Dead Upon Us
Dead Upon Us
A hybrid Zombie survival game that combines both Real-time strategy and First person shooter games into one. Build, Lead, Survive.
A hybrid Zombie survival game that combines both Real-time strategy and First person shooter games into one. Build, Lead, Survive. Read more
Dead Upon Us is a completely new kind of zombie survival game that seamlessly combines major elements from both a first person and real-time strategy game. You take the role as a group leader and as such you are tasked with designing and constructing a safe haven for your people, leading the community in local and political affairs and most importantly keep them alive.
The world of Dead Upon Us takes you many years into the apocalypse. Prior to the Outbreak, the world was in a very dangerous biological war (the Greatest War), that wiped out almost 40% of the worlds population before its end in 2001. After the war, the world experienced a peaceful state for 12 years. On the day of the celebration of peace, a terrorist group strategically deployed the viruses unto major cities around the US and others countries around the world.
The universe of this world follows a similar path to our own, but has a few divergences that have had a ripple effect throughout history and eventually lead to the end of the world. The key difference, is the existence of the Paradise Corporation, a biological research and technology company. This company was a major factor in the cause of the Greatest War and took a huge hit when it ended. The company moved into creating more commercial products, such as ImmunityMax, an energy drink created during the Greast War that boosted the drinkers Immune system by 200%.
During the Outbreak, the Paradise Corporation lead the fight against the plague, but the viruses continued coexistence and ability to mutate one another as a defense made the task nearly impossible. After nearly 3 years, all known governments had ceased to exist and the new world was born.
Dead Upon Us is a game of survival with the main goal of exploring the destroyed world and raising a colony during the zombie apocalypse. When creating a new game, you are tasked with deciding whether to begin the game alone, or in an existing group. This decision will determine how difficult it is for you to create a colony.
When you first begin in Dead Upon Us you will start in the Fps Mode in a random location on the map with a random variety of supplies. From here you will need to scavenge for resources, kill zombies and other people along the way. Everything you do earns your character Exp, allowing you to eventually unlock new perks and abilities. This mode allows you to see the world first hand and interact with it and the people who live in it.
Here are a few key points:
- Explore- Experience the large world of Dead Upon Us for yourself.
- Slay Zombies- Using a variety of weapons you slaughter the undead.
- Levels/Perks- Gain experience through your journey and obtain new abilities using the Perk tree.
- Scavenge- Search for food, water and other valuable resources that you will need to survive and prosper in the apocalypse.
- Command a Party- Take some of your survivors with you as you explore and give them commands without even having to switch to the Rts Mode.
- Relationships- Build your affinity with your group members and with others you meet on your journeys.
- Survive- By any means.
With a top down view, you're given an overview of the world. Navigate your survivors to Search for resources, Build a safe haven capable of holding dozens of people, Lead your people locally & politically and most of all create defenses to protect them from the Dead and the Living. With the combination of this and the First Person Mode, you're given a unique advantage in your fight for survival.
Here are a few key points:
- Build Mode- Using this function you are able to place down blueprints so you or your colonists can build new structures or defenses for your Safe Haven.
- Command- Equipped with many tools, you are able to select and command your colonists. Giving them jobs and duties is vital.
- Community- Your colonists' Mental health, Physical health and Overall Satisfaction are your responsibility as the Leader.
- Politics- Relations and Dealings with other factions that you and your colony interact with is important. Establishing trade routes, forming alliances and starting wars are all part of leading a successful colony.
- Expedition- Planning and scheduling scavenging runs is an important way to maintain a proper flow of resources.
In Dead Upon Us, multiplayer is a guarantee, but will most likely happen a little further down the road. My first goals are to put together a more stable build of the game, and then once I'm there I'll begin implementing LAN capabilities and then move to Online play. This will likely be a month or so after the Alpha goes onto Steam.
The Online world of Dead Upon Us will give players a variety of game types. Some examples of the planned multiplayer features are as follows:
A desolate area with little to no human contact. Mostly filled with zombies, and other dangerous creatures, this is not a place for beginners. Players will be able to journey here as the Leader character in their game, and interact with other players online. Filled with vast rare loot, that is able to be taken and returned to your offline solo game. Scavenging in the Wastes is high risk, but high gain. Just make sure you're weary of other players. No one is your ally in The Wastelands, except for one trading colony located directly in the center of the Wastes.
Open Your Region
During your solo gameplay, when you press 'esc', there will be an option that will allow you to open your game to the public. At this moment, you will begin hosting your region and other players will be able to join you and explore your world. You, as the host, will have many options on what other players can do. This is a completely optional mode, that allows you to play with random people or your friends. Opening your game to the public will also make rare loot spawn, but only while its public.
Later down the road, there will be tons more multiplayer gamemodes.
- Extraction- A number of First Person players are dropped on a map by random and must reach an extraction point marked on the map. One player is controlling the zombies from a Real-time strategy mode and must stop the players from reaching their goal.
- A General and His Army- Two teams pitted against each other. Each team has 6 First Person players that fight it out and 1 Real-time Strategy player that controls AI and builds structures to change the battlefield.
- Deathmatch- A simple First Person only fight to the death that will range in size, from (4 vs.4) all the way to (10 vs.10).
Let me start by thanking you for showing interest in my project. I'm coming to Kickstarter in hopes of getting just enough money to help me work full time on my game and get it on Steam as soon as possible. Once it is on Steam, I will be adding more and more content until it finally turns into the final version of the game.
Why $5,000? - My hopes here are to be as honest as possible about my spending. A $5,000 goal will give me around $3,420 after all taxes and fees are taken out of the equation.
That being said, this amount gives me a 2-3 months guaranteed development period. Allowing me to work full time on the game, instead of working full time at my current job (adding 40 hours to my development time per week). The money will also be used to pay for my monthly Unity license fee, one time Steam License fee, and any other licenses that might be required.
Once on Steam, I will hopefully continue to gain more support from new players and continue getting support from everyone on here, until the game's development has finished.
What I'm doing during Kickstarter
During my Kickstarter campaign, my biggest concerns are reaching out to all of you,answering questions, and also working quickly to release the free gameplay demo. If things go as planned, it should be finished shortly after the launch of this campaign.
What I'm doing after Kickstarter
If I am lucky and have reached enough of you to achieve my goal then my first order of business is the alpha version of the game for Steam. Using all of my social media pages, I'm going to keep everyone updated on progress using pictures and videos, and daily updates on Twitter. Everyone who donated enough to receive a copy of the game, will receive the first playable Alpha when complete, even if it's not on Steam yet. After Getting on Steam the plan is simple; Continue development and update the game until it's done. More detailed information will become available in my development blog on the website.
Note: After Kickstarter I will no longer update the demo, all of my effort will be put towards the alpha build.
Risks and challenges
Like any project coming to KickStarter, my biggest risk is running out of funds prior to finishing my project. If I do successfully get funded, my current goal is an estimation of the costs for development over a 2-3 month period. Which is meant to give me enough time to complete the pre-alpha and release it to steam. The funds I receive from here and there combined will give me the proper time to complete the game.
Other challenges are obviously, me not being able to finish the game on my own. As I am the only developer working on it as of now, I have a huge work load. I do have backup plans for this situation, including hiring on a part-time 3d model Designer to assist with the development (3d modelling is where I take the most time).
This all being said, I hope you all have confidence in my project. If you have questions or concerns please make them heard. JosephLazarBusiness@gmail.comLearn about accountability on Kickstarter
- (30 days)