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CA$ 482
pledged of CA$ 100,000pledged of CA$ 100,000 goal
13
backers
8days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, April 3 2019 12:02 PM UTC +00:00.

Jonathan MenardBy Jonathan Menard
First created
Jonathan MenardBy Jonathan Menard
First created
CA$ 482
pledged of CA$ 100,000pledged of CA$ 100,000 goal
13
backers
8days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, April 3 2019 12:02 PM UTC +00:00.

About

Crisp Cube is an action puzzle game where you melt away diverse sets of cubes to clear each level and enter different worlds. You play as Mr. Crisp. Mr. Crisp starts at one end of a grid-like play area while a sequence of diverse cubes appears on the other side and begins to roll towards him. Help Mr. Crisp melt away all but the black Void Cubes, using standard or special triggers, to clear each level. If you accidentally melt away the wrong cubes or let non-void cubes roll off the edge, the play area will shrink; this could lead to Mr. Crisp’s untimely demise. Make no mistakes, however, and Mr. Crisp will gain more play area to stand on. Crisp Cube is inspired by a game called Intelligent Qube.

Crisp Cube will be available on Windows and Mac on public release, which will be available after the private beta. The private beta will only be available on Windows to reduce the overhead of build maintenance.

As for the anticipated release date,  estimate the private beta release within a few months. To start, this would contain some of the earlier worlds. Around a year later, I would anticipate the first public release of Crisp Cube to be available. This would contain most of the levels and game-play mechanics, which would be tuned by this point. 

If you're like me, you just want to see gameplay. These gameplay videos provide an early look at what the game plays like. There is a reasonable amount of polish, however everything you see is subject to change.

In large part, the variety in the game comes from the diverse cast of cube types defined here: 

Normal Cube

 The Normal Cube is a standard cube you need to melt away.

The Normal Cube
The Normal Cube

Special Cube

The Special cube will create a 3 by 3 area of special triggers where it was melted. This will allow a maximum of 9 cubes to melted away with a single activation of the special trigger.

The Special Cube
The Special Cube

Void Cube

The void cube is the only cube that must not be melted. If there are only void cubes on the platform, you’ll notice they are automatically floated away. This is the equivalent of letting void cubes roll off the platform. 

Avoid Melting The Void Cubes
Avoid Melting The Void Cubes

Water Cube

The water cube can only be melted if it comes into contact with Mr.Crisp. If a water cube comes into contact with a Standard or Special trigger, that trigger will be removed.  

The Water Cube
The Water Cube

Fire Cube

The fire cube can potentially melt a lot of cubes when it is melted. When a Fire cube is melted, it will spread and melt to all perpendicularly connected Normal cubes and Fire cubes. However, the fire will not spread to cubes connected perpendicularly or diagonally to Water cubes.  

The Fire Cube
The Fire Cube

Inversion Cube

The Inversion Cube is a unique cube type. When you melt an inversion cube, a board inversion will occur. A board inversion will make certain cubes become their inverted cube types. Normal Cubes will become Void Cubes and Void Cubes will become Normal Cubes. Water Cubes will become Fire Cubes and Fire Cubes will become Water Cubes.

This cube is only introduced later in gameplay since the player will need a solid fundamental understanding of the other cube types before being introduced to this cube. The Inversion Cube adds a whole new level of gameplay as the way you solve puzzles is completely reframed within the new perspective of board inversions. 

The Inversion Cube
The Inversion Cube

The meter allows the player to place more than one standard trigger. When you melt non-void cubes, you will build a meter charge. After melting several non-void cubes, you will have built of a segment of meter. Each meter segment gives you an additional trigger to place. Additionally, you will build meter faster if you melt cube after cube without committing errors. 

Note: This is experimental and may change in the final game. 

Each world in Crisp Cube represents a different collection of cube types. In the first world, only the Normal, Void, and Special cubes types will be present. Other worlds will have other cube types and cube combinations, until you are eventually playing with all six cube types.

The manner in which levels are played is not necessarily linear. The second world, for example, becomes unlocked when you have cleared half of the levels in the first world. Most players will be able to experience all of the standard worlds and cube type combinations. The bonus worlds, however, represent more difficult challenges and, as such, have more difficult requirements. 

Who is our hero Mr.Crisp? The delightfully fluffy Mr.Crisp of unknown origins appears to be a standing Shiba Inu. His  trans dimensional existence continues to defy modern thinking.

Mr. Crisp's Clothing
Mr. Crisp's Clothing

The aim is for Crisp Cube to be easy enough for beginners to pick up yet challenging enough for advanced players. The hope is that most players get to experience all the game mechanics by gaining access into the different worlds. For the advanced players, more intense challenges await in the bonus worlds. 

Crisp Cube can played on a joystick or keyboard. If you have a modern console, you should be able to plug in that controller without additional drivers. The PS4 controller, Xbox One Controller, Nintendo Switch Pro Controller all work out of the box. See this for a complete list of supported controllers. 

Crisp Cube can be enjoyed by most players with varying levels of color blindness, specifically through the use of texture and different brightness values.  

My name is Jon Menard, the creator of Crisp Cube. I went to school for multimedia, which briefly touched on programming, however I am primarily a self taught programmer. Since then, I've been programming professionally for around 8 years. I work on Crisp Cube in my spare time.

A few years ago, I had the itch to create a small game. What started out as a hobby goofing around in Unity, slowly started to turn into a larger project. The gameplay started expanding but the game didn't look or sound very good. To solve this, I enlisted freelancers and purchased assets to help me polish the game. Eventually, the name Crisp Cube came to me, and that is the project you see here today.

At the time of writing, the following is working in the game:

  • All gameplay, including all 6 cube types
  • Costume changing
  • World Selection and level selection
  • Saving, Loading and Deleting games
  • In game options screens including controls, graphics, audio sections
  • Music and sound effects

Things that need to be completed

  • Level Design and player testing
  • More songs
  • Further audio and visual refinements
  • In game video tutorials
  • Improved UI
  • Localization to other languages
  • Possible gameplay changes relating to meter usage, and some cube interaction subtleties

This limited edition Crisp Cube t-shirt (available in multiple sizes) will look something like this: 

 * T-Shirt backers agree to have their name and address provided to Printful for the purpose of shipping the shirt to you. Male, Female, and different sizes will be available. 

Stretch goals relate to enhanced functionality, and will be unveiled as the campaign progresses.

Up to this point, Crisp Cube has primarily bootstrapped. This includes concept art, 3D modeling/texturing, rigging, animations, cover art, textures, legal and finally music. Of course, the question folks have is, where would the money going after taxes(20%), fees (10%), and tshirts reward (~10%)?

For the first 100k CAD (main campaign):

  • If reached, I would first and foremost say thank you so much to all the backers!!!  I would be using this money to work on Crisp Cube full time, by putting using this to pay living expenses. This would dramatically accelerate the rate at which Crisp Cube is developed. I would also be providing folks with updates on the progress. After a few months, I would anticipate getting the private beta in backers hands. From there, I would work with players to get feedback and drive the game towards a public release.

Stretch Goal Budget

  • Revealed when main campaign goal met

Creator - Jonathan Menard

Cover Art - Domen Koželj 

Mr.Crisp Character Concept - Lee Chyi Ming

Mr.Crisp Modelling & Texturing - Brian Dolan

Mr. Crisp Rigging & Animation - Thomas Schafer

Music - Nathan Cleary

Voice Acting - Zehra Naqvi

Mastering - Luc Gregoire 

Additional 3D - Pierre Viau

Special Thanks

Mom & Dad

Andrew Woloszyn

Contributing money towards this campaign is a great way to show support, however, I would ask that you not donate money if you are having money problems. I would be uncomfortable knowing the money received came from someone who needs it more than me.

That being said, here are some other ways to show support. Thanks in advance!

Risks and challenges

The game is playable already, there are a few known bugs that need to be addressed, but nothing too serious. The game at this point needs levels and refinement.

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Questions about this project? Check out the FAQ

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  1. Make a pledge without a reward

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    Tip Jar

    Passing support towards the development of Crisp Cube. Thank you!

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    Pledge CA$ 25 or more About US$ 19

    Game + Beta

    (Aprox 19$ USD, €17 EUR)

    Get a digital copy of the game on Windows or OSX (Mac) when Crisp Cube is released.
    Also get access to the private beta (windows only) before public release.

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    Game + Beta + Name In Credits

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    Get your name in the credits!

    Includes all rewards in previous tiers

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    Pledge CA$ 80 or more About US$ 60

    Game + Beta + Name In Credits + Shirt

    (Aprox 60$ USD, €53 EUR)

    Get the official limited edition Crisp Cube backer t-shirt.

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    Pledge CA$ 5,000 or more About US$ 3,741

    All + Design a level with Jon

    Everything in the previous tiers including...

    Design a level with me over Skype or Hangouts!

    I'll share my screen with you, and collaborate with you to design your own level.

    Notes: Set aside at least a few hours, it can take a few hours to a full day to design a level

    If the level is of satisfactory quality, the level, or a version of it could ship in Crisp Cube!

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