"It's Too Big to Be a Space Station..."
We're so close to unlocking planetary ownership...I can almost taste the world domination!
Procedural Space Station Tech Demo
Over the past week, I've been doing a lot of internal work on cramming even more functionality into LT's procedural engine, in the form of various geometric algorithms that make procedural stuff easier than ever before! To test it all out, I took a shot at writing a space station algorithm yesterday. I'd say it's quite promising! Have a look:
Regrettably, this will probably be the last tech demo of the campaign. I know, I know...it's sad that I didn't get to show more (well, I mean, ship editor + tactical interface + station builder isn't too shabby, I hope you agree). Unfortunately, I'm packing up and going home for the holidays on Saturday, so I won't have access to my desktop machine for a while. I'll still be able to work on LT, but won't have enough power to record and edit high-def videos anymore. I'll try to keep some screenshots rolling in, though!
Limit Theory on Multiple Monitors
A rather esoteric feature, but a fun one, nonetheless: multi-monitor support. Limit Theory has it. Let's face it, when you're exploring an infinite universe, a single monitor just doesn't always cut it...
The Never-Ending Stream of Backer Badges
Here are some badges of your favorite procedural space station technology :)
260% and climbing. This is just insane...I never would have thought so many people would be excited about Limit Theory!!! I hope you're ready for a fun ride...because I can't wait to see where LT takes us :)