An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe. Read more
This project was successfully funded on December 22, 2012.
Success, Stretch Goals, and Music
Six days ago I took a chance on making a dream come true. And here we are. Only six days later, that dream is a reality. Limit Theory is going to happen, and I couldn't be more thrilled that it's how I'll get to spend the next year-and-some of my life :)
Sincerely, thank you. Thank each and every one of you, whether you chipped in a few bucks, saddled me down with a generous pledge, or just spread the word of a cool-looking indie game to your friends...thank you!!!
Well, you guys have voted (http://forums.ltheory.com/viewtopic.php?f=8&t=21)...and although it was a really close battle, Mac and Linux Support won out as the next stretch goal! This means that, if we hit the mark, you can expect Limit Theory to come in Mac and Linux form. Unfortunately, this does not mean that the pre-alpha prototype will be available for other platforms. However, there is a good chance that the beta will be available!
I've decided to release a few of the tracks that I composed for the LT soundtrack for free. For those who ordered the soundtrack, please don't worry, there's lots more that won't be released for free! You can listen to the soundtracks or download them via Soundcloud.
Here's the main track that you heard at the beginning of the KS video:
And the slightly-modified, shorter version played at the very end of the video (personally, I like this version a little bit better...it's straight to the point):
And, finally, one of the tracks that you heard in the background while I was talking. This piece is something you might hear as you outfit your ship on a station or trade on a planet. It's not general space exploration music.
In case you're interested, Brian over at SpaceGameJunkie has posted an interview that I did with him. You can read it here: http://www.spacegamejunkie.com/featured/limit-theory-qa-limitless-procedural-good-timiness/. I'm also working on finishing an interview for RockPaperShotgun. Exciting!
And, naturally, you get some more badges for paying attention to the update! :)
Once again, thank you guys so much. Building LT is going to be absolutely amazing, and I can't wait to start working double-full-time on it!! :)