to arrive toward the end of January. I don't have much to update you on for December, considering that the KS just ended!
For those who backed for access to the prototype, rest assured that getting it into your hands is currently my top priority! Over the next few months, I'll be focusing most of my efforts on combat mechanics and hammering out everything that will be necessary for a fun and playable combat prototype. As I've already let slip several times, my current estimate for the prototype release date is sometime in March. Obviously I can't set that in stone, but I think 2.5 months will be the right amount of time to deliver a quality prototype. Naturally, I'll keep everyone posted as time moves forward.
As I've said before, now that the campaign is over, the best place to find me (and your fellow LT players) is on the official Limit Theory Forums: http://forums.ltheory.com . I'm quite active there, and really enjoy reading the numerous discussions surrounding ideas for the game. If you'd like to remain a part of the strong LT community while you wait for release, head on over!
Merry Christmas and Happy Holidays!
I hope you're all enjoying yourselves! It's pretty hot down here in Louisiana (my home), but, thankfully, the weather in space is much more enjoyable!