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Lead a barbarian kingdom to glory during the final days of the Roman Empire. An empire builder by Jon Shafer, designer of Civ 5.
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Mid-April 2018 Update - Playtest Thoughts


Hey all, This mid-month update will be dedicated to some of the general thoughts I've had while playtesting. It's more or less a copy of my own notes, and should give you an idea of what sorts of things I'm thinking about as both a player and a designer.

I've actually decided to just provide a link to a Google Doc this time around, as the text formatting options here are pretty lame and rather than spend an hour copying everything over and making it look nice it's a whole lot easier to just point you all at something that already works (something I may do again in the future for similar posts!).

Here is the link to the playtest thoughts doc.

We'll be back in a couple weeks with a continuation of my playtest log from last update.

'Til then!

- Jon


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    1. Jon Shafer Creator on

      Hey all, just a quick FYI, I'm in Japan for about a week and a half and will be posting the May update when I get back. Tried to finish it up before I left but didn't quite get everything up to my standards so I figured it'd be better to wait than rush something out. Back soon!

    2. Jon Shafer Creator on

      Good suggestions! Was definitely thinking about the client states idea before, in the sense of having "dark red" fully-Roman lands, and "light red" vassals associated with the Romans but not part of the core empire. Should have more to talk about on this front in a couple months!

      - Jon

    3. Missing avatar

      Martin Hall on

      When you move closer to Roman controlled areas, there should be greatly increased Trade options and hence more wealth available but also much more pressure from Romans and their allies.

    4. Missing avatar

      Martin Hall on

      Perhaps instead of actual Romans out in the sticks, you could call them Roman clients/allies, or else have them be moving bands of Romans on a punitive/diplomatic mission?