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An indie strategy game from Jon Shafer, designer of Civ 5. You are a dark age lord trying to replace the crumbling Roman Empire. Manage your clans, explore the landscape around you, harvest its resources, and build a mighty economic and military machine.
An indie strategy game from Jon Shafer, designer of Civ 5. You are a dark age lord trying to replace the crumbling Roman Empire. Manage your clans, explore the landscape around you, harvest its resources, and build a mighty economic and military machine.
3,009 backers pledged $106,283 to help bring this project to life.
Alex Polson, milehiguy, and 17 more people like this update.

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    1. Missing avatar

      clayffo on

      There was just an update yesterday. I posted it in steam

    2. James Sunderland on

      Looks like vaporware time again.

    3. Missing avatar

      clayffo on

      Email Jon at contact@conifergames.com and he’ll give you an alpha code.

    4. Faithunashamed on

      How do we get a steam key for this? I don't have it listed in my games on Steam.

      Thanks,
      Kevin

    5. Arthur Cormode
      Superbacker
      on

      Thanks for the update. Well done. I love the idea of asymmetric factions. It will make for a much better role playing experience. Also should help with the replayability.
      I must say the art looks great. Very encouraging. :)

    6. Missing avatar

      Benjamin Vandergrift on

      I really like the idea of viewing this as more of a rogue-like experience. Thanks for the update!

    7. Missing avatar

      Tony Martin on

      The most promising part of that update (for me) is that Jon has moved to asymmetric factions.

      When game designers try to make 4X play like board games, (where every faction starts with one city and expands with equal access to resources), they are putting a huge anvil on their own back. 90% of the game design becomes about trying to teach the AI to play the game, and trying to design interesting decisions that are both interesting for a human player, but also manageable by an AI. They can't get to the good stuff (pacing, interesting trade-offs etc), because they are constantly constrained by this impossible "teaching AI to play like a human" challenge.

      When designers just accept "this is a single player strategy game, so it doesn't have to be symmetrical" suddenly the load is lifted. Now they can give AI factions powers that are easy to code, and make for interesting challenges for the human opponent. The human-player systems can be designed to force interesting trade-offs, without worrying about how the AI will cope with it.

      Imagine a Dark Souls style game where every Boss has to start at level one. And the Bosses run around the dungeon trying to level up by killing monsters so that they are powerful enough to present an interesting challenge to the human player when they arrive. Imagine trying to balance and code that game. All for something that is 95% invisible to the player anyway. That is the absurdity of what 4X game designers have been attempting since Civ 1.

    8. Jon Shafer Creator on

      I think the issues you're seeing were caused by a Steam build upload error. I've posted a clean build that should hopefully resolve the problem.

      - Jon

    9. Missing avatar

      clayffo on

      Fix the damn portrait errors do I can actually play the game. You’ve been sent 3 emails