Share this project


Share this project

An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one.  Explore, trade, build, and fight in a beautiful, procedural universe.
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
5,449 backers pledged $187,865 to help bring this project to life.

Use this space to cheer the creator along, and talk to your fellow backers.

Have a question?

Only backers can post comments. Log In
    1. Adam Jorgensen on November 14

      Keep on trucking guys. Looking forward to playing a release at some point in the future :-)

    2. Lemar on November 14

      As crazy as it was to believe in the first release date which was kinda naive, it is also crazy naive to believe that the budget for that project is sufficient for 3 developers... Give it 1 more year and either you have an early access product to generate new money or train wreck.

    3. Richard Wetherall on November 13

      Though I have to spend ages scrolling though the kickstarters I have to find yours, my original , this is the kickstarter that got me into backing and I’ll never stop believing in you, keep up the good work and always glad to get a update :)

    4. Nathan Weeks Collaborator on October 3

      @Mad McKewl: Not yet. We don't want to give out any dates until we're actually positive we can hit them. Josh has had to push the date back quite enough already, I think. :D But I can say we're making excellent progress toward that point.

    5. Missing avatar

      Mad McKewl on October 3

      Any word on a first release date?

    6. GreenDragon on September 17

      Yeah Josh. Please leave your brain (and everyone on your programming team) to science. I am in awe of your work. :)

    7. Adam Jorgensen on September 16

      Really glad to see you guys are still moving ahead on this project. Good luck!

    8. Missing avatar

      Victor Tombs on July 17, 2017

      Nathan Weeks, Collaborator - I love it. :D

    9. Aerouge
      on July 14, 2017

      Hy Nathan, thanks for the reply :-)

      Glad to hear that Josh is fine and busy.

    10. Nathan Weeks Collaborator on July 12, 2017

      When I last heard from him, he was teaching a coding camp for high schoolers over this week and the next. It sounds like he's absolutely swamped, but I'm still trying to nudge him to post - the trouble here is that he's been rather difficult for me to get ahold of. I'm doing my best, though.

    11. Aerouge
      on July 12, 2017

      Hi Josh,
      did you forget the Friday(ish) Update?

    12. Josh Parnell Creator on June 22, 2017

      Hey all!

      I don't want to put out an update just to say this, so I hope anyone who is wondering about the monthly update sees this -- since we've had a super busy two months and it's nearing the end of June, I'm just going to do a combined update for May & June at the end of this month rather than putting out a May update right now and a June one in a week.

      We'll have a whole lot of ground to cover given how much has happened these two months, so I look forward to filling you all in come next Friday(ish)! Thanks for hanging tight until then :)


    13. Nathan Weeks Collaborator on June 17, 2017

      @ me - Josh is on vacation with his family over the weekend. Things have been crazy busy for us the past week and a half, but we're about ready to get it posted sometime in the next few days.

      @ Mark Hollingsworth - Because of various reasons, we're unable to directly refund your pledge, but we do have an alternative of sorts. There are still plenty of people on the forums kicking themselves for not backing LT; if you head over there, I can transfer your pledge to them, and in return they'll pay you at least the same amount as your pledge states. In the end, it makes someone else happy, and you still get your money back.

      Here's the thread, if you're interested:…
      (And sorry for the late reply; I only just received access to write Kickstarter posts.)

    14. me on June 15, 2017

      uhh... running a little behind on that monthly update??

    15. Missing avatar

      Christian on May 25, 2017

      I'm still looking forward to play this game. I don't really care about updates, if it was up to me I'd let you go full radio silence until you finished (but I totally understand those who wants updates as well). I hope everything is going smoothly, and I wish you the best.

    16. Mark Hollingsworth on May 19, 2017

      I think I have been beyond patient but 3 years behind is starting to get ridiculous.
      I messaged you directly in 2014 on two occasions and got no reply.
      It is now 2017 and I am past my patience. Please initiate a full refund, thank you.

      While I appreciate and admire everything you have done, I respectfully wish to depart from the project given my delivery date was listed as Jan 2014 for the full version of the game.

    17. Mark Hollingsworth on May 19, 2017

      I think I have been beyond patient but 3 years behind is starting to get ridiculous.

      I messaged you directly in 2014 on two occasions and got no reply.

      It is now 2017 and I am paste my patience. Please initiate a full refund, thank you.

    18. Geraldine McDaid on May 9, 2017

      Well said Brett, the journey, that's the important thing. Very few games in this modern era are coded by someone working on their own. That normally belongs in the far off days of the 1980s. Which only adds to the accomplishment of getting it eventually finished and released. o/

    19. Brett on May 9, 2017

      As someone that loves coding and has been warily interested in game development I can honestly say that this behind the curtains​ look alone, both the human and technical sides, has been worth the money I put into this project. Obviously I'm excited that things seem to be moving towards an actual release at a decent clip now​, but compared to the complete disappearing act the other unfulfilled game I've backed has pulled this has been so much better.
      Its understandable, to a point as this is Kickstarter not GameStop, that there are people upset at the lack of a release but I just wish those people would focus a little less on their precious shiney and take a look around at the journey.

    20. Uwe Montree on April 25, 2017

      Hi Josh, you're 3+ years late, are you aware. The game is sort of obsolete in the meantime.
      Do you have a PLAN? I mean something more than 5 pages of bla-bla every now and then.
      Appreciate your thoughts, keep it short pls.

    21. Josh Parnell Creator on April 11, 2017

      Down for me too; looks like host is having problems with the MySQL databases ATM. Hopefully will be back soon...sorry :/

    22. MadJo on April 11, 2017

      Is the LT-forum down for anyone else?

    23. Geraldine McDaid on April 8, 2017

      Sending all the positive waves I can to you Josh. Well done in putting in all that work into the build! I don't know if you ever read my post on the LT forums but I said LT itself would change you as you developed it...and look at that, looks like I was right. At the end of all this Josh, you will be able to do pretty much whatever you like because you have the talent, the skills and the foresight to create even more amazing things in the future that awaits you. Keep on trucking! :)

    24. Richard Wetherall on March 2, 2017

      Thanks for the update, both bullet points weekly are good and/or the monthly summary, never thought of Limit Theory in VR (that's got me really excited haha) and happy to wait as would rather have a game that works and enjoy unlike many of the other kickstarts I've done which I play for 5 min, uninstall and never reinstall.. all best and keep with it :)

    25. WALTER SANCHEZ on February 12, 2017

      The management of this project has been a disaster and sincerely if it is that someday think to deliver the complete game we need to see a playable alpha or beta very fast I hope it out tomorrow The attitude of the developer has left much to be desired in the last 3 years ... if you really intend to finish this in a near time it is good to know or if not tell us if this is really a failure

    26. Uwe Montree on February 10, 2017

      This comment has been removed by Kickstarter.

    27. Jared Rattray on February 6, 2017

      I caught up with Josh at PAX South, here is an interview if anyone is interested.…

    28. Christopher on February 3, 2017

      Dude! You're still working on this!? I think many of us would have given up a LONG time ago. Your commitment is EXTREMELY commendable... but man... you trying to do all of this yourself seems crazy. I don't think I play a single game that didn't involve at least 50+ developers.

      The market value of your stills with this development language must be VERY high right now. LT will be a great - great thing to have on your resume --succeed or fail.

      I think you need an angel investor, input from game reviewers, staff and a way for that staff to check code in-and-out.

      Working on hard, not fun bits, can be soul-crushing.
      "Starting a company is like eating glass and staring into the abyss."-Elon Musk
      But if you got it in you still to keep going, my hat's off to ya'.

      I think you just made a rookie mistake with a project that was in actuality, way way too big to do by one's self.

      If you want to keep going...
      I personally give you permission to focus on finding an investor so you can get staff.
      If you can -great.
      If you can't -you gave the whole thing a try and you can go get a job.
      You probably shouldn't spend another 5 years, continuing development, unless you are still passionate about it.

      People who don't program will never understand how long this process takes, particularly when you are doing it by yourself.

      Thanks for the update.


    29. trespassers on February 2, 2017

      Thank you for the update! I believe in you :)

    30. Lee C Walder on February 2, 2017

      Like a giant jigsaw with the right pieces gradually coming together - you'll get there ! Thanks for the updates.

    31. Missing avatar

      Grace Lee on February 2, 2017

      Thank you for sharing an update! I am rooting for you and LT! It's not easy trying to create something as ambitious and beautiful as what you have set out to create, so ignore the non-believers :) Good luck with getting LT towards delivery to the backers, and make sure to take good care of yourself so that you are healthy / creative! Cheers!!

    32. Thomas R. Moen on February 2, 2017

      Well, I'm patient, but didn't really get an impression of anything with that video. Hoping he is getting progress the way he needs to. Would be nice to see this as a successful kickstarter.

    33. Steve Mellan
      on February 1, 2017

      Amazing that he goes there with no notice to the people who funded him and LT for the past 4 years and we have to drop lucky that he gets spotted by a backer on the con floor!! it sounds also that LT isn't fit for anything at the moment so I think as mentioned no hopes just another disappointing indicator of where Josh is at the moment never mind the game.

    34. Lee C Walder on January 30, 2017

      Video clip here:…, from forum post:… - great, good to see this in action !

    35. Missing avatar

      Domme on January 30, 2017

      Don't get your hopes up, I doubt it'll be a public demo for everyone outside of PAX South.

    36. WALTER SANCHEZ on January 30, 2017

      I hope this about the demo will be a reality and not another smoke curtain we are waiting for this game almost 4 years

    37. Richard K on January 29, 2017

      Yes, saw the demo today, Sunday January 29, 2017. Was impressed though it was like a point and shoot type of thing, a space hack n slash.. It was a free for all combat demo with bunch of non-descript spaceships of different sizes firing at each other. Was very intense, would've died countless times if it wasn't meant to be easy. Per Josh, it used the core engine, but he made a "mod", with minimal game elements, if any. Basic blocky ships firing lasers, all circling around an imaginary point in shape, exploding, lasers blasting by you at all times. Intense.

      Can see a lot of potential and everything ran smooth as silk on his new laptop. Didn't see Josh Saturday. Wish he would've had a version of Limit Theory itself to play, even older version that was in the videos though am thinking he wanted a bug free experience, as bug free as possible.

      Didn't see any UI, market, or anything at all as shown in the videos. The background was amazing, very rich and detailed, just like videos.

      Even without all of that was pleasantly pleased. Hope he gets the background architecture how he wants it so can move full steam forward.

      Will say this here, hope Josh reads it, but in addition to checking out D, maybe also checkout Prolog. Prolog was used in AI at one point in time due to super fast rule checking, etc., and gather that's the part which becomes a performance hog.. A long shot but who knows..

      Also, while there he manually changed a couple of things, seems very easy to mod and the background scripting language (LUA?) seems easy to read and modify.

    38. Brett Koochin on January 29, 2017

      Did you get a chance to see the demo in action Richard K? Very curious to know your impressions!

    39. Richard K on January 27, 2017

      I just saw Josh @ PAX South today, didn't expect that (don't look at forums). Am looking forward to the demo tomorrow.

    40. Ian Wellock on January 25, 2017

      Josh has just announced that he'll have a PLAYABLE DEMO of Limit Theory at PAX South in San Antonio this coming weekend!…

    41. Ian Wellock on January 22, 2017

      The forum mod who's been talking to Josh reports that Josh has said he's close to posting the update; he got unexpectedly busy recently and is finalising the update tonight. Still no word on whether he'll post here or just to the forums.

    42. Ian Wellock on January 17, 2017

      One of the forum mods is talking to Josh, trying to persuade him to make a post anywhere about what's going on: reading between the lines, it sounds like Josh has made real progress with LT, but until he clears up some technical forum issues he seems to be remaining quiet.

      I'll keep you all updated if anything more happens.

    43. Missing avatar

      on January 17, 2017

      Thx for letting us know Ian. I stopped checking the forums a while ago.

    44. Ian Wellock on January 16, 2017

      A couple of people on the forums have had a brief chat with Josh over IRC.
      Apparently, Josh is still working hard, and is about to make a post.

      As of now, we have no idea whether that will be on the forums, to us backers, or somewhere else.

    45. Jordan Louis on January 12, 2017

      I wonder if there's some way he can license some of the engine technology and code he's developed along the way to extend the income and keep the project going. That said, I've written off my $45 as a loss and a lesson after several years.

    46. Missing avatar

      coder1000 on January 12, 2017

      The problem here is lack of communication. Any backer can go to the bottom of the Campaign page and click "Report this Project" -- and on the next page select that the creator isn't communicating. There could be any number of reasons why he's behaving this way. Maybe he feels he can't communicate. But maybe Kickstarter can communicate with him, tell him it's ok to give even three sentence updates. If something is seriously that easy and he's not doing it, then there's seriously something wrong. He should just write something at least; no big production, forget about trying to wow anybody at this point. Something. Anything.

    47. Dan Violet Sagmiller on January 5, 2017

      You need to just release what you've got. Clearly you've got something, even if *you* don't feel its ready. Let us judge and give feed back. That might keep you inspired to develop more. Besides, once you've released V1, you can start selling it to, target Steam Green Light for instance. Make some more money.

    48. Missing avatar

      Thor on December 25, 2016

      Still have great hope for LT! Josh, you really need to finish this game. Obviously you have the talent. Now you need the spine to live up to your promises. It will make the masses feel good but most of all you will feel good too!

Show older comments