Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
I sincerely appreciate that Mike, and thanks again for your patience everyone! We're very fortunate that our supporters and fans - you guys - have been so supportive and understanding throughout this process. Most Kickstarter-funded video game projects run late thanks to the near-impossibility of projecting how long it will take to "create fun", and the communities surrounding some have transformed from "frustrated" to "extremely hostile". And although that is unfortunately it's is honestly something I completely understand and can't fault them for, as after all 100% of the onus here is on the creators to actually, you know, follow through on their promises.
I definitely dropped the ball when coming up with those projected release dates back when we launched the Kickstarter, and that's a mistake I've learned from and won't make again. I know an extended delay like this can be frustrating, but one of my core beliefs is that once a "great but late game" is finally released it becomes merely a "great game", whereas a "bad game" is simply "bad" regardless of what date it was released.
It's been a long journey with AtG, but I'm now confident we're most of the way down the path and it will indeed end up becoming one of those "great games". From here just a lot of polish and the blood, sweat, and tears it'll take to make it happen. And no more big changes are coming, I promise!
Jon Shafer I supported at the alpha level and I just wanted to tell you to not be concerned with a final release date. Just make sure the cake is baked well :) Unlike other bad examples who would have just pushed out some mess long ago and moved on; you seem to be taking your time and doing it right with no lame excuses.
So despite the time lag, I consider the money that I invested well spent and I have faith that the final product will be a gem. Kudos to your continued hard work and positive attitude!
No worries, sir. I've certainly had plenty of email-related 'adventures' over the past couple years, some of which were definitely not my fault and others that... well, it's less clear! Hehe.
Brilliant thx seems to be working , feel slightly stupid , perhaps I have missed out but don't remember getting an email but heh ho ;0
I have good news for you: the private 'beta' (though the game is still technically in alpha) is actually available right now. We're using Humble for distribution and they should have sent you an email (to the address associated with your Kickstarter account back when you backed AtG) with information about how to get the game back when it became available, but in case something happened to it you can have them send you another one via the 'Humble Key Re-Sender' (https://www.humblebundle.com/store/keyresender).
Thx for the reply, another question I was looking through my various Kickstarter projects that I had backed and I had completely forgot that I had the 'Invitation to Private Beta' reward is there and ETA for this
Yep, a big update talking about the UI will be posted in the next couple weeks.
Any updates arriving soon?
The newest video was very entertaining. This game is looking better and better. :)
We do indeed. The AtG pre-order/purchase page can be found here:
Thanks much sir! Every little bit helps, and gives us the security of knowing we can take our time polishing the game.
Jon , just out of interest , I notice that quite a few of the other KS projects I support are able to keep a steady stream of revenue rolling after the successful completion of the funding , have you been able to do this (apologies if you have already discussed this somewhere ) , is there anywhere I can point my friends and colleagues at as I have unearthed a few surprise CIV5 stalwarts who I am sure would like to support ATG
We're aiming for late 2015. I know that's still a long way off, but we're not going to the same mistake as many other strategy developers and release AtG before it's balanced, polished, and features a truly competitive AI. We COULD release a game like that in just a few months, but I feel like most people would prefer an amazing game in a year to a mediocre game now.
As always, thanks everyone for your continued support and patience. I promise it will be rewarded!
I've gotten half a million updates, but I'd really like just one: Game ready, enjoy.
What's the ETA on final release?
Really enjoyed the video, the game play looks great and the graphic art is really nice , in a weird way the figure art has a feel of the cover art for Airfix models (e.g. Airfix Ancient Britons) I sure that is not deliberate but it has a nice historic feel to it
Keep up the good work , the time you are investing is reaping rewards
Great LONG gameplay video!
Mid October now, any update on that video?
A new 15+ minute gameplay video should be up in early-to-mid October. That's a bit later than I was initially hoping, but some 'real life' stuff ate up last week and the early part of this week. No worries though - aside from that small delay everything is back on track again.
Actually putting the finishing touches on a new update that will be posted later today!
Anything new happening?
An update (and a big milestone!) Are actually coming up in only a few days. Just putting the finishing touches on things...
a may update would be cool :) maybe some footage of early gameplay or perhaps a little broadcast on twitch.tv?
Afraid not, but I'll be posting a update regarding diplomacy in February.
Is there a January update coming?
Sorry for the wait - I'll be posting a new update next week.
how is the alpha testing going fellas :) anyone streaming, or do we have an NDA in play :(
thx for the update, i guess it just showed up in the app as its part of humble network then. Glad to hear it will all work out, humble is a great site. Good choice! Hope the play testing is coming along nicely! Im getting a bit bored of beta testing rome2 atm hrhr :D
I worked with Humble a few months ago to import our database of AtG Kickstarter and PayPal backers. Steam keys will be added to the Humble page, but you won't see them up there yet. I have no idea why it would show up for Android though, I'll ask about that.
well curiosity got the best of me, now in my humble account i checked on my pc , it shows the following : This page is claimed by you. Thanks for purchasing Jon Shafer's At the Gates ($25 Tier)! Thanks for pre-ordering! When At the Gates is ready, you'll be able to get it right here on your download page. Pretty impressive humble bundle knows i backed, i dont recall linking accounts or anything
Does this mean i cant claim it on steam anymore ? Hope not :(
something very strange, in my humble bundle android app i downloaded due to a mobile bundle i bought, at the gates showed up to claim in the humble app for android in the claim games tab. No idea what claiming does, don't own the app that long, just fyi.
Maybe someone finds this interesting: Another cool looking TBS: http://www.kickstarter.com/projects/kingartgames/battle-worlds-kronos-turn-based-strategy-revisited
The plan is actually to give out access to the design docs later today - we'll see if I can get all of the moving parts to act together though!
Woops, missed your comment Casey, sorry. Yes, you still get a digital copy with the boxed version.
When can we expect to have access to the design docs?
Assuming I did find some extra money and decide to increase my tier higher to receive a physical copy for collection purposes, would I still get a digital copy of the game in addition to that?
I agree the whole idea is ridiculously cool. While I have no current intentions of being a game designer, I've always found it fascinating to know how a game goes from an idea to a set of cohesive mechanics. I want to see this type of thing for a lot of older games, particularly Super Metroid. What was going on inside their heads when they made such a brilliant game? There are countless other games that need this treatment, though. Both player and designer could benefit from the info.
Hahaha! Yeah, yeah, I know what it looks like, but I'm just trying to lay things down as I see them. As much as I'd love you to go even higher I'm not sure I'm that kind of magician.
In all seriousness, the design doc tier is really, really cool. I was really excited when I first came up with the idea, since I don't think it's something any other Kickstarter has done before. It seemed like a natural extension of the writing I've already done.
Damn you, Jon Shafer. Thanks to your expert manipulation and my weak spirit, you've talked me into going for $125 instead of $80. I bet you'd be able to talk me into $200+ if I weren't so firmly against physical boxes in this era, but I do need to draw the line eventually. I'm not rich. :P
Glad to hear you're excited about the testing Casey! The focus is definitely more on making a better game than just getting an early sneak peek, but I rely very heavily on community feedback so anyone involved in the alpha or beta testing will absolutely have a voice in how the final game turns out.
I will be drawing upon the design docs when putting together the designer notes, but the two are on a completely different scale. I'd say that roughly 30 to 40 pages of the manual/strategy guide/notes will be dedicated to explaining the design. While that's no small number, that total is roughly the same as ONE of my 50+ design docs. If you've enjoyed my articles thus far and really want something to sink your teeth into, I don't think you'd be disappointed with the $125 tier. I'm obviously biased, but I would have killed for something like this back when I was younger and looking to get into game design!
OK will the 100 page digital manual be a little like a collection of the best design docs? I'm assuming that's what the design notes will be. I think as long as the manual has a similar scope on a smaller sfale then I'm fine with the $80 tier. Either way I'm excited for alpha/beta. I've never participated in testing before and now I go from zero to three: At the Gates, Net Gain, and Battle Worlds Kronos. A little intimidating to juggle three, but i'll try. :D
Haha, no problem!
There are no images in the design docs. Since they are, in fact, primarily for my use in building the game I won't be spending an extra effort on sexying them up. For better and worse, you get exactly what I'm using.
All you have to pledge via PayPal is the difference between your current pledge and what you're upgrading to. I keep track of everything on my end and make sure you end up with what you're supposed to!
Oh... sorry, I'm a completely forgetful dumbass. I end up remembering small and insignificant things from the distant past, but can't remember sometimes what happened in the past few weeks. :P
So I've got two more questions, then. Number one, will the design docs include screenshots in order to illustrate or highlight a concept, similar to that blog post? Number two, how do I increase my pledge via PayPal? For example, my current Kickstarter pledge is $30. Do I need to pledge the full $125 for the design docs or is $95 going to cover it as long as I tell you that's for an existing pledge?
1) There's very little tech/math stuff. It's a mix of me outlining what I want from the gameplay and me doing pie-in-the-sky brainstorming to see if I can come up with ways to improve various aspects of the game. The design doc preview I posted during the campaign should give you a pretty good idea of what we're talking about:
2) You did in fact ask that! ;) Check out my reply here on this page from March 9th.
I've considered increasing my pledge amount via PayPal so I can get alpha access, but I've got some questions.
1. What is included in the design docs? I'm not techy/mathy, but such a thing would still interest me in some way if it were more about concepts and ideas as opposed to numbers.
2. I feel like I've asked this before but I forget the answer. Will PayPal contribute to stretch goals? And if so, are there any chances we'll reach the next one? :P
Hmmm... Sorry you've had trouble with it Pol. I've adjusted the security settings, so try again. There's also an option to listen to the letters and enter them that way - have you tried that?
Hey, guys, I'd love to claim my beta rewards, but there's no way to get the captcha right. I tried on windows and mac, in Safari, Chrome and IE.
Is there any other way I can register?
Very frustrating. :(
Good luck with the game! Hoping our Strategy game gets funded too, 16 days left! (C&C style TD) looking forward to seeing this though we're big fans here.
Thanks S.D.! I've used Desura as well and it is definitely an option for us. We won't be worrying about it too much until we're closer to release, but it is something we'll have filed away for when the time comes!
@Jon: For DRM-free distribution on Linux (in addition to, of course, Windows and Mac), I strongly suggest doing distribution through Desura, as well as whomever else (Steam, GOG, etc). Their site has two modes in which games can be downloaded and updates; a GOG-like mode where purchased game installers can be retrieved directly off of the website, or a Desura desktop client, similar to Steam, which can keep an installation up-to-date with incremental patches (and has no more DRM than simply having to log in, unless you use offline-mode). I've been buying Linux games on Desura since late 2011, and it has worked well for me :-)
I suppose my problem on some level is the micromanagement of research trees. Beyond that, I'm not sure how to explain what's bothering me. Perhaps it's something you've mentioned before, that there are very few historically based 4X/turn-based strategy games. Those sound potentially awesome to me. And I guess in the case of Civ, I wish the map wasn't randomly generated. I know there are mods to fix that, so maybe I'll try that one day.
I think I'll stick to HoMM2 for now until I can figure out what I'd like to see in the genre.