Development Update #20: August & September 2014
Well, this one sure took its time, didn't it? But, my dear fellow stellar explorers, you all know the drill -- when you're late, you bring presents! ;)
Clocking in at a whopping 36 minutes, this update is nothing short of a monster. It's the first regular monthly update to be segmented into pieces for the sake of coherence. And it's got five of them, plus an intro and outro :D I'll admit that I'm quite proud of this one, as I think it's reflective of a lot of the strong work that's happened in August and September, and it's also reflective of...a lot of love put into the video-making process!
Really, from the bottom of my heart, I hope you guys enjoy it and that it somewhat eases the pain of last month's cancellation.
I'm not even going to try to summarize these two months in the usual two-to-three-picture format. It just doesn't suffice. We need to break out: the list!
Merged all existing UI concepts into final LT UI engine, combining the best elements from the older linear UI, the node UI, the layer-based UI, and introducing a few new elements in its own right
- Developed several isolated, small testbed applications in LTSL to rapidly iterate on specific elements of gameplay
- Fell into the groove of the new LTSL-driven workflow and have already written around 90 files of LTSL (far faster than I could have written in the equivalent C++!)
- Implemented colony 'cultural traits,' 'local items,' and AI player spawning
- Plenty of new graphical polishes
And some pictures to follow....enough for two months' worth! NOTE : Click thumbnails to view full-resolution images!
*** Concerning Future Monthly Updates! ***
For those who do not watch all the way to the end, please note that, at the end of this video, I discuss how the process of doing the monthly update is getting more and more involved as LT grows in size, and it's come to a point where I'm regularly missing the 'last-day-of-the-month' timings. It's both stressful for me and disappointing for the community, so, to that end, I'm saying from here on out that the monthly updates will come out near the end of the month, but not necessarily on the last day -- it may be several days later. I'm hoping this will relieve a bit of the angst of the whole process!
August & September Retrospective
It's takecomingn a long, long time to get to where we are today in LT's development process. It's taken oh-so-many wrongs to make the rights, but we're finally in a phase of development where those rights are coming to dominate the scene.
The content sprint has truly begun. It started with UI. It started with little testbeds that isolate pieces of game functionality. From here it will grow, piece-by-piece, isolating and polishing every facet of the game until we have enveloped the whole of Limit Theory.
No, there's not a great deal of time remaining on the clock -- but with the right tools, with the right insights, with the right frame of consciousness...there is no limitation to the potential of the mind. After all, that's precisely the meaning of Limit Theory.
EDIT -- Whoops...accidentally left some stuff out of that middle segment! I was really far too tired to be coherent by the time I posted this ._o