Development Update #21
*Sigh* Well, when I said updates aren't going to come out *exactly* at the end of the month, 1.3 months later is not what I had in mind x_x Really am sorry about taking so long on this one. Luckily, I learn from mistakes and am planning to not repeat this one (see below!) But. Apologies aren't what you guys came here for, am I right? :)
The last one was 36 minutes, you say? Hah. Child's play, I tell you! Come now, have a taste of a real man's video -- update #21 -- standing proud at 37 minutes! Honestly, I put a lot of love into this one (if you read the devlogs, you know that it was actually way too much love, in terms of hours...). Really do hope you all enjoy it!
To say that these two months can be summed up in a few pictures (or even a 37-minute video) makes my mind shed a small tear in honor of all the hours of work that will necessarily go unrecognized. Nonetheless, I'll present a few of the highlights below, as usual! Click to view full-resolution versions.
Future Updates & Retrospective
Ok, so when I say 'put a lot of love' into this one, what I actually mean to say is...I spent way too much time, and stressed myself out way too much over it. It was dramatic. There was much weeping and gnashing of teeth (of course, it was all one-sided, as I was gnashing teeth at myself, but it was scary nonetheless :P).
Clearly, the idea that I had last month about releasing an update video 'near the end of the month' did not work. A flexible video date ended up bringing it 43 days late and still didn't save me any stress, nor did it save the community from update anxiety. So let's just call that one what it is: a failure of an idea!
Now, that being said, something still needs to be done. Update videos are becoming more and more of a tricky affair each month, and this problem must be contained! Luckily, I have an idea for shifting the nature of the dev updates that I believe will make us all happy, while simultaneously reducing the stress surrounding them.
I'm not actually going to reveal that idea yet, because I need a bit of time to prepare for it and make sure I'm taking the best approach. But I said all this to let you all know: change is in the Limit Theory air (for the better!), and I'll be in touch soon (likely a week or two) to explain exactly how I'm going to reform the dev process for the better!
In the mean time, thank you all for your support. I've really gotten a lot of kind words and encouragement from the community lately that have helped me get through the stress without losing (too much) perspective. You guys are the best! :)