To all our amazing supporters — we can't thank you enough! Many of you have expressed your hope that we would find a way to make this film even if this campaign didn't reach its goal, and we intend to do exactly that. We're already exploring other avenues to allow us to begin production, but we still want you, our first backers, to be involved. So head on over to our official site and sign up so we can keep you updated — you don't want to miss what we're working on!
Please visit our website for more information and future updates:
We are going to produce a live-action short film (roughly 25 minutes long) based on the story and characters from the blockbuster video game franchise, Infinity Blade. Some have created artwork inspired by this game, even published novels and gorgeous animated shorts, but this will be the first production set in the Infinity Blade universe using real locations and live performers.
While this is an independent project, we do have full permission and cooperation from Chair Entertainment and Epic Games, the creator and publisher of the Infinity Blade series, to ensure we can make a film with the highest production standards possible and remain faithful to the vision that millions of players the world over know and love.
For those that might not have played the game already (and you're missing out! go download it from the iOS App Store), Infinity Blade is set in a distant post-apocalyptic future, and follows a man named Siris on his quest to defeat an elite group of immortals know as the Deathless, with the only known weapon capable of ending an immortal’s life, the Infinity Blade. During his quest, Siris discovers that not only is he himself immortal, but he was once the worst Deathless of them all.
A New Chapter
The screenplay for this short film has already been written by Josh Aker and Kyle Logan, and while it deals with characters and settings from the game, we chose to focus on specific events in Siris' life, with details not seen in the original game, its sequels, or the novels. Some of those details include the battle of the Plains of Koroth, how Siris lost his memory, why Siris and Raidriar couldn't escape the Vault of Tears, the discovery of the quantum identity pattern, and even how the Infinity Blade itself actually works.
Kris Holden-Ried – RAIDRIAR
Amrita Acharia – ISA
Christopher Judge - THANE
We have more roles yet to be formally filled, including that of Siris. Some are still in negotiations and can't be revealed just yet (we'll post updates here as soon as they're finalized). Some will only be cast if we hit our stretch goals!
A.K.A. "where does all the money go?"
There are a billion different ways to make a movie, and no two approaches are the same. The quality of the resulting film can vary for so many reasons, but a simple rule of life applies to film as well: "you get what you pay for". And when you're making even just a short film based on Infinity Blade, with tens of millions of players worldwide and a reputation for stunning visuals, you just can't cut any corners. We knew we had to go big or stay home. So in addition to the expenses of hiring a first-rate cast, here are the key areas of production where your pledges will be spent:
We will be portraying several iconic locations from the Infinity Blade universe to tell Siris’ story, like Drem's Maw and the Plains of Koroth. We have scouted many of them already in the stunning landscapes of remote Utah wilderness.
Set Construction / Miniatures
We will be creating a life-size Vault of Tears on a massive soundstage, where many of the key scenes occur. Our goal is to use staged sets and miniatures for a majority of the scenes (as opposed to shooting all the action on nothing but green-screens and inserting our actors into a fully-digital world).
Using practical effects with real hand-made sets is very time-intensive, but we believe it to be the most effective way of pulling the characters out of the virtual world of the Infinity Blade video game and into a convincing, visceral live-action experience. Nothing looks quite as realistic as real objects, under real light, captured in a real camera.
Visual Effects / CGI
The Infinity Blade franchise has many industry awards for its groundbreaking graphics on the iOS platform. To translate the look and feel of the game into a film production worthy of its inspiration, a large portion of the budget will go towards top-notch visual effects. And we mean substantially large. It's easily the largest portion of our budget. This is a futuristic science-fiction story after all, with characters, settings, battles, creatures and more that have to be animated. Quite simply, the more money we raise, the more content we can create, and the more man-hours we can afford for modeling, animating, and rendering the complex fantasy universe of Infinity Blade.
While writing the script, we were extremely mindful of where to include the need for special effects. We did this not only to optimize our special effects budget but also to strategically use special effects to make the visual experience more immersive and faithful to the original game – while avoiding extraneous use of CGI where live-action filming would better serve the story.
To achieve these goals, we will have the deep cinematic experience of Rob Au and Jarom Sidwell (previously with Rhythm & Hues and Weta Digital) producing our digital effects. Their experience working on movies including Avengers, Transformers, Avatar, X-Men and more, will ensure a level of quality rarely seen in fan-funded video productions.
Mark Andersen will be our Director of Photography, bringing his professional talent, crew, and RED cameras shooting in 6K. What the heck does that mean? It’s going to look AWESOME! Even when viewed at lower resolutions (like the typical hi-def 1080p), the use of such a high resolution format in capture and throughout the filmmaking process results in a much better final product.
Armor / Costumes
David Powell of Powell Arts Workshop, a third-generation leatherworker will be creating the costumes for our characters, using a combination of traditional and modern fabrication techniques to produce the hybrid medieval / futuristic styles of armor seen in Infinity Blade.
Josh Aker, the creator of this project, also happens to be the composer of the entire Infinity Blade series' soundtrack. This means that our musical score will be absolutely true to the musical and emotional experience of the games you've played for years. Josh will be joined by Will Calhoun (Living Colour), adding a wealth of percussive creativity to the original music in this production. Also contributing to the music is Tina Guo, a stunning performance artist, and solo cellist on the soundtracks to Sherlock Holmes, Iron Man 2, and many more.
By pledging your support, you make all this possible. We've planned and prepared all we can up to this point with no funding at all, just months of time, sweat, and our best hopes – but we can't produce the kind of video that we know the fans of Infinity Blade would expect, on hopes and dreams alone. Making any film takes a small village of talented people, and we're not just making any film, we're bringing the world of Infinity Blade to life for the first time. That's a tall order, and we'll need every dollar we can ask from you — whether you are fans of the game who have been swiping and slashing your iPhones screens for years, you love scifi fantasy, short-film fanatic, or just a repeat kickstarter contributor — to cover all the production costs. We might have the blessing of the game's creators, but we're on our own financially. That's why we're asking for your help. Rather than waiting years for some big movie studio to green-light an Infinity Blade feature, we have the opportunity, together, to make it happen now. Your pledge is the only piece missing in this picture. Everything else is in place, ready for you to give us the green light!
Risks and challenges
For any film, casting is a crucial component, but one that is often very hard to predict. While we have attached a few very good actors we have a few more roles to fill. And while budget is clearly a factor, coordinating talent availability with production timelines can frustrate even the best arrangements.
Our production timeline is also currently scheduled for shooting in the late fall (likely November), to take advantage of the excellent natural lighting of that season here in Utah. If forces beyond our control prevent us from completing principal photography before winter, we may be forced to push exterior shooting until spring, which would obviously delay post-production and final release for many months.Learn about accountability on Kickstarter
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