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An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

An Incredible Ending to an Incredible Experience

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Boom.

Did you hear that? That's the sound of our initial goal being obliterated into billions of tiny fragments by the massive ion cannons of supportive space sim fans. Well done everyone, that last-minute surge was incredible! Left us at almost 4x the initial goal. You guys are awesome.  But...

Too Bad About That Last Stretch Goal...

Yeah, it's a real shame, I was really hoping to hit $200K so that we could add seamless planetary landings, multiplayer, and ship interiors/walking to LT.  I know you all were too...but that's OK, at least we got carriers, right? Wait, why is everyone sad about not getting carriers?  Maybe you guys were confused about the stretch goal levels...let me remind you..

Hopefully that clears up the confusion ;)

Thank You.  Thank You All.

I still remember shaking from fear when I clicked the submit button a month ago. I had no idea what the world would think of my little project, my little universe. I just hoped that maybe a few space geeks out there like myself would sympathize and chip in a few bucks to help me code up the space simulation game of my dreams.

Almost $190K and 5.5K backers later, I'm simply shocked. I'm in awe. Truly. To know that so many people share my dream of living in procedural sandbox of opportunity...it's humbling, inspiring, and immensely exciting.

It's been an absolute pleasure to run this campaign, meet and talk to you all, and listen to the overwhelming amount of excitement, cool ideas, and overall positive feedback that you've given.  But of course, this isn't the end! I hope each and every one of you will come on over to http://forums.ltheory.com, where we're already hard at work discussing a billion-and-two different gameplay ideas. I'll continue to be active on the forums and email, so don't hesitate to contact me there!

I really appreciate the risk you all took in investing your hard-earned money in Limit Theory, especially during the holiday season. I plan on repaying each and every one of you to the maximal extent by delivering every bit of the game that I promised (as well as high-quality physical goodies to those that went for the higher tiers)! I will not forget your generosity.

And, that being said, if you'll excuse me, my compiler is waiting for me.  I'm sure you aren't funding me to write eloquent thank-you notes, are you? ;)

I'll be in touch soon with more details concerning where we go from here, etc. Again, thank you all so much, and Happy Holidays / Merry Christmas!

~ Josh

Felewin and Dainchi like this update.

Comments

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    1. Piers Mundy on July 4, 2014

      After rereading this I'm Still looking forward to my own little faction complete with space station and carrier

    2. David Warschauer on December 26, 2012

      josh please give us another chance on the multiplayer stretchgoal.

    3. Missing avatar

      Godewijn on December 24, 2012

      WHAHAHAHA AWESOME Josh!!

      That is one great recitification to the stretch goals! (and I for one am not sad about not having multiplayer, tbh!)

      It was a genuine pleasure to become part of the backer community, to read and sometimes post on the forum, to be allowed a look in your kitchen and to fantasize about how awesome this game will be to play.

      Have a great holiday as well and all the best for 2013, see you on your forums :)

    4. Missing avatar

      Robert Silesius on December 23, 2012

      Crap, I forgot to check back on this project, or I would have increased my funding to try to reach that final goal, which would really have made this game mind blowing, I think.

      Oh, well... perhaps it can be a paid add-on, similar as to what they plan to do with Elite: Dangerous?

    5. Sector94 on December 23, 2012

      You should set up an Indiegogo campaign (along with Paypal donations on the game's website). Pretty sure we'll be able to reach the final stretch goal this way!

    6. Huw Thomas on December 23, 2012

      What a great final update, I love the stretch switch-a-roo and how it's gone down!

      From your videos, no-one would have guessed that you were shaking from fear at any point during this KS, and it's very cool that you shared that, since it could help others achieve things in similar circumstances.

    7. CatInSpace on December 23, 2012

      Hooray! What a cool way to end this incredibly successful kickstarter. The now official carriers are indeed a great holidays gift. I'm looking forward to journey into 2013 and 2014 and see more Limit Theory. I also can't wait to fly and test in the alpha/beta - fun! Congratulations and happy holidays everyone!

    8. Missing avatar

      Adauli, Red Wizard of the Obisdian Order on December 23, 2012

      Grats to be founded. Hopefull you manage to give a livesign with a short update how the game process around once each month.

    9. J.L. on December 23, 2012

      Congratulations!

      As for landings et al, that's where the future comes in! Er, as in, funding via Paypal or another KS or whatever works. I think you have plenty enough to do at the moment (and the coming year or so)! (c:

      Happy Holidays to you too, Josh.

    10. Willem on December 23, 2012

      No Josh, thank YOU. Thank you for this wonderful campaign and your passion, sincerity and friendliness. Thank you for reminding me of just how much one person can accomplish if they set their mind to it (which ties in to your philosophy of limit theory) . Of course, KS campaigns aren't run on that alone, but on the deliverables side you well...delivered big time. From the get go you impressed with a clear vision and proof of your project.

      One thing that struck me especially is that this project is not just one you want to bring to reality for others, but also for yourself; i.e. you are not just creating a game that you hope others will want to play and really enjoy; you are creating a game that YOU want to play and enjoy, further emphasising the very personal nature of this project for you (and why I again say thank you to you). And as for the carriers/docking stretch goal, well when you showed that in your latest tech demo, I also thought that you were probably going to include it anyway regardless of the outcome of the funding past that point. All I can say to your decision to make it the 185K stretch goal is this: it says a great deal of your character (and of course in a very positive way), again thank you. So, go make an awesome game Josh; thank you and I will be keeping a close eye on this!

    11. Gerard Braad on December 23, 2012

      I am sure Paypal will push the stretch goal towards 200K+

    12. Missing avatar

      Ben H on December 23, 2012

      Would you consider doing continued post kickstarter funding via paypal? I'm sure I'm not the only one who pledged then never checked back once funding was assured. I'm sure a lot of us would like to hit the multiplayer stretch goal.

    13. Kayleigh Adams on December 22, 2012

      Thank you, Josh!

      I can't wait til the Beta arrives!

    14. Paul B on December 22, 2012

      Congrats Josh, really looking forward to Jan 2014 :)

    15. Steven Langevin on December 22, 2012

      Congrats, Josh ! The Force is strong with you.

    16. Blood Dragon on December 22, 2012

      Congrats, Josh, and well done on this kickstarter. Also, thank you for the surprise bonus at the end. ;)

    17. pulsar9 on December 22, 2012

      This is awesome! Congrats Josh, though I think you forgot something in your update...ehhemm...backer badges! (or successfully funded badges!) ;-) ;-)

    18. Greg "Scorpio" Myers
      Superbacker
      on December 22, 2012

      Congrats Josh!

    19. gandalf.nho
      Superbacker
      on December 22, 2012

      Congratulations and thanks for the Xmas gift!

    20. JHewett on December 22, 2012

      Wow - what an achievement - Congratulations Josh!
      And thank-you for the 'carrier' Christmas present for us all.

    21. Brian Rubin
      Superbacker
      on December 22, 2012

      Congrats Josh, can't wait to play the game!

      *whip crack* Now get to it young man! ;)

    22. Missing avatar

      Doktor Teufel on December 22, 2012

      Congratulations, Josh!

      Can't wait to get my hands on the beta. You'll join the ranks of the very rare developers who have created such an impressive game as a one-man (or few-man) team.

    23. Raufgar on December 22, 2012

      Congrats Josh! You've earned it! Now get cracking on that game! (cue cracking whip and sinister laughter ;P)

      Seriously though, what you have shown us so far is nothing short of amazing, can't wait to see the rest! Take your time though, we don't want our one and only LT founder to burn out :D Go party, enjoy yourself, then get some well earned rest, knowing that Limit Theory will be funded!

    24. Missing avatar

      Catprog on December 22, 2012

      Congratulations.

    25. darker70 on December 22, 2012

      Thanx for err,tinkering with those stretch goals I had to take another gander before realiseing we got Carrers !!

    26. Phil Hellary on December 22, 2012

      Congratulations! Although damn, I meant to up my pledge when I got home earlier and forgot. No beta for me then. Good luck coding the game, I'm very impressed with your work so far and have really enjoyed the videos.

    27. Matthew Cason on December 22, 2012

      Woohooooooooooo! Carriers!

    28. Lord Drakonor on December 22, 2012

      Damn would have loved to see seamless planetary landings..but this is still and excellent ending to a great run

    29. GeekBoi on December 22, 2012

      Release it when it is done!

      Do your best! I know you won't let us down.

    30. Rhett Howell on December 22, 2012

      Josh, I missed my chance to up to the PROTOTYPE from the HITCHHIKER's GUIDE by less than 1 minute!!! Is there anything for those of us who want to up a pledge after funding was successful? Whether I'm able to or not, congratulations on an awesome campaign and I can't wait to see how it all ultimately comes together.

    31. Styggron on December 22, 2012

      I am so looking forward to LT and those amazing physical goodies.

    32. Blackstaff on December 22, 2012

      I've been had.

      Bad boy, Josh, baaaaaaad boy.

    33. Kahuna Kevin on December 22, 2012

      Congrats man! Knock it out of the park and don't release it until it's done.

    34. Josh Parnell Creator on December 22, 2012

      @Del-Boy - Hehehe...yeah...well....maybe I'm the one with bad eyesight, as you might find out if you check the project page again ;)

    35. Top Frogger on December 22, 2012

      Congrats! This project has come so far! Can't wait for the BETA :D

    36. SantanzChild on December 22, 2012

      Hmmm....

      Apparently I was mistaken on the stretch goals... Ya that must be it. Shame we missed that 200k one anyway :P

    37. PeterD - Obs Ord / SR 3.93 on December 22, 2012

      Congratulations Josh. And nice thought with he stretch goal. *cough* project home page *cough*

      Have a great Christmas!

    38. Styggron on December 22, 2012

      Thank YOU Josh ! You deserve it.

    39. Dave Woods [Owner of the Daffy Duck] on December 22, 2012

      Thanks for clarifying, Josh. I think age has been negatively affecting my eyesight.