Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
I'm still looking forward to play this game. I don't really care about updates, if it was up to me I'd let you go full radio silence until you finished (but I totally understand those who wants updates as well). I hope everything is going smoothly, and I wish you the best.
I think I have been beyond patient but 3 years behind is starting to get ridiculous.
I messaged you directly in 2014 on two occasions and got no reply.
It is now 2017 and I am past my patience. Please initiate a full refund, thank you.
While I appreciate and admire everything you have done, I respectfully wish to depart from the project given my delivery date was listed as Jan 2014 for the full version of the game.
I think I have been beyond patient but 3 years behind is starting to get ridiculous.
I messaged you directly in 2014 on two occasions and got no reply.
It is now 2017 and I am paste my patience. Please initiate a full refund, thank you.
Well said Brett, the journey, that's the important thing. Very few games in this modern era are coded by someone working on their own. That normally belongs in the far off days of the 1980s. Which only adds to the accomplishment of getting it eventually finished and released. o/
As someone that loves coding and has been warily interested in game development I can honestly say that this behind the curtains look alone, both the human and technical sides, has been worth the money I put into this project. Obviously I'm excited that things seem to be moving towards an actual release at a decent clip now, but compared to the complete disappearing act the other unfulfilled game I've backed has pulled this has been so much better.
Its understandable, to a point as this is Kickstarter not GameStop, that there are people upset at the lack of a release but I just wish those people would focus a little less on their precious shiney and take a look around at the journey.
Hi Josh, you're 3+ years late, are you aware. The game is sort of obsolete in the meantime.
Do you have a PLAN? I mean something more than 5 pages of bla-bla every now and then.
Appreciate your thoughts, keep it short pls.
Down for me too; looks like host is having problems with the MySQL databases ATM. Hopefully will be back soon...sorry :/
Is the LT-forum down for anyone else?
Sending all the positive waves I can to you Josh. Well done in putting in all that work into the build! I don't know if you ever read my post on the LT forums but I said LT itself would change you as you developed it...and look at that, looks like I was right. At the end of all this Josh, you will be able to do pretty much whatever you like because you have the talent, the skills and the foresight to create even more amazing things in the future that awaits you. Keep on trucking! :)
Thanks for the update, both bullet points weekly are good and/or the monthly summary, never thought of Limit Theory in VR (that's got me really excited haha) and happy to wait as would rather have a game that works and enjoy unlike many of the other kickstarts I've done which I play for 5 min, uninstall and never reinstall.. all best and keep with it :)
The management of this project has been a disaster and sincerely if it is that someday think to deliver the complete game we need to see a playable alpha or beta very fast I hope it out tomorrow The attitude of the developer has left much to be desired in the last 3 years ... if you really intend to finish this in a near time it is good to know or if not tell us if this is really a failure
This comment has been removed by Kickstarter.
I caught up with Josh at PAX South, here is an interview if anyone is interested. https://www.youtube.com/watch…
Dude! You're still working on this!? I think many of us would have given up a LONG time ago. Your commitment is EXTREMELY commendable... but man... you trying to do all of this yourself seems crazy. I don't think I play a single game that didn't involve at least 50+ developers.
The market value of your stills with this development language must be VERY high right now. LT will be a great - great thing to have on your resume --succeed or fail.
I think you need an angel investor, input from game reviewers, staff and a way for that staff to check code in-and-out.
Working on hard, not fun bits, can be soul-crushing.
"Starting a company is like eating glass and staring into the abyss."-Elon Musk
But if you got it in you still to keep going, my hat's off to ya'.
I think you just made a rookie mistake with a project that was in actuality, way way too big to do by one's self.
If you want to keep going...
I personally give you permission to focus on finding an investor so you can get staff.
If you can -great.
If you can't -you gave the whole thing a try and you can go get a job.
You probably shouldn't spend another 5 years, continuing development, unless you are still passionate about it.
People who don't program will never understand how long this process takes, particularly when you are doing it by yourself.
Thanks for the update.
Thank you for the update! I believe in you :)
Like a giant jigsaw with the right pieces gradually coming together - you'll get there ! Thanks for the updates.
Thank you for sharing an update! I am rooting for you and LT! It's not easy trying to create something as ambitious and beautiful as what you have set out to create, so ignore the non-believers :) Good luck with getting LT towards delivery to the backers, and make sure to take good care of yourself so that you are healthy / creative! Cheers!!
Well, I'm patient, but didn't really get an impression of anything with that video. Hoping he is getting progress the way he needs to. Would be nice to see this as a successful kickstarter.
Amazing that he goes there with no notice to the people who funded him and LT for the past 4 years and we have to drop lucky that he gets spotted by a backer on the con floor!! it sounds also that LT isn't fit for anything at the moment so I think as mentioned no hopes just another disappointing indicator of where Josh is at the moment never mind the game.
Video clip here: https://www.youtube.com/watch…, from forum post: http://forums.ltheory.com/viewtopic.php… - great, good to see this in action !
Don't get your hopes up, I doubt it'll be a public demo for everyone outside of PAX South.
I hope this about the demo will be a reality and not another smoke curtain we are waiting for this game almost 4 years
Yes, saw the demo today, Sunday January 29, 2017. Was impressed though it was like a point and shoot type of thing, a space hack n slash.. It was a free for all combat demo with bunch of non-descript spaceships of different sizes firing at each other. Was very intense, would've died countless times if it wasn't meant to be easy. Per Josh, it used the core engine, but he made a "mod", with minimal game elements, if any. Basic blocky ships firing lasers, all circling around an imaginary point in shape, exploding, lasers blasting by you at all times. Intense.
Can see a lot of potential and everything ran smooth as silk on his new laptop. Didn't see Josh Saturday. Wish he would've had a version of Limit Theory itself to play, even older version that was in the videos though am thinking he wanted a bug free experience, as bug free as possible.
Didn't see any UI, market, or anything at all as shown in the videos. The background was amazing, very rich and detailed, just like videos.
Even without all of that was pleasantly pleased. Hope he gets the background architecture how he wants it so can move full steam forward.
Will say this here, hope Josh reads it, but in addition to checking out D, maybe also checkout Prolog. Prolog was used in AI at one point in time due to super fast rule checking, etc., and gather that's the part which becomes a performance hog.. A long shot but who knows..
Also, while there he manually changed a couple of things, seems very easy to mod and the background scripting language (LUA?) seems easy to read and modify.
Did you get a chance to see the demo in action Richard K? Very curious to know your impressions!
I just saw Josh @ PAX South today, didn't expect that (don't look at forums). Am looking forward to the demo tomorrow.
Josh has just announced that he'll have a PLAYABLE DEMO of Limit Theory at PAX South in San Antonio this coming weekend!
err, here goes the right link: http://forums.ltheory.com/viewtopic.php… #sorry
The forum mod who's been talking to Josh reports that Josh has said he's close to posting the update; he got unexpectedly busy recently and is finalising the update tonight. Still no word on whether he'll post here or just to the forums.
One of the forum mods is talking to Josh, trying to persuade him to make a post anywhere about what's going on: reading between the lines, it sounds like Josh has made real progress with LT, but until he clears up some technical forum issues he seems to be remaining quiet.
I'll keep you all updated if anything more happens.
Thx for letting us know Ian. I stopped checking the forums a while ago.
A couple of people on the forums have had a brief chat with Josh over IRC.
Apparently, Josh is still working hard, and is about to make a post.
As of now, we have no idea whether that will be on the forums, to us backers, or somewhere else.
I wonder if there's some way he can license some of the engine technology and code he's developed along the way to extend the income and keep the project going. That said, I've written off my $45 as a loss and a lesson after several years.
The problem here is lack of communication. Any backer can go to the bottom of the Campaign page and click "Report this Project" -- and on the next page select that the creator isn't communicating. There could be any number of reasons why he's behaving this way. Maybe he feels he can't communicate. But maybe Kickstarter can communicate with him, tell him it's ok to give even three sentence updates. If something is seriously that easy and he's not doing it, then there's seriously something wrong. He should just write something at least; no big production, forget about trying to wow anybody at this point. Something. Anything.
You need to just release what you've got. Clearly you've got something, even if *you* don't feel its ready. Let us judge and give feed back. That might keep you inspired to develop more. Besides, once you've released V1, you can start selling it to, target Steam Green Light for instance. Make some more money.
Still have great hope for LT! Josh, you really need to finish this game. Obviously you have the talent. Now you need the spine to live up to your promises. It will make the masses feel good but most of all you will feel good too!
@Carmine, the last update here was over a year ago. The last update on the forums was back in August. It's been over two years since we actually heard anything about the game: the few updates since them have only said Josh is working on it, no details, no updated estimate for launch or beta or anything else. Josh's mental breakdown seems to be back in full effect.
I would encourage everyone to report this project for post-funding issues, from the main campaign page (at the very bottom) - there's a 100-PAGE thread on the forums about us backers being unhappy that Josh won't/can't live up to his responsibilities, but maybe Kickstarter can remind him of his legal obligations to keep us informed.
Has there been any more updates recently? Kinda feeling left in the dark...
I have utterly lost confidence that Josh will ever deliver anything. I would push for a refund, but it hardly seems worth it for $20, so I'm just glad I didn't pledge higher.
This project enter in the amazing world of ==> VaporWare <===
Josh, just release what you have so far as an Alpha to all backers and keep on developing. Your videos so far have been amazing, and I understand that you've had some personal issues, but it's been too long.
Put something out there for your backers and keep on working on getting it to beta.
The no information at all on anything for several months. I was always positive with the hope for when done. But when you get no news at all then either he has been advised not to by a lawyer or doctor, or the project is indeed failed. If the project is failed then the honorable thing world be to release it to the mod community unfinished, would that be so bad ?
At this point he should release a limited game and keep making updates
I'm a little annoyed with this one. Crickets for a year, with nothing to show for the $187,865 that was pledged to this. Divide that up over almost five years, and it isn't much of a salary for a programmer, or even an entry level help desk technician. It's nearly unsustainable at this point, so dedicated work is going to cease soon if it hasn't already.
Hello all... soooo about that game.....
@Edward Erickson; by "he still updates" you mean "he hasn't been seen in nearly three months at all" and "his 'updates' consist of him telling us that he is working on LT but absolutely nothing at all about his progress or if/when we might ever expect a release, or even an update on Kickstarter".
Guys, he still updates just not here. Check out the forum.
August 12th, 2016
Yikes, a few things certainly need to be said:
1. I've not abandoned you all. You may not see me, but I am with you! By that, I mean, I'm in this office working on LT.
2. I sincerely apologize if anyone feels that they've gotten the middle finger from me. Not my intention, ever.
3. Didn't pull a fast one on you all -- I know I'm going to have to keep saying this until the substantial update that you're all waiting for (good lord, with the amount of tension that's going to be relieved, I should start a poll to vote on a name for it...it needs some kind of epic, cathartic name that will go down in LT history) -- but there's really no option for me other than to finish LT. Don't take that the wrong way...I want to finish LT, I need to finish LT because it means so much to me and, after all, if you give up on your dream, then what do you have left? For me it would be devastating. Not to mention the devastation of letting you all down, which I already feel quite sharply due to how far overdue the game is. But it would be unbearably sharp were I to simply call it quits. And of course, it would be downright stupid, considering how far we've come, how many hours, how much energy has been invested -- there's no turning back!! Sometimes I really do wonder how anyone can think that I would actually consider that :monkey:
So, yes, these threads I imagine will continue until I present the next installment of the 'State of the Limit Theory' address. But said address is getting closer each day. Sorry for the angst, I guess it's worse for the people who don't know the relative closeness :shifty:
I do hope that all is well with Josh. I would imagine that the guy has a tremendous amount of pressure on him. That being said it would be lovely to see an update sometime in the near future; this forum was one of my regular haunts....
Thanks, appreciate the sentiment. All is well, although it's been a bit busier than anticipated, but such is life. Recap of life in the past few months:
1. Dad sold house, had to pack up & move all my stuff
2. Femnode got a job in CA, took a trip out there to apartment hunt with her
3. Found and secured a new place to stay here (5 minutes away from the office!! LT Headquarters is just a super short drive away!)
4. Moved and unpacked all my stuff at said new place
But once more I seem to be in a stable life situation and am in the office every day cranking out the LT (and drawing up plans for how to repair the long-since-derailed hype train :ghost: )
I'm afraid, he may have hit the same wall as he did with LTSL - his Python business may still be too slow. If this is the case, he is probably back in his corner, thinking about what the hell to do now.
Thankfully not, so far LTEngine 2.0 (pff, I know, there's been a lotttt of refactoring over the years, but this is the first time I actually split the codebase) has been a joy to work in. I'd be lying if I said I wasn't anxious in the slightest about what kind of performance we'll see when I have all the logic running. But, that's kind of the nice upshot of having a hybrid engine -- if performance is problematic, you tell more of the code to come to the dark side...eh, the statically-compiled side. So far, though, all is well and only going to get better as I continue to improve the JIT engine to be able to handle harder cases (hence, be able to convert more of the code).
(Yes, this monkey is entirely aware that he did not give any specific details on the 'State of Limit Theory.' Don't read into it, because unless you read it in a positive way, you've read incorrectly :roll:)
PS ~ In case anyone considers me a lord/savior, which I hope is not the case, please cease said consideration...as we have all seen, I am, regrettably, quite mortal and flawed indeed :oops: However, this mortal still promises to bring you Limit Theory :thumbup: (remember my motto: "I'll ship it or I'll die trying!")
Link to original: viewtopic.php?f=2&t=5356&start=15#p132283
Talvieno's note: I feel like it's important to post this here, given how quiet Josh has been lately, so that no one thinks Josh is missing again or not working on the game. Normally I wouldn't post anything here that had so little info on the state of Limit Theory, but this time I'm making an exception.
Another one of my Kick Starter regrets, such promise but no return on investment. This is beyond sad as I had such high hopes for this one. If anything I have become much more cautious of the projects I back nowadays. I'd love a refund, but I know it's just a pipe dream.
Max, what is really unfair and disrespectful is Josh's behavior with his backers. I could accept that the project will never be completed, that was a possibility from the very beginning. However, hiding from his backers at this point is more than a sign of cowardice. Josh, be a man and address your backers, we do not deserve this kind of unprofessional behavior.
Another game added to my waste of money section of Kickstarter. I am so glad I stopped using this service after I quickly realized Star Citizen was going to go no where. Out of the 5 games I have backed not a single one has made it anywhere near completion. It seems that Kickstarter is far to easy to get cash out of people with promises yet easy enough just to not deliver on a single one of them. Like most I had high hopes for Josh and he seemed to be genuine in what he was doing. However it is now the excuse train that every single kickstarter failure puts out. Then the run into silence and hide his head under a pillow while he spends the money he was given. I don't think I will ever sponsor anything on Kickstarter again as it does seem like a way to throw good money after bad.