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An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.
Flatfingers, Dan Kershaw, and 73 more people like this update.

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    1. Josh Rainwater on

      I like the format and inclusion of links. Would love to see a checklist, even if it's long as hell, that has some stuff crossed off each month. Or even what DID get crossed off y'alls' checklist for the month.

      As long as this is better than NMS, which it will be, no one will mind the wait :)

    2. Top Frogger on

      I've always had faith in you Josh, keep up the great work man

    3. Missing avatar

      Stephen T. Robbins on

      Format looks perfect.

    4. Matt Kay
      Superbacker
      on

      Great update, glad to have you back here. Just a quick one about demos...

      I'm not sure if you have released anything since that first playable demo, but if you are creating newer playable demos for various events, please please share it with those of us who backed your vision and paid extra for early access. I haven't played LT since that first demo and would love to see how things have changed.

      Plus it is annoying to think that other people who haven't paid you a cent are able to play just because they happen to be able to attend an event, whereas someone like myself who paid for your vision and for being able to try out your prototypes, can't play it because I live in another country and can't afford to attend.

    5. intrepidis on

      I'm just wondering what happened to LTSL? Did it become too complicated or something? Although I guess it's good to use industry standard tools, like Lua, rather than rolling your own all the time...

    6. JC Ford on

      +1 like the format, and good to see you back!

    7. Ocean Druen on

      Good to see you back!

    8. Missing avatar

      Víctor on

      Thanks for the update, I really think you are now in the good path regarding communication with your backers.

    9. Andrew Pierce on

      Any plans on a Vive interface? I know it's probably a pretty low priority and probably shouldn't be worked on too much till after 1.0 since not many others are likely to have a Vive, but I'm curious as to how you might control ships with Vive controllers. Would you create a virtual cockpit with controls you can "grab" like a virtual throttle and joystick and lots of little buttons? Or will it be a virtual screen that you point at with the controllers? Perhaps a combination of both, or something I haven't even considered?
      At any rate keep up the good work on the way to a 1.0 release, and I'm looking forward to the possibilities of what may come after :).

    10. NobleBrutus on

      I like this format! Keep up the good work! ;)

    11. Adrian Apps on

      Is there a way for us backers to run the PAX demo on the HTC Vive? I'd love to see this!

    12. GreenDragon on

      Josh so happy to see and hear you. I believe in you. Keep going for it. I don't care how long it takes I'm just happy to be a part of it. :)

    13. John Bernhard Horn on

      Vive is da shit! :D

    14. Charles N on

      Very interesting content there and it sounds like you might have found a good path forward! The HTTP server component is very intriguing Thank you, Josh!

    15. Richard K on

      Thank you Josh! Was great to touch base at PAX South.

      Seems as if performance issues are fixed, but if still have issues possibly look at not having everything real time, introducing some sort of delay, such as in stock market and contracts, maybe refresh every second instead of real time. Know this is against the holy grail, but some things aren't truly necessary real time, IMHO.

      Am truly excited that you're back updating us! YOU ROCK!

    16. bar10dr on

      Love the details of the update, keep up the good work!

    17. Michael Rozdoba on

      Great to hear from you Josh. All round, good news & some really promising developments. Loved to hear your enthusiasm coming across, especially about the desire to build & explore your own worlds!

    18. Josh Parnell Creator on

      @BruceP & Gomisan: Yes, I will try to include screenshots in the future. As I sort of hinted at in the closing paragraph, visual content will be more and more demonstrable as I get things like the ship/station/asteroid algorithms back, which should be toward the end of this week :)

    19. Missing avatar

      coder1000 on

      This is great! I would encourage keeping the link to the log forum page in future updates as well, just for good form. I wouldn't worry about putting a lot of extra complex stuff in here if it could slow down development or mess up the frequency of the updates. Thanks Josh (and Nathan!) for this great update.

    20. Steven Langevin on

      Great hearing from you Josh ! Exciting developments indeed !!

    21. trespassers on

      Thanks, Josh! It's really great hearing about your progress :) Thank you!

    22. Gomisan on

      Thanks for the update Josh, I really think KS monthly updates are a great way of letting the original community here in the loop and confident things are still rolling. Sounds like you've done some great work and having a CM is a fantastic idea. I'll add a +1 to the rerquest for pretty pictures :)

    23. BruceP - Chameleon Prime
      Superbacker
      on

      Thanks, Josh! Great to hear the progress. Any chance of getting screenshots with the updates? Doesn't have to be anything even relevant to the update. It's just nice to see the pretty pictures and be reminded of how awesome LT looks. :)