About this project
You are an ancient and powerful magical artifact...
... and those who wield you believe themselves heroes...
... but they are nothing more than disposable pawns.
Who was the wielder, Elric or Stormbringer?
Did anyone ever really master Sauron's One Ring? Or was it the master of all who carried it?
Orna, the sword of Tethra, tells the hero who picks it up the stories of all its murders... thousands upon thousands...
Claíomh Solais, the Sword of Irish Kings, always seemed to have its own agenda, regardless of who held it...
Tales of "willful weapons" are rife in fantasy literature, and now, here is your chance to play one.
What is Wield?
WIELD: Chronicles of the Vatcha is a new "Little Game" from the creators of Wicked Fantasy, Gillian Fraser and John Wick.
We plan on it being around 50 pages, 6" x 9".
It includes rules for creating "vatcha" (willful weapons) and telling their stories. They are ancient and immortal. Their plots and plans may take centuries to accomplish. And the vatcha carry them out... one wielder at a time. For those they choose to wield them are powerful beyond the dreams of men... and nothing more than the vatcha's pawns.
What Is WIELD About?
I had this game in the back of my head for a decade, but I didn't know how to do it. Then, I had lunch with Jill one day, told her about it, and she said, "John, do it this way." It was exactly what I needed to hear.
WIELD is about power. How much do you have, how much do you give up and who has power over you? It is about negotiation and compromise, surrendering and gaining power over another.
A vatcha has almost limitless power, but it can only channel that power through a wielder. Thus, a compromise must be made between the two. How much power will the vatcha surrender and how much of his own Destiny will the wielder compromise for the vatcha's goals?
How Does WIELD Do That?
Each player in WIELD takes on two roles: a vatcha and a wielder (for another player's vatcha). At first, the vatcha are reluctant to give their wielders too much power, but in order to accomplish their goals, they must surrender some of it to those who wield them. For in truth, a vatcha without a wielder is powerless. It needs human hands to channel its magic. Otherwise, it is just another ring or just another sword sitting in a desert or at the bottom of a lake, waiting for some fool to pick it up.
And thus, the vatcha must negotiate with its wielder. Each wielder is a hero who has their own heroic Destiny to fulfill. If a vatcha is to accomplish its own goals, it must deal with its wielder's Destiny... one way or another.
Each vatcha has a CONTROL trait. This gives the vatcha control over its wielder's actions and will. But when it gives its wielder power, that Control goes down. The more power the vatcha gives, the less it can control the actions and will of its wielder.
And that's the problem: in order to get what it wants, the vatcha must surrender its control. How much control is enough? Can it surrender too much? And what happens when the wielder takes control?
Why You Should Back Us
This is John Wick Presents' fourth Kickstarter, the second with Jill, and we have a track record of success.
All of our previous Kickstarters funded successfully and our backers have received TONS of goodies because of their patronage. Check out Houses of the Blooded: Wilderness, Wicked Fantasy and The War as examples.
Our Wicked Fantasy Kickstarter raised NINE TIMES its goal. We delivered a three hundred page, full color, hardbound book one month before our estimated deadline and have been sending out all the bonus materials on a steady basis.
In other words, we deliver. And we take pride in that.
For those who help us bring WIELD to life, we have a few goodies to throw your way. Wield is 13,000+ words (about 40-50 pages), art by the amazing Storn Cook, black and white interiors (also by Storn), 6" x 9".
At the $5 HERO Reward Level, you get a PDF copy of Wield.
At the $15 ARTIFACT Reward Level, you get the PDFs plus a soft-cover copy of Wield.
At the $25 WIELDER Reward Level, you receive all the PDFs, a soft-cover copy of the book plus a DECK OF POWER! (A deck of cards referencing all the vatcha powers.)
Of course we have a $35 RETAILER Backer Level which gets you everything at the $25 level and 4 copies of the WIELD RPG!
At the $50 CHILD OF CHANCE Reward Level, you receive the PDF, the Book, the Deck of Power, PLUS 10 CUSTOM WIELD DICE!
At the $75 CHOSEN Reward Level, you receive the PDF, the Deck of Power, 10 Custom Wield Dice plus a HARD COVER VERSION OF THE BOOK!
At the $100 CHILD OF DESTINY Reward Level, you receive the PDF, plus a BOXED SET containing: HARDCOVER EDITION OF THE BOOK (signed and numbered by Jill and John), the Deck of Power, and 10 CUSTOM WIELD DICE. Also, you receive a detailed HISTORY of a VATCHA ARTIFACT on scrollwork, written by JOHN WICK to YOUR SPECIFICATIONS. (ONLY 10 AVAILABLE!)
Finally, we have the $250 ANCIENT LIBRARIAN Reward Level. You receive the BOXED SET (with Hard Cover Book, Dice, Deck of Power, History of Your Vatcha Artifact) as well as ONE OF TEN CUSTOM MADE VATCHA RINGS, each with the vatcha symbol. You will receive a detailed history of your ring (name and powers) on authentic parchment, written by John Wick. (ONLY 10 AVAILABLE!)
Yes, we have stretch goals. As we meet each of our goals, we produce PDF supplements for the game: short stories, new settings, new domains and more!
$4,000 -- UNLOCKED!!! The Tale of Shana
You may have noticed our lovely cover art provided by Storn Cook. If we reach this stretch goal, John adds a short story about Shana (our cover girl) to the book.
$5,000 -- UNLOCKED!!! Vatcha in Old Smoke
If we reach this goal, John and Jill add a new setting, Victorian London, to the book. What kind of trouble can the vatcha get into in 1800's London? You have no idea.
$6,000 -- UNLOCKED!!! Old Japan!
Ben Woerner (author of World of Dew) will write a new setting, Old Japan, for WIELD!
$7,000 -- UNLOCKED!!! Hidden Monsters!
This modern urban fantasy setting puts the vatcha in our own world, bestowing horrifying and terrible powers onto those who wield them.
$8,000 -- UNLOCKED!!! The Dark West!
In the Wild West, the vatcha take the form of "rune guns" used by deadly gunslingers. What kind of trouble can they cause? All of it.
$9,000 -- UNLOCKED!!! GIANT ROBOTS?!?
Yes, Giant Robots! The vatcha are more than just items, they are ancient and powerful giant robots in mankind's far future. Deal with it.
$10,000 -- UNLOCKED!!! The Tale of Vanja!
We'll include a second short story, a sequel to "The Tale of Shana," written by John.
$12,000 -- UNLOCKED!!! Cyber-Vatcha!
The vatcha in a cyberpunk future? Oh, you betcha!
$15,000 -- UNLOCKED!!! Vatcha of Fate!
Mark Diaz Truman gives us the rules for vatcha in your FATE game!
$20,000 -- UNLOCKED The Wield Companion!
All the supplemental material (and more!) compiled into one physical book!
You requested it, we're doing it. Here are the current add ons available. Just add the value to your current pledge and when we finish up, you can tell us what add on bonuses you want!
Wield Companion - $15
- 60 Pages
- New Color Cover
- 2 New Short Stories
- 5 New Settings
- New Domains for Each Setting
- Vatcha of FATE (Fate translation by Mark Diaz Truman)
- And anything else we decide to throw in.
Hard Cover Upgrade - $25
If you're already getting a soft-cover book at your current pledge, just add $25 and we'll upgrade you to a hard cover book!
Deck of Power - $10
If you want a Deck of Power, just add $10 to your current pledge and we'll send you a Deck!
Pack of Dice (10) - $25
If you want a pack of dice (or just more!), add $25 to your current pledge and we'll send you a pack of 10 dice!
Help Us Bring Wield to Your Gaming Table!
Risks and challenges
We've been down this path before. We've run three successful Kickstarter Campaigns and our fourth is actually pretty modest.
The biggest challenge for us is creating the game itself. That's already done. It's been playtested, re-written and designed from its original concept, and now, it's ready for print. Art is already on its way and we've lined up a great layout artist to tackle that problem.
As for setbacks, our only issue will be dice and jewelry. Dice take a long time to make (a month or so) and the jewelry is all hand-made. We've done dice before with a reliable company, so we're set on that. Our jeweler is excited for the project and we can't wait to see what she comes up with.
In short, we're ready to go! All we need is your help.Learn about accountability on Kickstarter
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