This project's funding goal was not reached on June 14, 2011.
About this project
I have just graduated from Cranbrook Academy of Art with my MFA. My work during grad school has focused on trauma.
I am interested in the mechanisms I, and others, use to deal with PTSD (Post Traumatic Stress Disorder).
My interest stems from my own experiences and those of ones close to me. This has brought me to this current project where I am exploring the ideas of escapism, mechanisms and 2nd hand trauma.
Thank you for taking the time to check my project out.
box shipment #2 is a performance where I will be physically shipped from Detroit, Michigan to Portland, Oregon while locked in a Museum Crate. I am developing this crate to house an on board computer(with wireless access), Battery packs, food, water, waste disposal system and chair that I will be confined to for the duration of the trip. Once reaching the gallery a performance will take place while still inside the box. On the journey my only connection to the outside world will be through an online video game. Two writers will document my travels by blogging about them throughout the trip. One will be along for the journey of the box to the gallery and the other will write on my movements he observes in the online video game.I will be leaving from Detroit on July 1st to start this performance. It will end on the night of July 7th at the 1430 contemporary located @ 937 NW Glisan Portland, Oregon. The show is curated by RocksBoxFineArt. Once at the gallery, I will be brought in, hooked up to monitors, where the audience will be able to view security camera footage of me in the box. The box will be attached to a rope which will be hung over a pulley system and dropped into the box. I will then have to raise myself and the box up to an outlet 9 ft off the ground to maintain power for the computer system. I will remain in the box for an undetermined amount of time suspended in the air.
In recent times the concept of video games has been used to help individuals with Post Traumatic Stress Disorder. These video games activate the same side of the brain where traumatic images come from and block the images from getting through while the user is engaged in the game. Likewise, I am interested in the way people withdraw from society, where they have little control, and enter into these online communities where
they can jump in and out as they please, engaging and disengaging at will.
To test out whether or not I could handle the claustrophobia aspect of this performance I locked myself in a museum crate for 4 days. The crate was outfitted with a computer, food, water and waste disposal. I essentially
played an online video game for the duration of the 4 days while
being locked in the crate. My experience was very informative
about how effective the video game was on relieving my
claustrophobic symptoms - the way the symptoms would come crashing
back on me when I would have to stop engaging with this game to
sleep or eat was an intense sensation - I found the mechanisms of
the performance pivotal in helping me deal with my own PTSD.
I am still testing and working on securing a Dodge Sprinter which will allow open access to the front of the vehicle. This will allow for hook up, climate control and easy access for the crew to monitor the crate.
Gas round trip: $981.67
Cargo Van: $2,100 (estimate)
12-volt power inverter: $83.42
Food for crew: $200
wireless signal booster: 249.99
All other expenses I have taken care of:
4g wireless coverage
Museum crate and inner workings
Food and lodging for crew
Projectors (installed in Gallery)
Mount and pulley system (Installed in Gallery)
I have included a link to a few videos of previous work here:
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (44 days)