Badges, Banners, and a Budget
First of all, I'd like to sincerely thank everyone who has already taken the time to check out Limit Theory and, whether you've backed or not, I appreciate you taking a peek!
As far as funding goes, I would say that we've done quite well in the first 24 hours, especially given that, when the project was launched, I had almost no way of getting the word out. I think this will result in a funding curve that, hopefully, will decline significantly less rapidly than usual. Usually there's quite a large burst of excitement at the beginning, and then a slow trickle after that. But with many people still being unaware of LT, I'm hopeful that we can craft a much more appealing curve :)
Quick Facts about LT's First 24 Hours
- 20% of total reached! This is awesome, especially considering that LT is not a typical "start with a bang of publicity" project.
- #6 on Kicktraq's hot seven! That puts us on the front page of kicktraq.com! Awesome.
- 300+ backers.
- ~15% yield on backing. In other words, about 3 out of every 20 people to watch the video choose to back. I don't know much about what a typical yield is, but that sounds quite good to me!
- Numerous helpful comments from you guys :)
Badges and Banners
Naturally, I don't have anything big to present yet in terms of updates. But today I'd like to give you all a few trinkets to show your support for Limit Theory if you'd like to do so. I've got some backer badges, as well as some forum-size banners. Check out the badges:
If you don't like any of those, tell me and perhaps I can make more :) And here are the banners (which can be used for forum signatures, or wherever else..)
To use the badges, just right-click -> Save As, then upload them as your Kickstarter profile picture. To use the banners, link one of the following images in your forum signature:
(Those are listed in the same order that the images are displayed above)
I've gotten several questions about how the funds will be used, and that's definitely a fair question, since I failed to address it in the video or the project description. But I'd like to clarify that, and present you with a detailed budget for how the $50,000 target will be allocated:
$20K Living Expense ~ I'm going to need support for the year that I'm taking off from college in order to develop LT. $20K will be enough to cover all of my living expenses for at least a year and a half, should I need to extend the development process.
$10K Backer Rewards ~ Well, of course I need to deliver on those pledges! At first I was budgeting about 20% for rewards and calculating tier costs accordingly, but, with so many people springing for digital-only rewards, this cost may end up being significantly less than anticipated. If that's the case, the extra budget from here will spill over to the "Everything Else" pool.
$5K KS / Amazon's Cut ~ Can't really avoid this one!
$5K Sound Design and Assets ~ Obviously LT has very few artist-created assets due to the procedural technology, but sound effects and music are both going to be artist-created. I will be composing the music myself (more to come on that in the future!), but will need to hire someone for the SFX. I've also put "and Assets" just in case any asset-related costs arise that I have not foreseen. But, for the moment, I'm fairly sure that all I will need are sound effects.
$5K Development Equipment ~ Unfortunately, I do need some new equipment. In particular, I will need to replace my laptop with one that is suitable for serious development. In addition, I would like to purchase an Oculus Rift dev kit, in the hopes of including Rift support in LT. Finally, I will also need to purchase a Mac-based machine so that I can work on porting.
$5K Everything Else ~ I add this both because $45,000 is a rather awkward budget, but also because one never knows what costs might arise. In particular, costs associated with deployment and website maintenance would fall into this category.
Overall, I think it's quite a lean budget, and I'm very much looking forward to proving that $50K is all it takes to build a game like Limit Theory!
As for future updates, I have loads of ideas that I would like to share, and lots of gameplay that I want to prototype for you all. The scary part is that, unlike some projects, I have not prepared any updates pre-launch...so anything that I post will have to be completely new content created since launch. That's both scary and exciting at the same time...so...
Better get back to coding ;)
Thanks again to everyone! Hope to see you in the comments section and on forums.ltheory.com!
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