Share this project


Share this project

An indie strategy game from Jon Shafer, designer of Civ 5. You are a dark age lord trying to replace the crumbling Roman Empire. Manage your clans, explore the landscape around you, harvest its resources, and build a mighty economic and military machine.
An indie strategy game from Jon Shafer, designer of Civ 5. You are a dark age lord trying to replace the crumbling Roman Empire. Manage your clans, explore the landscape around you, harvest its resources, and build a mighty economic and military machine.
3,009 backers pledged $106,283 to help bring this project to life.


Only backers can post comments. Log In
    1. Wafik on

      I'm pretty sure the only reason this update ever happened was so that if someone tried to sue Jon for their money he could claim he was still working on the game.

    2. Missing avatar

      Craig Browning on

      Let's see - he says he'll post updates every few weeks on May 7. It's 10/31 and there hasn't been another update since. Way past time to call fraud here.

    3. Missing avatar

      clayffo on

      All of the updates are meaningless .and have been since the alpha release in 2015. We'll get another apology in a few months and a recommitment to finishing the game, followed by another 6 months of radio silence

    4. Missing avatar

      Irenaeus on

      So this update was completely meaningless?

    5. Missing avatar

      clayffo on

      I just noticed this, but there is a fundamental flaw in Jon's time estimate. Assuming he's not working weekends, the number of days needed and the numbers of days available is nearly identical. This means that he would have to work 16 hours every day or 80 hours per week (8 for paradox and 8 for ATG) from the start (mid June) to January 31st. He has no contingency for unexpected problems.

      This guy got burnt out from doing just 1 job (ATG). Does anyone think he has the commitment to do 80 hrs. per week for 6 months?

    6. Missing avatar

      Dtolman on

      So did you hit the pre-alpha milestones?

    7. Missing avatar

      clayffo on

      Or maybe he should just do what he says he'll do.

    8. Missing avatar

      Dtolman on

      Its been 6 weeks since his every comment that he'll update every few weeks. Maybe he should have kept it at every few months. Or every milestone. Or add it as a milestone:
      -inform backers about milestone being achieved


      Still hoping you'll post another backer alpha build Jon - whether or not you stick around for feedback.

    9. James Sunderland on

      Two articles on Rock, Paper Shotgun about Shafer and no actual damn information about this game's massive delays and terrible communication.

    10. Missing avatar

      Henrik Koskinen on

      I've been entertained and intrigued by the updates over the years. Despite taking a long time, I still think it's the most interesting pc strategy game in development. Good luck with the new thing as well!

    11. Missing avatar

      John Rohde on

      Wow. Just wow. It's obvious Jon does not give a hoot. Look at the history, look at the facts. Fact is there is NO WAY his attention will be focused on this game. It's great he can live off our money while the dust settles from his last departure from a big developer. I'm shocked paradox would even offer someone with his stability and predictability issues a job at all.

    12. Missing avatar

      Dean McCraw on

      Hopefully your work with Paradox goes better, but I'd expect it will when you're actually reporting to someone.

      I wrote off this game years ago though. I heard some people say in the reddit thread about your job with Paradox that the alpha is actually quite good, but when I don't have access to that and you only communicate once every 6 months, I think it's reasonable to stop caring.

    13. Arthur Cormode

      Don't start any new projects. Finish the one that should have been done years ago.

    14. Missing avatar

      clayffo on

      flatfingers, the problem with you associating Jon with Eisenhower like qualities is that he never follows through on his plans. When the plans do change, he doesn't update anyone for 6-8 months.

      "Eisenhower also said that "the supreme quality for leadership is unquestionable integrity. Without it, no real success is possible..."

    15. Geof Aberhart on

      updates every few weeks? yeah we'll see. you'll have to pardon my skepticism.

    16. Flatfingers on

      Craig, you're correct -- thanks for the correction.

      I think my larger point still holds; this doesn't make sense unless AtG is plausibly close to completion. But I can't argue with anyone feeling uncomfortable about splitting time when AtG isn't actually done yet.

    17. Missing avatar

      Craig Browning on

      Flatfingers, he didn't say he'd do other things "only... once AtG is done". He said:

      "I'd also like to let you guys know that I'm going to be teaming up with some other folks to start working on some really cool projects. Can't talk about just what that entails yet, but you'll find out very soon, and I'm sure nearly all of you will have heard of them. I'll be splitting time between AtG and this new endeavor"

    18. Flatfingers on

      Thanks for this info, Jon. The design update was very satisfying, and so is this production update.

      As Eisenhower is supposed to have said, "Plans are worthless, but planning is invaluable." In other words, of course reality won't happen according to this plan even with the time buffers built in... but no one with experience in planning expects perfection. A good plan identifies, characterizes, prioritizes, and orders tasks so that there's a plausible pathway to completion. This one appears to do exactly that, which means it's useful. You can't reasonably ask for more than that.

      Regarding the new work, I think people may be missing the implied point here, which is that you'd only be looking at new opportunities once AtG is done if you feel you're realistically close to completing it. That is *good* news for backers of AtG.

      Best of luck!

    19. Jonathan Walters

      I'm still hopeful this project reaches completion, but I do find it odd and just a little bit insulting that Jon would slip in talk about splitting time between AtG and a new project when AtG is already years behind schedule.

    20. Jani Jereb on

      I don't really mind a project going taking longer than intended, but I do like to have some info on what's going on, so I'm optimistically behind this plan. It's probably going to take longer than that, because it's still a rough estimate, but it's something to at least look at. Keep your spirits high and good luck on your other projects.

    21. Stevepunk on

      Hi Jon,
      In the past you offered refunds on this project. I sent you an email (that you never responded to) requesting a refund, but I didn't receive any credit to my account. Now that I see you're taking on other projects I'd like to again ask for that refund as I fear this game will never be finished.

    22. Missing avatar

      Craig Browning on

      This is very bad form, for a game years overdue, to take on new projects.

      It is a serious slap in the face of backers who trusted you.

      I don't mean to punish your honesty admitting it, but that's not enough not to say this.

      Also, the good news of your updated schedule is diminished by making it look like it was written just to 'spin' the message about new projects - 'see, progress! So it's ok!'

    23. Chris ORegan

      I fear you've fallen into the trap of setting up milestone dates and then publishing them in the hope that by doing so you will actually achieve these self imposed deadlines. This never works. Human nature forces us to fill time even when there is no need to do so. It's why design programmes like the one you've drawn up here are typically wishful thinking that realistic durations of tasks. This programme also demonstrates that you've spent a lot of time thinking about what you have to do rather than actually doing it.

      We as backers have demonstrated extraordinary patience thus far and to read that AtG will not be released until January 2018 is somewhat sobering. I can only hope you achieve it.

    24. Missing avatar

      TerraNova on

      I second David's comment. AtG is something I mentally wrote off as a "lesson learned," but seeing it revived has somewhat lessened my cynicism. Please finish this properly before making further commitments.

    25. David Sullivan on

      Please finish AtG before you start working on another project.

    26. Missing avatar

      Dtolman on

      1st - that link goes to /DEtK0, not DEtK0L :)
      2nd - how much from the 7/31 milestone is complete?
      3rd - will you be posting any of these new builds to the backer site for testing, or is that dead?

      Regardless of how we got here, I'm still interested in continuing to play alpha/beta builds. I think the backer build as-is still offers unique gameplay in the tbs field that hasn't been encroached on in the past two years and thus hasn't gotten stale...

    27. Missing avatar

      clayffo on

      Jon you were hired to do our job which you have failed to do for 4 years. Try being a professional for once and finish atg first

    28. Wafik on

      "I'll be splitting time between AtG and this new endeavor, "
      Oh good, so the already way behind project can take even longer so you can work with these secret people. Can I waste my money by kick-starting this secret project too?

    29. Missing avatar

      Michael Barbato-Dunn on

      Thanks for the update, but that link takes me to a youtube video.