About this project
Imagine a game where creativity really matters, where you craft a unique new landscape with every choice you make. Contemplate strategic possibilities and challenge opponents in a battle of wits.
Cartography is a territory claiming game with a twist.
You design the map!
In Cartography players become mapmakers in a game that takes creativity and foresight to claim territory on a map that changes with each turn.
Cartography builds on the ancient territory claiming game "Go" by adding a map-making mechanic. The map is made up of interlocking triangular tiles, with walls that divide the map, allowing territory to be defended or captured. Players create and claim territory, and capture opponents, in an effort to control the map. The map changes as you play so you must keep your wits about you. Strategy is key and chance doesn't determine the winner. Cartography is easy to learn and challenging to master!
Double tiles. Triple tokens. Enough for two players to play a game twice the size, and an additional set of purple and black tokens for 3, or 4 players! Even more strategy and even more challenge!
Cartography Rules Translations
Cartography rules will be available for download in the following languages:
Print And Play
Thanks to omnilynx a print n play version of Cartography is available. Please feel free to use the link below to download and print your own copy of Cartography. This is a great way to evaluate the game before you buy.
Goal #1 Reached — A better box
The Cartography box is beautiful. It's dimensions are 275 x 190 x 67mm. It's made with 2mm cardboard and a linen finish. It also includes a Die cut folded cardboard insert tray with pockets to hold our lovely tiles and tokens in nice neat rows.
Goal #2 Reached — 33% More Tiles
Cartography now comes with 48 Beautiful Tiles. As the map grows the game gets more interesting.
Goal #3 Reached — Premium Edition: Birch Wood Tiles
Everything found in Cartography Four Player Edition plus 70 birch wood tiles hewn from high grade, 3 layer, fine-grained birch. Each tile is engraved with detailed cartographic styling, etched directly into the tiles.
Goal #4 Reached — Even better Tiles
Cartography comes with 48 or 96 beautiful tiles depending on the edition you pledge for. Cartography is played with all the tiles face up so the back face of the tile isn't really that important to game play, but we would really love to make the tiles look great from every angle. We've added the beautiful Cartography logo to the back face of each tile(not including wood tiles).
People are talking on Twitter
"This looks interesting for a tactical gamer like me… There are still new games under the sun: Cartography is game that attempts to break new ground with inventive and ingenious mechanisms."
"I've been waiting for a long time this kind of game"
"Looks interesting and beautiful to look at."
"I love maps, and your take at the #gogame featuring walls, & more dimensions than Ingenious."
"Definitely will check this game out. Maphead and BGG love all in one."
People are talking on BoardGameGeek
"Mashing up these two, with triangular tiles, just jumps out and screams at me - YES!"
—Ryan R (Vroomer)
Boards and Bees "a really nice look and sounds fun"
—Jesse Hickle (A family friend)
Boardgame Record (Chinese language review)
"Cartography is an elegant game"
Where The Enemy Sleeps (blog)
"I LOVE that the design is simple and clean…"
Geekers Keep (review)
"…an entirely new and unique game."
Meeple Mechanic (review)
"What a beautiful and creative mashup of tried and true game mechanics"
Memoirs of a Board Gamer (review)
"…it really looks great even at the prototype stage."
The League of Nonsensical Gamers (review)
"…an interesting variant—a new challenge"
"Cartography has beautiful components that will certainly attract players to the table…"
Rants & Reviews (video review)
"I gotta say this game is really really good."
"This game belongs in my collection."
—Eric Bryan Seuthe II
Little Metal Dog (review)
"Normally, this is where I’d be listing the game’s shortcomings, but I’m having trouble on that front."
Board Game Jungle (Interview)
Tinkerbot Games (podcast)
"As soon as I saw it I knew I wanted to know more."
The Gaming Careers Podcast (podcast)
"…elegant yet simplistic…very reminiscent to Go but not as abstract."
- Beautiful interlocking triangular tiles
- Endless replay-ability every game is different
- Adjustable play time (tiles played per game)
- Adjustable difficulty (tiles played per turn)
Downloadable Chinese language rule book
The origins of Cartography are found in a love for two games. Go, arguably the best abstract out there; and Carcassonne, the wildly popular albeit simple tile laying game.
I love building! I love maps! Carcassonne and Go are all about building maps and claiming territory. Go is complex, challenging and played on an extremely abstract map. Carcassonne is casual and fun. Strategy is minimal and luck can determine the winner more often than not. Go may be a perfect game. I'm sure Cartography is a novelty in comparison but Go isn't very popular in the western world. I love the concept of Carcassonne but feel that something is missing.
About 10 years ago Cartography looked more like Risk. The original idea included an elevation element but that proved cumbersome. The truth is the game was just as tedious as Risk without the feeling of accomplishment. I abandoned the concept. Inspiration for Cartography came on a routine commute on the 101 near Los Angeles. Go!!! It was a perfect match. I already had prototype tiles, so the next chance I got, I played a game with a friend. Everything fell into place. Cartography is more challenging than Carcassonne, and it's my hope that, because it’s less abstract, it may be more approachable than Go.
Recently at Strategicon a board game convention, I had the opportunity to talk with people about Cartography. It was amazing to see the reaction they had when they heard Cartography described as a mash-up of Carcassonne and Go. You wouldn't believe the look on their faces! People really love the idea.
Risks and challenges
I know that everything takes more time and effort than expected, so I've been working hard to make sure this game is ready before I start the campaign. The design for the game is complete and will be ready to print shortly after the close of the campaign.
I've calculated the finances considering multiple vendors and price points. I've spent a lot of time and effort to create a game that I love. I want to see it brought to life. Cartography is the culmination of more than 5 years of work. The game has seen many variations and iterations and has been thoroughly play tested.
I will communicate clearly and solve challenges head on.
Support this project
- (30 days)