A typical game starts at about 20 minutes but the game is designed to be variable in length. The length of the game can be adjusted by playing with more tiles. The more tiles, the longer and more challenging the game.
The tiles are made of very durable 2mm chipboard (the same as Carcassonne). I'll be working with the manufacturer to ensure durability of the tiles. The biggest concern is the durable of the puzzle nubs. If I'm not satisfied they are up to snuff I'll remove them.
I used triangular tiles because of the range of liberties they offer when using walls. In Go it’s difficult enough to capture territories using a square board with four liberties per territory. Using triangular tiles with only three liberties it is a little too easy to capture, but walls can be used to create additional liberties. Walls separates tiles into multiple regions. They also create additional liberties. Adding walls can result in four and even five liberties.
These are the complete rules. The copy may still change to be more easily understood. As with Go, the game Cartography is based on, the rules are few but the implications are many. It may take a little longer to grasp the meaning of the rules but as with Go, a game that has been popular for 4,000 years, you will be rewarded.