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The project has 7 different prototypes have been pushed to the limit, according to their potential.
The project has 7 different prototypes have been pushed to the limit, according to their potential.
51 backers pledged €10,694 to help bring this project to life.
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The Absorption Of Skills

€10,694

51

 DROPSHIPPING: Will be the best method to start: 

- https://www.lastlevel.es/

- https://tcgfactory.com/es/

 Here the DROPBOX folder of Power points to PDF of HOW TO PLAY all the 7 games: | DROPBOX |

---> A NEW 6TH GAME CALLED: The Absorption Of Skills

---> A NEW 7TH GAME CALLED: One Round Square

At last, the games is without he books of 21 pages MAX.  The presentation will be digital, to save unnecessary physical elements and make "How to presentation always with you, where you want and when you want". Also you can share the instructions, without problems of Copyright.

Contact: | Instagram | Facebook | Twitter | YouTube commercial | LinkedIn

Link of all prototype photos about "BIG NUMBERS"




Quality extra features:

- UV Coating

- Linen Texture 

Information about updated features project:

- BOX LOGO ( VECTORST - THE ROOT OF LIMIT OF CREATION )

- Presentation "5 from 3": https://www.dropbox.com/s/j9qtkztaag5hfr1/5%20from%203.pdf?dl=0


El resultado final es un juego de cartas totalmente innovador, minimalista, único y agradable. Mi nombre de diseñador o desarrollador es: CARDMECANICS: ON THEGAMECRAFTER. If you use (TheGameCrafter.com) search engine can you  find one.

- En Cada 1 de los 4 proyectos se puede observar algo que los une, algo que también vincula con el fundador del juego, algo que impide saber si va a haber algo más allá, debido a esa identidad y la base de infinitas posibilidades, manteniendo la misma base e identidad, mientras esté basado en el fundador de los siguientes 4 proyectos que existen.

>>>>If you want to know about instructions of all projects and more… you can visit the link from THEGAMECRAFTER.





1.- Castellano, English, Francais, Deutsch, 中國,日本語, русский, العربية 

En cada caso, la constitución son cartas.

Y también está publicado: https://www.thegamecrafter.com/games/big-numbers ( El primero que he empezado ) El orden es el siguiente:

1.- BIG NUMBERS - Card game( ATOM NUMBERS ) https://www.thegamecrafter.com/games/big-numbers ( Las imágenes de las cartas en el pie de página )

2.- 5 from 3 - Card game: https://www.thegamecrafter.com/games/5-from-3 

3.- Sink the float - Card game: https://www.thegamecrafter.com/games/sink-the-float-card-game  - Muy importante. ( Las imágenes de las cartas en el pie de página )

4.- 8 Vectors colliders - Card Game ( NEW ): https://www.thegamecrafter.com/games/8-crash-vector - Es el mejor de los 3, en conclusión. ( Las imágenes de las cartas en el pie de página ). 

Soy Uriel, tengo 20 años. He diseñado un prototipo en THEGAMECRAFTER, uno de ellos lo he recibido el día 24 de Enero del 2019. Me gustaría que una editorial en un futuro me distribuyera los 3 juegos mesa, en masa. 

--> --> La IDEA base fue una pequeña parte de lo que es "BIG NUMBERS" para mejorar con cada nuevo proyecto hasta conseguir llegar al 4º proyecto ganando mejoras y aportando aún mejor experiencia de juego, a partir de desarrollar una base sólida y comprobar las posibilidades que tenía, después de haber estudiado el potencial y experiencia que puede ofrecer algo nuevo o mejor aún, innovaciones múltiples a raíz de una base, que me ha permitido llegar a generar algo impresionante, que como resultado final, podría superar por mucha diferencia a juegos como Ajedrez y damas, a partir de una actualización en base al último proyecto, lo que lo haría más complejo, pero no mejor, de hecho, el valor sería poco aceptado, debido a la inevitable comparación con el verdadero Ajedrez, en su verdadera esencia y mecánica de juego. En mi opinión: El 4º juego de cartas, en absoluto será actualizado por voluntad propia, ya que el estado actual de "8 VECTOR CRASH" está a otro nivel, lo que significa que se puede decir que supera a AJEDREZ (CHESS), simplemente lo supera, la diferencia es incomparable, por lo tanto, la conclusión final, después de decidir empezar a diseñar y desarrollar los elementos del proyecto fue tomar la mejor decisión, lo que descartó por completo la idea de la adición de elementos extras, que según mi, son cosas que hacen muy diferentes a cada uno o a uno en concreto de mis proyectos, lo que les hace perder la identidad del fundador.

 The best project is the 4th created, next 3th created, next 2nd created and the base project, the 1st created, with different functions and high quality experience.

IN THE BOTTOM OF THE PAGE FROM MY 4 PAGES FROM "THEGAMECRAFTER.COM" IS THE LIST OF THE 4 GAMES TO DIRECT ACCES FROM ALL OF OWN PAGES.

Soy el único encargado de los 3 juegos de cartas. Son un proyecto que se adapta a mis posibilidades y significa mucho para mí, son totalmente innovadores, sobretodo el último, que sin duda es el que tiene más potencial, además de ser el más innovador de los 3. El 3º tiene mejores mecánicas de juego, que el juego original de undir la flota, que no es de cartas, perdiendo sólo por eso, además de por otros factores determinantes de mi propio juego. Mi versión única, permite a los jugadores ajustar en cada nueva partida que jueguen, 2 impresionantes valores predeterminados de juegos, que pueden ofrecer al jugador, un juego con distinta velocidad, dificultad y factores personales.

- Publicidad ( Promocionar ) En mayor o menor medida. Publicidad SMS, prensa física, prensa online, eventos y referidos de QUICKSTARTER. Lo que sea necesario a corto, medio y largo plazo, según la efectividad.

- La mecánica de los 3 juegos es potente, aunque sería bueno un mejor diseño gráfico, con el paso del tiempo, un estilo más colectivo y definido.

  •  Más abajo capturas de los 3 juegos: ( Cartas ) Para más información visitar los enlaces que acceden a THEGameCrafter. 
  • Los fondos recaudados se usarán para Marketing, publicidad y distribución en masa. Si me podéis dar algún consejo, a parte de promoción en eventos dedicados y editoriales.
  • Si la campaña tiene el éxito esperado, habrá superado uno de los obstáculos.

The next pictures are a view of the part of the content.


BIG NUMBERS:

"5 FROM 3"

"SILK THE FLOAT - THE CARD GAME.

 "8 Vectors Colliders"

The Unknown Last variable:


The Absorption Of Skills:

The One Round Duel 

ENGLISH:

Currently there is only 1 physical prototype:

The final result is a totally innovative, minimalist, unique and enjoyable card game. My designer or developer name is: Cardmecanics: ON THEGAMECRAFTER. If you use (TheGameCrafter.com) search engine can you find one.

- In each 1 of the 4 projects you can see something that unites them, something that also links with the founder of the game, something that prevents knowing if there is going to be something beyond, due to that identity and the base of infinite possibilities, keeping the same base and identity, while based on the founder of the following 4 projects that exist.

As I indicated in each case, they are all card games, with cards only.

And it's also published: https://www.thegamecrafter.com/games/big-numbers (The first one I started) The order is as follows:

1.- BIG NUMBERS - Card game (ATOM NUMBERS) https://www.thegamecrafter.com/games/big-numbers (The images of the letters in the footer)

2.- 5 from 3 - Card game: https://www.thegamecrafter.com/games/5-from-3 (NOT PUBLISHED)

3.- Sink the float - Card game: https://www.thegamecrafter.com/games/sink-the-float-card-game (NOT PUBLISHED) - Very important. (The images of the letters in the footer)

4.- 8 CRASH VECTOR - Card Game (NEW): https://www.thegamecrafter.com/games/8-crash-vector (NOT PUBLISHED) - It is the best of the 3, in conclusion. (The images of the letters in the footnote).

I'm Uriel, I'm 20 years old. I have designed a prototype in THEGAMECRAFTER, one of them I received it on January 24, 2019. I would like a publisher in the future to distribute the 3 table games, en masse.

-> -> The IDEA base was a small part of what is "BIG NUMBERS" to improve with each new project to get to the 4th project winning improvements and providing even better gaming experience, from developing a solid foundation and check the possibilities I had, after having studied the potential and experience that can offer something new or even better, multiple innovations based on a base, which has allowed me to generate something impressive, which as a final result, could surpass much difference to games like Chess and checkers, from an update based on the last project, which would make it more complex, but not better, in fact, the value would be little accepted, due to the inevitable comparison with the real Chess, in its true essence and game mechanics. In my opinion: The 4th card game, will not be updated at will, since the current state of "8 VECTOR CRASH" is at another level, which means that it can be said that it surpasses AJEDREZ (CHESS), simply it exceeds, the difference is incomparable, therefore, the final conclusion, after deciding to start designing and developing the elements of the project was to make the best decision, which completely ruled out the idea of ​​adding extra elements, which according to my, they are things that make very different to each one or to one in particular of my projects, which makes them lose the identity of the founder.

 The best project is the 4th created, next 3th created, next 2nd created and the base project, the 1st created, with different functions and high quality experience.

IN THE BOTTOM OF THE PAGE FROM MY 4 PAGES FROM "THEGAMECRAFTER.COM" IS THE LIST OF THE 4 GAMES TO DIRECT ACCESS FROM ALL OF OWN PAGES.

I'm the only one in charge of the 3 card games. They are a project that adapts to my possibilities and it means a lot to me, I think I can promote my card games, totally innovative, especially the last one, which without a doubt is the one with the most potential, besides being the most innovative 3. The 3rd has better game mechanics, than the original game of undir the fleet, which is not of cards, losing only for that, in addition to other determining factors of my own game. My unique version, allows players to adjust in each new game they play, 2 impressive predetermined values ​​of games, which can offer the player a game with different speed, difficulty and personal factors.

- Advertising (Promote) To a greater or lesser extent. SMS advertising, physical press, online press. Whatever is necessary in the short, medium and long term, according to the effectiveness.

- The mechanics of the 3 games is powerful, although a better graphic design would be good.

 Below are screenshots of the 3 games: (Letters) For more information visit the links that access THEGameCrafter.

The funds raised will be used for marketing, advertising and mass distribution. If you can give me some advice, apart from promotion in dedicated events and editorials.

If the campaign has the expected success, it will have overcome one of the obstacles.

Risks and challenges

Tengo muchas esperanzas en Sink the float - The card game, para que llegue a distribuirse en masa, en un plazo de tiempo corto.
Los riesgos serían, en cuanto a espectativas de éxito. Es muy importante la promoción.
Por ahora no puedo decir mucho, ya que hace pocas horas lo he podido podido publicar. ( BIG NUMBERS )

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Funding period

- (60 days)