Limit Theory: An Infinite, Procedural Space Game

by Josh Parnell

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    1. BruceP - Chameleon Prime

      Thanks for the update, Josh and Nathan! Great to hear the progress, and love to see the eye candy. :)

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      Edward Erickson on

      So glad we're back to regular Kickstarter updates. Hope everything is going well.

    3. JHewett

      Yeah, thanks for the update Josh.

      Y'know I had kinda written this project off from a financial standpoint and to be honest, my money (whilst important) was not worth putting over another someone else's (IE Your!) health.

      That said I enjoy these new updates not only from a game perspective, but because it means you are in a good place.

      This week has been a struggle for me personally (first panic attack in over 10 years), so I know some of what you have been through, but it is encouraging to see you overcoming that.

    4. Aerouge

      Wow ...this is why we missed the updates so much. It is so great to see the advancement, and to see development pick up steam.

    5. J.L. on

      Yay, update! Neat stuff. Do take care of yourself too, this here project is crazy insane in scope and ideas and so are your skill and dedication. Keep it up. (c:

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      Alter Ego on

      My favourite kicktarter project? Check
      Main developer seems well again? Check
      Regular Kickstarter updates? Hell Yea, Check!

      Also thanks to Nathan & Community for working on these Summaries, this is very much appreciated.

      No ones life depends that a computer game eventually finishes, so take your time; 's ok! :-)

    7. JC Ford on

      Thanks for checking in.

    8. Matt Kay

      Thank you for a great update!

    9. ianquest

      Hmmm.... Limit Theory screensaver... That sounds like a really awesome idea... ;D

      Glad to hear the month's gone well, I'm familiar with how great it feels to solve coding problems, so congratulations! Thanks for the update, and hope future months are as successful for you.

    10. Andrew Pierce on

      Coding collision for objects with vastly different scales is a nightmare, I had been working on my own space game at one point but at the time I lacked the experience to pull it off and decided to pursue hobby projects with a much smaller scope, I'm glad to hear you were more successful with it than I was :).

    11. Steven Langevin on

      Thank you Josh & Nathan! How nice it is to hear of all your progress Josh! Take your time and everything looks great !

    12. James Alexander Jack on

      Just wanted to say that it's great to have these updates here.
      Keep up the great work.

    13. Peter Lillevold on

      Mmmm... how I love the sight of bizarre, procedural spaceships....

    14. Geraldine McDaid on

      This is wonderful progress Josh! Well done! :) *I knew* you could do it. Plenty out there might have had their doubts about LT, but in the end, you will reach Gold release, of that I have no doubts at all. o7

    15. krayzkrok on

      Nice work Josh! I love the look of the engine stress test screenshots, hopefully we'll occasionally run into "weird stuff" like this, it freaks me out when I stumble across things like this in a game (in a good way).

    16. intrepidis on

      Hi. I like the new more-round ships. I'm just wondering how are you able to continue funding this enterprise? Surely the original backer money ran out years ago? I hope you're still alright!

    17. Shatners Bassoon on

      Awesome work! Please make that screensaver available! /gets down on knees and begs...

    18. Tomduril on

      Thank you for the awesome update!