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and we're back on the 6 month vague update routine.....
totally understand, i think if i hadn't bought early access at the beginning i wouldn't do so now for the same reasons...
just find it hard to believe that jon would 'abandon' us voluntarily. i am worried he's seriously ill (he mentioned he had some health issues).. i rather want to believe that once he's better he'll reach out to us again..
AtG was the very first project i supported on KS and now, 30 projects later, i still believe his project was closest to the true spirit of KS. most others had a ready item and (only) wanted exposure, an outlet, marketing, boosting ordering number or what not - and that's all fair too; but jon really needed us to even start and pursue his dream. really hope the pressure did not break him and he'll be able to finish what he dared to start :)
@nik zahn ... I am surely not buying an Alphabuild for a game that I dont see leaving Alpha any time at all. I already put down money in good faith and currently consider this pledge wasted. I would be way more sympathic to the Jon Shafers cause if he did not abandon the community funding his project completely.
@nik just curious, why would anyone want to put out more money to a dev who clearly does not care enough about his backers to, at the very minimum, converse with them on a regular basis? at least you have received value in the alpha build. I have received nothing from this
@Aerouge depending on your pledge level you can already play the Alpha. I've been playing for about a year now.. if you desperately want the early access (and help Jon some more along the way) there is always the option to 'buy' the key on his webpage:
i really hope he'll recover from whatever he's hit with and finishes the game. even though there is still a lot missing in the game it's quite addictive :)
It´s just such a pitty. There seems to be a playable Alpha available. If they would just release this to us it would not have been a complete waste.
well as in real life a picture is worth 1000 words (or in his case 10,000 words). I guess i'll just write this one off as giving money to the homeless.. i.e. Voltaire.
since the conifergames forums are all but abandoned, I would hasten to say that the car is currently upside down in a ditch somewhere with the roadmap nowhere to be found.
So, according to the latest roadmap, the game should be around Alpha status by now. Any news on whether that is actually the case?
oh just dug out this post on the forums:
"Creator Jon Shafer on May 13
Hey all, apologies for the lengthy radio silence. I've been dealing with some health issues the past few months and had to take some time off. I'm back in the saddle as of today though, so no need to worry about whether the game will be finished or not - you should start seeing updates to the game again next week!
Well since he already posted that he sold everything he owns in the last updated I expected this project to fall radiosilent and the creator to file for bankruptcy. Would be sad if my guts were right back then.
Still the last Forum Update for the beta testers was around February ...
Maybe we should try to contact Kickstarter and politely ask for refunds? If there still is some cash left that is ... it worked for Star Citizen ;-)
Let's face it, this game isn't seeing the light of day. >:(
In April and May we got promised a update within some week but now its July and the last update is still Sep. last year. :(
I think that since the game is 2 years past the anticipated completion date and $100k isn't that much money for 2 years of development, we deserve a more open and honest explanation of what's going on. If you're crippled and not able to work, then you should post that you need a year off to get right. if you're out of money, then you should consider a cash call to get what you need to finish the job. simple being MIA for 6 months at a time is unprofessional and shows no respect for the backers
judging from the long silence it must be rather serious - hope you can beat whatever you are fighting and get well soon!
Hope you're feeling well Jon, be careful not to burn out! Take your time with the game, your health is more important!
'Hope you are well \o/
Looking forward for the next update!
Well? How many are a couple?
Apologies for the late response - the next big update should be posted here in a couple weeks.
Yeah any updates for 2016?
Looking forward for some update about the game. Since I have to wait the game release at least your videos and insights on game design can help with the wait!
Any updates? Some Screen shots? :) I always love getting updates on this game
I really enjoyed the previous updates and gameplay videos. Any news? How's the Milestone Schedule progressing?
As a game-dev, I appreciate your dedication to shipping when it's done instead of shooting for a ship date. Really looking forward to seeing the final product Jon!
Ok, prompt delivery. Thank you. And I'm amazed at your level of dedication.
Thanks for updating us here. (Maybe you should still post a real update every couple of months though, not everyone checks the comments.)
So, what about that schedule?
nevermind my question, u answered below had to scroll down :)
thx for the updates, any reason u use the comments in stead of the real updates we get via mail?
November 4 Update …
We've been busy getting a complete, finalized project schedule nailed down over the past couple weeks, and should have it ready to go to the presses soon. As such, the next big project update which will detail exactly that should be posted next week, so stay tuned!
October 27 Update …
Finished writing a script which automates the process of building and deployment of new game versions - what used to be 19 tedious and error-prone steps now only requires a single click!
I was recently a featured guest for the Game Designer's Vault (http://www.gamedesignersvault.com/), a site dedicated to the discipline and game development generally. My bio page there (http://www.gamedesignersvault.com/jon-shafer/) includes a brief career recap along with recommendations for design-related blogs and podcasts I've found informative. If you're a current/aspiring game designer or simply interested in the craft I definitely recommend stopping by the site and checking out all the other great content it has to offer.
October 20 Update:
Weekly Challenge #1 (titled "Fame & Fecundity") has begun! In this inaugural game whoever owns the most clans on turn 100 will be declared the winner. Everyone who enters a challenge can earn forum 'badges', and each winner receives a cool reward, and the top prize this time around is an autographed box copy! Additional details for this challenge specifically along with the whole concept generally can be found in a new subforum for the private alpha test group.
While challenges are only available to members of the private alpha right now our goal is to build them into a major post-release feature. Monthly challenges have long been popular within the Civ community, but a lack of in-game support has always limited their audience. Another feature that should help AtG stand out on this front is built-in support for goals and rules differing from challenge to challenge. This was originally envisioned as only a design tool, but it turned out to be a plus for players as well because it pushes you to try out new strategies that you might otherwise have never given a shot.
(Oh, and I should probably also mention that sound effects finally work on Mac and Linux as of the latest build! Found a nasty threading bug in a third party audio library… #$@%!)
October 16 Progress Update:
Just posted a new alpha build featuring 'weekly challenge' games, ala Spelunky!
Yes please post a copy on here . I don't have the time or interest to chase down everyone's personal sites and then remember all the logins.
Yeah, that's a good call. I hate getting spammed with tons of tiny, uninteresting updates by projects I've backed and so I try to avoid 'spamming' people, but even so I do recognize plenty of people feel the exact opposite way. To that end we've been providing much more concise and frequent updates on the Conifer Twitter, Facebook, Reddit, and official forums - doing so here is something that had never occurred to me but probably does makes sense given that not everyone cares for those other channels.
Thanks for the suggestion!
But would be nice to get a bit more regular updates, even if just to say "Hello, I am still around." :)
I agree with Mike. I will rather wait a few years and get a kick ass game. :)
I sincerely appreciate that Mike, and thanks again for your patience everyone! We're very fortunate that our supporters and fans - you guys - have been so supportive and understanding throughout this process. Most Kickstarter-funded video game projects run late thanks to the near-impossibility of projecting how long it will take to "create fun", and the communities surrounding some have transformed from "frustrated" to "extremely hostile". And although that is unfortunately it's is honestly something I completely understand and can't fault them for, as after all 100% of the onus here is on the creators to actually, you know, follow through on their promises.
I definitely dropped the ball when coming up with those projected release dates back when we launched the Kickstarter, and that's a mistake I've learned from and won't make again. I know an extended delay like this can be frustrating, but one of my core beliefs is that once a "great but late game" is finally released it becomes merely a "great game", whereas a "bad game" is simply "bad" regardless of what date it was released.
It's been a long journey with AtG, but I'm now confident we're most of the way down the path and it will indeed end up becoming one of those "great games". From here just a lot of polish and the blood, sweat, and tears it'll take to make it happen. And no more big changes are coming, I promise!
Jon Shafer I supported at the alpha level and I just wanted to tell you to not be concerned with a final release date. Just make sure the cake is baked well :) Unlike other bad examples who would have just pushed out some mess long ago and moved on; you seem to be taking your time and doing it right with no lame excuses.
So despite the time lag, I consider the money that I invested well spent and I have faith that the final product will be a gem. Kudos to your continued hard work and positive attitude!
No worries, sir. I've certainly had plenty of email-related 'adventures' over the past couple years, some of which were definitely not my fault and others that... well, it's less clear! Hehe.
Brilliant thx seems to be working , feel slightly stupid , perhaps I have missed out but don't remember getting an email but heh ho ;0
I have good news for you: the private 'beta' (though the game is still technically in alpha) is actually available right now. We're using Humble for distribution and they should have sent you an email (to the address associated with your Kickstarter account back when you backed AtG) with information about how to get the game back when it became available, but in case something happened to it you can have them send you another one via the 'Humble Key Re-Sender' (https://www.humblebundle.com/store/keyresender).
Thx for the reply, another question I was looking through my various Kickstarter projects that I had backed and I had completely forgot that I had the 'Invitation to Private Beta' reward is there and ETA for this
Yep, a big update talking about the UI will be posted in the next couple weeks.
Any updates arriving soon?
The newest video was very entertaining. This game is looking better and better. :)
We do indeed. The AtG pre-order/purchase page can be found here:
Thanks much sir! Every little bit helps, and gives us the security of knowing we can take our time polishing the game.