AtG on Mac, Linux and iOS! Plus: Playable Romans!
At long last, the update many of you have been waiting for!
After a couple of weeks of work, Jonathan and I have successfully run At the Gates on both Mac and Linux! Our initial testing also shows that making an iOS version should be possible, so we're committing to release AtG on that platform as well.
There are still a few minor kinks to work out in the Mac and Linux versions, but we expect that they'll be available at the same time as on Windows. As a thank you for everyone's generous support so far we'll be providing a free version of each to everyone who contributes at the base $25 tier or above! As Apple only provides developers with a small number of free codes to distribute, we unfortunately can't make the same promise with the iOS version. However, if we're able to find a convenient way to provide a copy to supporters we'll be sure to do so!
The iOS version of AtG will require quite a bit more work than the Mac and Linux ones, so we can't say for sure when that launch date will be. It should hopefully be not too long after the PC release though. For similar reasons, we can't say which specific devices will be supported (trying to get AtG to fit on a phone screen might be tricky!), but if you have a recent iPad you should be safe.
We'd also like to bring AtG to Android, but we won't have enough time to do a proper evaluation prior to the end of the Kickstarter campaign. We'll keep you posted though!
New Stretch Goal: Playable Romans!
Along with the exciting news about AtG's wider release, we're also announcing our two final stretch goals:
At $125,000 we'll be adding additional map generation options to the game. Right now we're planning on shipping with a single random continents script, but should this goal be hit we'll be making it possible to adjust the percent of land or water, the shapes of the landmasses, the quantity and density of resource deposits, and more. This stretch goal will also mean we include a map of the earth to go along with the map of Europe we're already planning on delivering.
And finally, if we manage to get all the way up to $200,000, we will develop an "expansion" for AtG which makes the Roman factions playable. Many of the core mechanics will remain similar, but we'll be re-tooling the game experience specifically for the declining, non-nomadic empire. As the Romans, your focus is very much on using your diplomatic might to try and manipulate the barbarian tribes which surround you. There will also be a replacement for the Romanization system that allows you to obtain goodies more technologically advanced than the barbarians could dream of!
Everyone who contributes at the $30 tier or above will receive this expansion for free.
We hope you're all as happy to hear this news as we are to share it! Thanks again for your support!